Translations:Mirrors/25/en: Difference between revisions
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Creators can reduce the performance cost for mirrors in many ways, such as: | Creators can reduce the performance cost for mirrors in many ways, such as: | ||
* Disabling all mirrors by default. Only enable a mirror when the | * Disabling all mirrors by default. Only enable a mirror when the user pushes a button, or physically approaches them. | ||
* Disabling mirrors when a | * Disabling mirrors when a user leaves the area. This will remove the rendering cost of a mirror when a player isn't using it. Users will often not do this themselves, so use a script to do it for them. | ||
* Considering the placement of mirrors. A mirror facing away from the center of the world will have to render less than one facing inward. | * Considering the placement of mirrors. A mirror facing away from the center of the world will have to render less than one facing inward. | ||
* Changing the [[Special:MyLanguage/Layers{{#translation:}}|Layers]] | * Changing the [[Special:MyLanguage/Layers{{#translation:}}|Layers]] | ||
Revision as of 17:32, 1 December 2025
Creators can reduce the performance cost for mirrors in many ways, such as:
- Disabling all mirrors by default. Only enable a mirror when the user pushes a button, or physically approaches them.
- Disabling mirrors when a user leaves the area. This will remove the rendering cost of a mirror when a player isn't using it. Users will often not do this themselves, so use a script to do it for them.
- Considering the placement of mirrors. A mirror facing away from the center of the world will have to render less than one facing inward.
- Changing the Layers