Community:Prison Escape: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
Players spawn inside a prison, divided into two roles - prisoners and guards. Their objective is to led their team to victory either by eliminating everyone from the opposite team, or completing role specific goals - escaping the facility as a prisoner or preventing any escapees until the time runs out as a guard. The game area is filled with items, locations and special events players can utilize to their advantage, e.g. weapons, vents, causing a fire or blackouts. Additionally players can earn points by collecting money, winning or eliminations, and spend them on opening crates that drop special items and weapons. While guards spawn with guns immediately available to them and being able to access every area, the prisoner gameplay is more nuanced and opportunistic. | |||
== Roles== | == Roles== | ||
todo... | todo... | ||
=== Prisoner=== | === Prisoner=== | ||
Prisoners start as innocent and can't be attacked by guards until they do a prohibited action that discretely marks them temporarily as suspicious or permanently as wanted, e.g. picking up weapons or entering restricted areas. Their goal is to escape the facility or eliminate all guards. | |||
====Win conditions==== | ====Win conditions==== | ||
Line 69: | Line 69: | ||
*Prisoner ratio | *Prisoner ratio | ||
*Time limit | *Time limit | ||
** 4 | ** 4 to 8 minutes or unlimited. | ||
==Points== | ==Points== | ||
Players collect points, which can be spend on opening crates that drop unique items and weapons. | |||
Points can be earned through: | |||
* Collecting money piles. | |||
* Winning. | |||
* Eliminations. | |||
* Collecting rewards for eliminating most wanted players. | |||
* Shooting CCTV cameras as a prisoner. | |||
==Player stats== | ==Player stats== |
Revision as of 14:03, 22 September 2024
[Reason: Expand sections. Add missing images. Proofread.]
[Reason: No reason provided.]
Join the fight between Prisoners and Guards in this VR prisonǃ Plot your escape with friends or keep the prisoners in lineǃ
Prison Escape is a cross-platform player-versus-player game world that can be played with up to 32 players.
Gameplay
Players spawn inside a prison, divided into two roles - prisoners and guards. Their objective is to led their team to victory either by eliminating everyone from the opposite team, or completing role specific goals - escaping the facility as a prisoner or preventing any escapees until the time runs out as a guard. The game area is filled with items, locations and special events players can utilize to their advantage, e.g. weapons, vents, causing a fire or blackouts. Additionally players can earn points by collecting money, winning or eliminations, and spend them on opening crates that drop special items and weapons. While guards spawn with guns immediately available to them and being able to access every area, the prisoner gameplay is more nuanced and opportunistic.
Roles
todo...
Prisoner
Prisoners start as innocent and can't be attacked by guards until they do a prohibited action that discretely marks them temporarily as suspicious or permanently as wanted, e.g. picking up weapons or entering restricted areas. Their goal is to escape the facility or eliminate all guards.
Win conditions
- A prisoner escapes.
- All guards eliminated.
States
A prisoner can has one of 3 states. Depending on it they can be damaged by a guard or not.
State | Damage
from guards |
Received from | Description |
---|---|---|---|
Innocent | No | The start.
Clearing out suspicious state. |
Starting state.
Guards attacking an innocent player will lose own health instead. |
Suspicious (Temporary) |
Yes | Entering restricted areas or escaping a cell. | Temporarily received by entering restricted areas like locked/guard rooms or vents.
Cleared after some time after leaving a restricted area (goes back to innocent). Indicated by an eye icon on the bottom of the HUD. |
Wanted | Yes | Taking weapons or keycards. | Permanently received by taking weapons or keycards. |
Guard
todo...
Win conditions
- Time runs out.
- All prisoners eliminated.
Game settings
todo...
- Prisoner ratio
- Time limit
- 4 to 8 minutes or unlimited.
Points
Players collect points, which can be spend on opening crates that drop unique items and weapons.
Points can be earned through:
- Collecting money piles.
- Winning.
- Eliminations.
- Collecting rewards for eliminating most wanted players.
- Shooting CCTV cameras as a prisoner.
Player stats
Health
todo...
Armor
todo...
Speed
todo...
Items
Weapons
Guns
Ranged weapons.
* Range is based on the bullet spread and how easy it is to aim.
Melee
Hand-to-hand combat weapons.
Image | Name | Damage | Dual wield | Description |
---|---|---|---|---|
Knife | ███ | ✓ | [Wanted] One-shots players with no armor.Dropped on hit. | |
Machete | ███ | ✓ | [Wanted] One-shots players with no armor. |
Throwables
Throwable weapons causing area of damage.
Tools
Pickups with functional use.
Image | Name | Description |
---|---|---|
Stun baton | [Wanted]
Stuns an enemy (a non-innocent prisoner or a guard) and makes them drop any carried items. Stunned players cannot move, teleport and pick items. | |
Broomstick | Shields from bullets on use.
6 seconds use time. 10 seconds stamina recharge.[1] | |
Fork | Can be inserted into a power outlet to cause a blackout event. | |
Lighter | Sets toilet paper on fire ([Suspicious]). | |
Toilet paper | Can be set on fire ([Suspicious]) using a lighter and then thrown into a washing machine to cause a fire event. | |
Fire extinguisher | <Guards only> Extinguishes a washing machine on fire to stop the fire event. |
Consumables
Disappear on use or collection.
Props
Cosmetic pickups with no extra purpose.
Image | Name | Description |
---|---|---|
Food tray | Spawns in the Cafeteria. | |
Soap | Slips from hand making a sound. | |
Rubber duck | Makes a squeaky sound on interaction. | |
Basketball | Bounces and makes a sound on collision. |
Locations
Interactive objects
Image | Name | Locations | Description |
---|---|---|---|
Keypad | Multiple | <Requires access card> Unlocks locked doors or toggles the gate (gate control). | |
Vents | Multiple | [Suspicious] <Prisoners only> Used to enter vent tunnels to escape cells and/or move around into other rooms and areas. | |
Teleports | Multiple | Some vents used to enter sewers. Distinguishable for not being an openable door.
*Hold for 1s*[2] | |
Wall hole | Cell | <Prisoners only> After opening can be used to escape a cell to a restricted room next to it. Located in the 3rd cell on the right. | |
Crates | Multiple | Open with points to drop special items. Guards can only open crates located in guard areas.
Small crate - 250 points Big crate - 500 points | |
Ladder | Sewers, Guard Towers | Acts as teleport. Located in the sewers and guard towers.
*Hold for 0.5s*[3] | |
Storage | Multiple | May contain items like money, access cards, knives, lighters. | |
Cabinet | Multiple | Can be used to hide inside. May contain money. Located in guard areas. | |
Gate | Outside | Leads to escape. Can be opened and closed using the gate control or by events like fire. | |
Gate control | Outside | <Requires access card> Open and close the gate as a guard or a prisoner with an access card. | |
Fire alarm | Multiple | <Prisoners only>
Toggles sprinklers causing the cell doors to open prematurely. Spawns on walls in random locations. Can only be used by prisoners when cells are still closed. | |
Power outlet | Multiple | <Prisoners only> Can cause a blackout after inserting a fork. | |
Electrical panel | Office storage | Toggles power back on during a blackout. | |
Security scanner | Entrance | Detects prisoners walking through it, sounding an alarm. | |
Healing beds | Infirmary | Heal the player when standing on one. | |
Intercom mic | Cameras | Broadcasts player voice through prison speakers. | |
Keyboard | Cameras | Switches live CCTV camera views on the screen. | |
CCTV camera | Multiple | Can be disabled by getting shot with a weapon.
Adds +5 (prisoner) or removes -10 points (guard).[4] | |
Shower knob | Showers | Turns on cosmetic water that makes noise. |
Events
Image | Name | Triggered by | Cancelled by | Description |
---|---|---|---|---|
Cells opening | Time, blackout, fire, fire alarm. | - | Cells which prisoners are locked in from the start open either automatically after specified time or prematurely by a prisoner's action. | |
Gate opening | Gate control, fire. | Closing the gate. | Gate can be opened with the gate control keypad. During a fire event it opens and can't be closed until it ends. | |
Gate closing | Gate control, blackout (?). | Opening the gate. | Gate can be closed with the gate control keypad. | |
Fire | Lighter igniting a toilet paper inserted into a washing machine. | Extinguishing the washing machine or waiting 90 seconds. | Locks the gate opened, opens cells, spawns smoke.
Can be stopped by using the fire extinguisher on a burning washing machine otherwise goes out automatically. | |
Blackout | Fork inserted into a power outlet. | Turning power on in the electrical panel after a lightbulb icon pops up. | todo... |
External links
References
- ↑ Broomstick changelog on the Ostinyo Discord server from February 14, 2024.
- ↑ Teleport delay changelog on the Ostinyo Discord server from January 25, 2024.
- ↑ Ladder delay changelog on the Ostinyo Discord server from February 14, 2024.
- ↑ CCTV cameras changelog on the Ostinyo Discord server from August 30, 2024.