Portais

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Um portal que leva a uma nova instância, com texto demonstrando estatísticas.

Portais são um método de viajar para diferentes mundos e instâncias. Os portais podem estar presentes estaticamente nos mundos ou ser 'soltado' pelos usuários.

Criando um portal

Um portal pode ser criado selecionando um mundo no menu Mundo, escolhendo Nova Instância, seguido do tipo de instância e da região em que a instância deve ser hospedada. Após essa seleção, uma segunda tela aparecerá, com um botão que diz Soltar Portal e um botão de bloqueio ao lado dele. Deixá-lo desbloqueado permite que qualquer usuário possa ver o portal; se o portal estiver bloqueado, ele só aparecerá para seus amigos e para você.

Soltando um portal

Depois que o botão Soltar Portal é selecionado, um marcador visual aparece para selecionar a área onde você deseja colocar um portal. Os portais devem ser colocados em uma superfície plana que não se cruze com o mundo ou com os jogadores. O portal também não pode ser colocado perto de nenhum ponto de surgimento.

To confirm the placement of a portal, click the left mouse button, the controller trigger, tap the screen, or pinch your thumb and index finger together, depending on which input method is being used. A VR user can also switch which hand drops the portal by pressing the grip button on the controller they want to use.

if the "Portal Mode" setting is set to "Drop In Front" the portal will appear in front of you as soon as the Drop Portal button is selected.

The portal will then appear to others, displaying the world name, the user who dropped the portal, region, instance number, instance type, the group hosting the instance (if applicable), instance capacity, platform compatibility, as well as a timer. The timer will count down from thirty to zero seconds. When the portal reaches zero seconds, the portal will disappear. The timer resets back to thirty seconds after a user enters the portal.

If a portal is leading to a world that is not compatible with a certain platform, then users seeing the portal from an incompatible platform will not be able to enter the instance. Instead, the portal will have a red "X" icon surrounding it. It is generally considered mindful to be aware of friends and acquaintances who may be on other platforms before going to another instance so that they don't get left behind due to this.

Portals to Public/GroupPublic can be dropped by everyone. Portals to Group+ instances can be dropped by the owner of the Group or if with "Portal to Group+ Instances" permission. Portals to Friends+/Friends/Invite+/Invite instances can be dropped by the owner of the instance.

Clicking on a portal

When a portal is available, they can be clicked on, like other users. By opening up the Quick Menu, clicking on a portal's capsule will open up its world page, and instance information. This allows you to pre-load the world instance instead of walking into the portal, as well as browse its world download size, or favorite it.

Static portals

Portals may appear pre-placed in worlds, leading to other worlds. These are called "static portals". When a user walks into a static portal, the portal will display a newly generated instance ID. Within thirty seconds, any user may follow into that portal's instance. Static Portals do not disappear.

Settings

A variety of settings are available to customize portals. These can be accessed by going to the Settings Menu and typing portal in the Search bar.

  • Portal Prompt - Toggles the requirement for input confirmation from a controller before entering a portal.
  • Portal Mode - Place Manually, Drop in Front.
    • Place Manually lets a user control where their portal is dropped.
    • Drop In Front causes the portal to instantaneously spawn in front of the user.
  • Show Portal Notifications - Notifications will appear on your HUD when a portal is dropped.
  • Only Show Friend Join/Leave/Portal Notifications - This toggle will restrict portal notifications to only show when friends drop a portal.

Skins

Portal skins are a type of cosmetic item that can be used to change the appearance of portals. Aside from their unique design, they can feature different opening and closing animations and sound effects. Portal skin can be selected in the "Cosmetics" tab in the Inventory.

List of known portal skins
Image Name Released Requirement Description
Default Portal 14 August 2024 - The default portal.
B3-7A Portal 29 September 2025 Buy from the Shop during the 2025.3.4 Open Beta.

"Do you simply move from dimension to dimension, or do you rip through the fabric of reality itself?"

L1-V3 Portal 14 October 2025 Buy from the Shop. "To step in is to become a replica. You will never be you again, but will you be yourself?"

SDK

World authors can add portals to their world via the VRC Portal Marker prefab from the VRChat SDK. It is located in Packages/com.vrchat.worlds/Samples/UdonExampleScene/Prefabs/VRCPortalMarker.prefab. It allows a world ID along with an optional custom portal name. Alternatively, the Portal Marker may point to the official VRChat Hub or Home World instead.

VRC Portal Marker scripts can be updated dynamically through Udon.

See also