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==Gameplay==
==Gameplay==
todo...
Players spawn inside a prison, divided into two roles - prisoners and guards. Their objective is to led their team to victory either by eliminating everyone from the opposite team, or completing role specific goals - escaping the facility as a prisoner or preventing any escapees until the time runs out as a guard. The game area is filled with items, locations and special events players can utilize to their advantage, e.g. weapons, vents, causing a fire or blackouts. Additionally players can earn points by collecting money, winning or eliminations, and spend them on opening crates that drop special items and weapons. While guards spawn with guns immediately available to them and being able to access every area, the prisoner gameplay is more nuanced and opportunistic.
== Roles==
== Roles==
todo...
todo...
=== Prisoner===
=== Prisoner===
todo...
Prisoners start as innocent and can't be attacked by guards until they do a prohibited action that discretely marks them temporarily as suspicious or permanently as wanted, e.g. picking up weapons or entering restricted areas. Their goal is to escape the facility or eliminate all guards.
====Win conditions====
====Win conditions====


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*Prisoner ratio
*Prisoner ratio
*Time limit   
*Time limit   
** 4 minutes to 8 minutes or unlimited.
** 4 to 8 minutes or unlimited.
 
==Scoreboard==
todo...


==Points==
==Points==
Players collect points, which can be spend on opening crates that drop unique items and weapons.


===Earning===
Points can be earned through:
todo...


===Spending===
* Collecting money piles.
todo...
* Winning.
* Eliminations.
* Collecting rewards for eliminating most wanted players.
* Shooting CCTV cameras as a prisoner.


==Player stats==
==Player stats==

Revision as of 14:03, 22 September 2024

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Join the fight between Prisoners and Guards in this VR prisonǃ Plot your escape with friends or keep the prisoners in lineǃ


Prison Escape is a cross-platform player-versus-player game world that can be played with up to 32 players.

Gameplay

Players spawn inside a prison, divided into two roles - prisoners and guards. Their objective is to led their team to victory either by eliminating everyone from the opposite team, or completing role specific goals - escaping the facility as a prisoner or preventing any escapees until the time runs out as a guard. The game area is filled with items, locations and special events players can utilize to their advantage, e.g. weapons, vents, causing a fire or blackouts. Additionally players can earn points by collecting money, winning or eliminations, and spend them on opening crates that drop special items and weapons. While guards spawn with guns immediately available to them and being able to access every area, the prisoner gameplay is more nuanced and opportunistic.

Roles

todo...

Prisoner

Prisoners start as innocent and can't be attacked by guards until they do a prohibited action that discretely marks them temporarily as suspicious or permanently as wanted, e.g. picking up weapons or entering restricted areas. Their goal is to escape the facility or eliminate all guards.

Win conditions

  • A prisoner escapes.
  • All guards eliminated.

States

A prisoner can has one of 3 states. Depending on it they can be damaged by a guard or not.

State Damage

from guards

Received from Description
Innocent No The start.

Clearing out suspicious state.

Starting state.

Guards attacking an innocent player will lose own health instead.

Suspicious

(Temporary)

Yes Entering restricted areas or escaping a cell. Temporarily received by entering restricted areas like locked/guard rooms or vents.

Cleared after some time after leaving a restricted area (goes back to innocent). Indicated by an eye icon on the bottom of the HUD.

Wanted Yes Taking weapons or keycards. Permanently received by taking weapons or keycards.

Guard

todo...

Win conditions

  • Time runs out.
  • All prisoners eliminated.

Game settings

todo...

  • Prisoner ratio
  • Time limit
    • 4 to 8 minutes or unlimited.

Points

Players collect points, which can be spend on opening crates that drop unique items and weapons.

Points can be earned through:

  • Collecting money piles.
  • Winning.
  • Eliminations.
  • Collecting rewards for eliminating most wanted players.
  • Shooting CCTV cameras as a prisoner.

Player stats

Health

todo...

Armor

todo...

Speed

todo...

Items

Weapons

Guns

Ranged weapons.

Image Name Magazine Damage Speed Range* Dual wield Description
Guard guns - spawn in guard room
Pistol █░░ 15 █░░ ██░ ██░ [Wanted]
Revolver █░░ 6 ? ? ██░ ? [Wanted]
SMG ███ 32 █░░ ███ █░░

[Wanted]

Small range and damage,

but fast and can dual wield.

Shotgun █░░ 4 ███ █░░ ░░░ -

[Wanted]

Small range and great damage.
M4A1 ███ 30 ██░ ██░ ██░ -

[Wanted]

Great range and solid damage.
Sniper rifle ░░░ 1 ███ ░░░ ███ -

[Wanted]

Massive range and damage

(one-shots players with no armor).

Low damage up-close.

Can use scope to zoom in.

Prison guns - spawn in prisoner area
Trishot ░░░ 3 ██░ █░░ █░░ [Wanted]
Crate guns - drop from crates
AK-47 30 ██░ ██░ ██░ -

[Wanted]

Basically a better M4A1.
LMG AK-74U (?) ? ? ? ? ? [Wanted]
P90 ? ███ ██░ █░░ ? [Wanted]
RPG Singe use ███ - ██░ ? [Wanted]

* Range is based on the bullet spread and how easy it is to aim.

Melee

Hand-to-hand combat weapons.

Image Name Damage Dual wield Description
Knife ███

[Wanted]

One-shots players with no armor.

Dropped on hit.

Machete ███

[Wanted]

One-shots players with no armor.

Throwables

Throwable weapons causing area of damage.

Image Name Damage Area Dual wield Description
Grenade ███ █░░

[Wanted]

Explodes damaging players. Can still be held after arming.

Gas grenade

("Tear gas")

█░░ ██░

[Wanted]

Explodes creating a cloud of gas that damages and slows down players. Can still be held after arming.

Tools

Pickups with functional use.

Image Name Description
Stun baton [Wanted]

Stuns an enemy (a non-innocent prisoner or a guard) and makes them drop any carried items.

Stunned players cannot move, teleport and pick items.

Broomstick Shields from bullets on use.

6 seconds use time. 10 seconds stamina recharge.[1]

Fork Can be inserted into a power outlet to cause a blackout event.
Lighter Sets toilet paper on fire ([Suspicious]).
Toilet paper Can be set on fire ([Suspicious]) using a lighter and then thrown into a washing machine to cause a fire event.
Fire extinguisher <Guards only> Extinguishes a washing machine on fire to stop the fire event.

Consumables

Disappear on use or collection.

Image Name Description
Money pile

("Prison points")

Collect to earn points. Comes in 3 pile sizes that give 10, 25 or 50 points.

(Visible locally)

Facility access card [Wanted] <Prisoners only>

Collect to gain the ability to use keypads to unlock doors and use gate control.

Bulletproof vest Collect to gain armor.
Energy drink

("Prison Rush")

Gives extra speed on use.

(Effect stacks)

Props

Cosmetic pickups with no extra purpose.

Image Name Description
Food tray Spawns in the Cafeteria.
Soap Slips from hand making a sound.
Rubber duck Makes a squeaky sound on interaction.
Basketball Bounces and makes a sound on collision.

Locations

Photo Name Restricted Items Crates Vents Outlet Fire alarm Camera Special
Prisoner areas
Hallway - - - - - - ?
Cells - -

[Toilets - Showers - Laundry]

[Courtyard]

[todo...]

[todo...]

[todo...]

- - -
Cafeteria - Food trays ? ?
Kitchen [Wanted] ? ? ?
Cafeteria back alley [Wanted] - - ? -
Library - - ? ?
Secret room [Wanted] [Cell] ? -
Toilets -

Toilet paper

Cell - Showers - Laundry ? - Toilet paper
Showers -

Soap

Cell - Toilets - Laundry - - -
Courtyard -

Basketball

Cell ? ?
Laundry - Cell - Showers - Toilets ? Washing machine
Storage [Wanted] todo ? ? -
Infirmary - - ? - Healing beds
Guard areas
Entrance [Wanted] - - ? ?
Visitor area [Wanted] Sewers ? ? ?
Visitor area backroom [Wanted] Cameras ? ?
Office [Wanted] ? Sewers ? ? ?
Office storage [Wanted]

Fire extinguisher

? ? ? Electrical panel

Fire extinguisher

Left corridor [Wanted] - - - - - -
Armory [Wanted] Guard guns

Stun baton

- ? ? ?
Cameras [Wanted] - - todo... ? ? x Intercom mic

Camera screens, keyboard

Outside
Outside [Wanted] - -

[Sewers]

todo...

- -

Gate

Gate control

Sewers [Wanted] - todo - - -
Guard towers [Wanted] Sniper rifle - - - - -
Escape route [Wanted] - - - - - -

Interactive objects

Image Name Locations Description
Keypad Multiple

<Requires access card>

Unlocks locked doors or toggles the gate (gate control).

Vents Multiple

[Suspicious] <Prisoners only>

Used to enter vent tunnels to escape cells and/or move around into other rooms and areas.

Teleports Multiple Some vents used to enter sewers. Distinguishable for not being an openable door.

*Hold for 1s*[2]

Wall hole Cell

<Prisoners only>

After opening can be used to escape a cell to a restricted room next to it. Located in the 3rd cell on the right.

Crates Multiple Open with points to drop special items. Guards can only open crates located in guard areas.

Small crate - 250 points Big crate - 500 points

Ladder Sewers, Guard Towers Acts as teleport. Located in the sewers and guard towers.

*Hold for 0.5s*[3]

Storage Multiple May contain items like money, access cards, knives, lighters.
Cabinet Multiple Can be used to hide inside. May contain money. Located in guard areas.
Gate Outside Leads to escape. Can be opened and closed using the gate control or by events like fire.
Gate control Outside

<Requires access card>

Open and close the gate as a guard or a prisoner with an access card.

Fire alarm Multiple <Prisoners only>

Toggles sprinklers causing the cell doors to open prematurely. Spawns on walls in random locations. Can only be used by prisoners when cells are still closed.

Power outlet Multiple

<Prisoners only>

Can cause a blackout after inserting a fork.

Electrical panel Office storage Toggles power back on during a blackout.
Security scanner Entrance Detects prisoners walking through it, sounding an alarm.
Healing beds Infirmary Heal the player when standing on one.
Intercom mic Cameras Broadcasts player voice through prison speakers.
Keyboard Cameras Switches live CCTV camera views on the screen.
CCTV camera Multiple Can be disabled by getting shot with a weapon.

Adds +5 (prisoner) or removes -10 points (guard).[4]

Shower knob Showers Turns on cosmetic water that makes noise.

Events

Image Name Triggered by Cancelled by Description
Cells opening Time, blackout, fire, fire alarm. - Cells which prisoners are locked in from the start open either automatically after specified time or prematurely by a prisoner's action.
Gate opening Gate control, fire. Closing the gate. Gate can be opened with the gate control keypad. During a fire event it opens and can't be closed until it ends.
Gate closing Gate control, blackout (?). Opening the gate. Gate can be closed with the gate control keypad.
Fire Lighter igniting a toilet paper inserted into a washing machine. Extinguishing the washing machine or waiting 90 seconds. Locks the gate opened, opens cells, spawns smoke.

Can be stopped by using the fire extinguisher on a burning washing machine otherwise goes out automatically.

Blackout Fork inserted into a power outlet. Turning power on in the electrical panel after a lightbulb icon pops up. todo...

External links

References

  1. Broomstick changelog on the Ostinyo Discord server from February 14, 2024.
  2. Teleport delay changelog on the Ostinyo Discord server from January 25, 2024.
  3. Ladder delay changelog on the Ostinyo Discord server from February 14, 2024.
  4. CCTV cameras changelog on the Ostinyo Discord server from August 30, 2024.