Community:NEXT Round

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NEXT Round is a cross-platform player-versus-player game world created by Satou213. Players fight with guns in rounds, then pick cards that change the gun, movement, health, or a defensive drone.

Layout

Players spawn in a two-floor lobby. The ground floor has join cubes, a gun table, the card-pick area, score and loadout boards, and an options panel. A title sign shows first-to wins, cards per round, and how many players have joined. Stairs on the south and east sides go to the second floor. An FPS panel sits on the south wall.

From left to right, the lobby has a card BAN board, the card-pick stands, and a combined info panel. The second floor has a full card list, QvPen, an asset-credits board, spectator monitors with a camera switch, and a community board.

On a first visit, the player goes to a tutorial island with moving target bots. A photo wall behind the tutorial entrance shows the NEXT ROUND title. Warps return players to the lobby when a match is not running.

A debug island is a Patreon supporter perk. The author and listed debuggers can also enter. Players there can turn on 20 frozen cards so they enter the live draw. The credits board names Victory of Round and ROUNDS as inspiration.

Gameplay

A green box on the gun table joins the next round. The match has 10 join seats. Instance capacity is 12. The world owner can raise the match to 12 from the debug island.

The default rules are free-for-all, first to 5 round wins, 2 cards per round, and 45 seconds to pick. Starting HP is 150. The instance owner can switch free-for-all to teams (red, blue, green, yellow, purple). Options also change win count, cards per round, pick time, reroll cost, zone-shrink speed, and whether the round winner is skipped on the next pick. Casual, Normal, and Veteran presets sit on a board next to the options panel.

After each round, players pick from a random offer. Copies of the same card stack. A reroll spends round points (default 1). Supporters who are also the current instance owner can BAN cards so they leave the pool. They can also turn on free-pick, so everyone takes cards from the BAN board instead of the random offer.

The arena is a grid of map tiles. Auto size is 4 tiles at 4 players or fewer, and 9 tiles at 5 or more. 16 tiles is a manual setting. A blue safe dome shrinks during the round. Players outside the dome take damage. That damage is higher farther from the dome.

Each player has a gun with a bayonet. The bayonet hits during a dash. Laser Sword adds a blade that hits without dashing. Defense is a drone. Q on desktop, or the off-hand trigger, launches it. It flies out, stops, and returns. A ready drone glows yellow. Card text calls launching that drone a shield. Team matches use a downed state. An ally within 3 m for 2 seconds brings the player back at 30% of max HP. Later revives in the same round take longer. Team voice reaches allies regardless of distance.

The UI language switches between Japanese and English. English names below are the English card labels. Japanese names are the Japanese UI text.

Cards

There are 102 cards in Common, Rare, and Epic. 82 start in the live draw. The other 20 are frozen shield cards, marked Frozen in the Draw column. They can be turned on from the debug island. The lobby list groups them as gun, drone, movement, health, and other.

Icon Name Rarity Draw Effect
Heavy Shot
ヘヴィショット
Common Live Attack +50%. +25% attack per ammo round removed / ammo −2 / reload time +0.5s
Wide Shot
ワイドショット
Common Live Ammo +5 / pellets +4 / attack −40% / spread +3° / bullet speed −30% / reload time +0.25s
Modified Rapid
改造ラピッド
Common Live Fire interval −50% / ammo +10 / attack −45% / spread +5° / reload time +0.25s
Speed Loader
スピードローダー
Rare Live Reload time −50%
Updraft
アップドラフト
Common Live Attack +40% / bullet gravity is reversed
Speed Shot
スピードショット
Common Live Bullet speed +40% / reload time +0.25s
Ricochet
跳弾弾
Common Live Attack +30% / ricochet +2 / reload time +0.25s
Rebound
リバウンド
Rare Live +30% power per ricochet / ricochet +2 / attack −20% / reload time +0.5s
Chill Shot
チルショット
Common Live Hits slow the target's move speed by 40%
Star Circle
スターサークル
Common Frozen On shield, spawn a star ring; after 3s, targets inside take 20 damage (+20 per copy) / drone cooldown +0.2s
Lightweight
ライトウェイト
Common Live Bullet speed +20% / move speed +25% / HP −20%
Big Shot
ビッグショット
Rare Live Bullet size +100%
Limiter
リミッター
Rare Live HP +25%. Caps incoming damage at half of max HP (cap at 300% of max HP)
Iron Wall
アイアンウォール
Rare Live HP +20%. For 3s after being hit, the next hit deals 50% less damage
Explosive Shot
爆裂弾
Rare Live Explosion damage +25% / explosion radius +1.2m / fire interval +43%
Counter Blow
カウンターブロウ
Common Frozen On shield, deal 12% of own HP as damage nearby (+12% per copy) / drone cooldown +0.2s
Auto Shield
オートシールド
Rare Frozen Shield auto-fires (copies split one shield cooldown; auto-fire does not spend cooldown, so a manual shield still works; 3 copies is the shortest gap) / drone cooldown +20% / drone cooldown +1s
Quick Change
クイックチェンジ
Common Frozen Raising a shield instantly refills ammo / reload time +0.5s / drone cooldown +0.35s
Shield Crush
シールドクラッシュ
Common Frozen Fire interval −23% / shield lockout +2s / reload time +0.25s
Healthy Body
健康体
Common Live HP +20% / incoming debuff duration −25% / drone cooldown +0.2s
Life Steal
ライフスティール
Rare Live Lifesteal +30% / HP +20%
Poison Steal
ポイズンスティール
Rare Live Lifesteal +20% / hits apply poison / fire interval +25%
Jammer Wave
ジャマーウェーブ
Common Frozen When shield is ready, emit a sphere that breaks shields and marks for 2s (1.5× damage taken) / drone cooldown +0.2s
High Gear
ハイギア
Rare Live Fire interval −23% / move speed +30% / jump +30% / attack −25% / HP −40%
No Guard
ノーガード
Rare Live Attack +100% / HP −50%
Blink
ブリンク
Rare Frozen Drone cooldown −25% / on shield, warp along look direction (5m, +2m per copy)
Drone Master
ドローンマスター
Common Live Drone cooldown −15% / HP +25% / drone return speed +20% / drone move speed +30% (out and back)
Last Spurt
ラストスパート
Rare Live Move speed −40%. Speed rises as the zone shrinks; that bonus speed also raises bullet power / HP −30%
Overrun
オーバーラン
Rare Live Move speed rises while moving forward; that bonus speed also raises bullet power / HP −30%
Knockback
ノックバック
Common Live Knockback +21. Knockback force scales with bullet power
Kill Bonus
キルボーナス
Common Live HP +25% / a kill restores 60% HP over 3s and grants move speed +30% and damage taken −50% for 3s per copy / reload time +0.25s / drone cooldown +0.2s
Optical Sensor
光学センサー
Epic Live Spread −40%. Own bullets stay visible through walls until they vanish. Hits track the target for 2s
Piercing Shot
貫通弾
Rare Live Terrain pierce +1 / fire interval +20% / reload time +0.5s
Cube Pet
キューブペット
Epic Live HP +5% / the drone also fires (does not spend ammo) / attack −25% / fire interval +50% / reload time +0.25s
Aerial
エアリアル
Common Live Fire interval −17% / jump +15% / extra mid-air jump (+1 per copy) / HP −10%
Barrier Dash
バリアダッシュ
Common Frozen On shield, rush forward (12 m/s, +4 m/s and more hang time per copy) / drone cooldown +0.2s
After Guard
アフターガード
Rare Frozen 0.3s after a shield, another shield fires (chains per copy) / drone cooldown +20%
Hot Hand
ホットハンド
Common Live A hit makes reload twice as fast for 10s (+10s per copy)
Resurrection
リザレクション
Epic Live Once per round, stay up at 30% HP instead of going down (cleanses debuffs and blocks them for 2s) / HP −30%
Heal Block
回復阻害
Common Live Lifesteal +15% / hits apply Heal Block for 4s / reload time +0.25s
Bullet Boost
弾丸強化
Epic Live Attack +30% / bullet speed +30% / bullet lifetime +50% / ricochet +1 / range +60m / reload time +0.5s
Rapid Fire
ラピッドファイア
Common Live Fire interval −30% / ammo +5 / attack −15%
High Speed Shot
ハイスピードショット
Common Live Bullet speed +80% / fire interval +50% / reload time +0.25s
Toughness
タフネス
Common Live HP +40%
Heavy Armor
ヘヴィアーマー
Common Live HP +75% / fire interval +43% / reload time +0.25s / drone cooldown +0.2s
Big Bang
ビッグバン
Epic Frozen 2s after a shield, a blast centered on the player (fixed 40 inside 4m × copies; fixed 20 out to twice that radius)
Shield Laser
シールドレーザー
Epic Frozen On shield, a terrain-piercing laser (1.5s charge, 2s beam; 10 damage every 0.25s to anyone touching it; range and width grow per copy)
Flame Ring
フレイムリング
Rare Frozen On shield, fire orbs (10 + 6 per copy, 2s travel; 5 damage plus burn equal to 8% current HP over 2s)
Charge Shot
チャージショット
Epic Live Hold to fire a charged shot (Desktop E / VR right-stick up toggles the mode) / fire interval +25% / bullet speed −20%
Sticky Bomb
スティッキーボム
Rare Live Plants a bomb at the impact or on the hit player / attack −20% / reload time +0.5s
Hazard Zone
危険地帯
Rare Live Plants a hazard zone at the impact / fire interval +33%
Blizzard
ブリザード
Rare Frozen Max HP +10 / on shield, an ice shockwave in 4m (slows for 2s) / drone cooldown +0.2s
Recycle
リサイクル
Rare Live Hits restore 50% of magazine size (can go over the ammo cap) / reload time +0.5s
Bouncy Round
弾力弾
Common Live Ricochet +4 / attack −20% / reload time +0.25s
Hybrid
ハイブリッド
Rare Live Reload time −30% / drone cooldown −20% / HP +10%
Two Birds
一石二鳥
Epic Frozen Hitting someone with a shield attack halves reload time and fire interval for 6s (+6s per copy)
Adrenaline
アドレナリン
Epic Live Lifesteal +10% / a hit multiplies max HP and current HP by 2.5 for 3s, then scales back to the original values after 3s (no leftover loss; resets between rounds)
Shooting Star
シューティングスター
Epic Live Bullet speed +40% / pellets +2 / spread +1° / hits apply First Star (buffs the target). Fire interval +25% / attack −20%
Shot Laser
ショットレーザー
Rare Live Fires a laser at the point the bullet reaches 1s after it is shot
Spider Net
スパイダーネット
Rare Live Reload time +0.25s / plants a web at the impact (no effect on the owner)
Chill Time
チルタイム
Rare Live After 5s without moving, shooting, shielding, or jumping, enter Chill (regenerate 5% HP × copies per second). Doing any of those four cancels it. Auto Shield's auto-fire does not cancel it
Assassin
アサシン
Epic Live Bullet power rises up close (up to +150%) / fire interval +30% / reload time +0.25s
Precision Gear
精密機器
Rare Live Drone cooldown −50% / drone return speed +20% / HP −20%
Doping
ドーピング
Epic Live Drone cooldown −10% / alternates First Star and slow (copies stack) / HP −15%
Countdown
カウントダウン
Epic Frozen Each shield causes a 15-damage blast in 4m. Every 10th is an 80-damage blast in 8m after a 1s tell. Neither hits the owner / drone cooldown +0.35s
Shockwave
衝撃波
Rare Frozen HP +20% / on shield, a 10-damage shockwave in 5m with knockback. Each copy adds 1.5m radius and +4 knockback. Does not hit the owner / drone cooldown +0.2s
Shining Star
シャイニングスター
Rare Frozen HP +20% / on shield, a large rainbow star at the feet. From 2s to 4s after it appears, players inside the ring (same height), allies and enemies, heal 15 HP per second (+15 per copy) / drone cooldown +0.2s
Float
浮遊
Rare Live Reload time −25% / jump +30% / hold jump to hover / HP −20%
Decoy Bomb
デコイボム
Epic Frozen On shield, place a decoy pillar with 1/4 of max HP (up to 3). If it lasts 4s, it fires the owner's shield skills there and vanishes. If it breaks, a new one cannot be placed for 6s from spawn / drone cooldown +0.35s
Snipe
スナイプ
Epic Live Bullet speed +40% / power rises with distance (up to +100%) / fire interval +50%
Stack
スタック
Epic Frozen Store one extra dash and one extra shield (needs one cooldown cycle to stock; copies add more charges) / drone cooldown +15%
Multi Debuff
マルチデバフ
Epic Live Own debuffs can stack +1 extra copy / debuff duration +30% / attack −15%
Laser Sword
レーザーソード
Rare Live Fire interval −20% / move speed +10% / a laser sword with a hitbox that is always active, unlike the bayonet
Precision Fire
精密射撃
Rare Live Attack +100% / spread −40% / fire interval +100% / reload time +0.5s
Close Quarters
近接戦闘
Rare Live Fire interval −23% / reload time −50% / bullet speed −20%
Step In
踏み込み
Common Live Dash distance +50% / dash cooldown +0.3s
Flash Cut
一閃
Epic Live Dash distance +70% / attack +50% / dash and shield stacks +2 / fire interval +43% / reload time +0.5s / drone cooldown +0.35s / dash cooldown +0.75s
Read The Move
見切り
Rare Live Dash cooldown −20% / dash distance +30% / move speed −20%
Anti Shield
アンチシールド
Epic Frozen Enemy shield mitigation becomes 70% (multiplies per copy), so 30% still goes through. Debuffs also apply for that fraction of their duration
Self Destruct
自爆指令
Epic Live HP +5% / after the drone stops it blinks and explodes (hits the owner). Drone cooldown +0.5s
Extra Powder
火薬増量
Rare Live HP +5% / drone damage +50% (adds per copy). Drone cooldown +0.5s
Homing System
誘導システム
Epic Live HP +5% / while flying out, the drone tracks players / drone cooldown +0.2s
AI Module
AI搭載
Rare Live HP +5% / +2 wall redirects on hit (+2 per copy). Drone travel distance ×1.3 (multiplies per copy) / drone return speed +20%
Eco Mode
省エネ
Common Live HP +5% / drone cooldown −30% (multiplies per copy). Drone travel distance ×0.9 (multiplies per copy) / drone return speed +20%
Shield Drone
シールドドローン
Rare Live HP +5% / drone shield size ×1.4 (multiplies per copy). Drone cooldown +0.5s
Drone Laser
ドローンレーザー
Epic Live HP +5% / while flying out, the drone fires a laser along its path every 0.5s. Drone cooldown +0.5s
Flame Burst
フレイムバースト
Rare Live HP +5% / when the drone stops, fireballs in 8 directions (5 damage plus burn). +8 directions per copy, cap 64. Drone cooldown +0.25s
Grapple
グラップリング
Rare Live HP +5% / while the drone is in the air, hold Use to pull toward it
Manual Control
マニュアル操作
Epic Live Drone cooldown −20% / HP +5% / while flying out, steer the drone toward look direction. Drone travel distance ×1.5
Sub Drone
サブドローン
Rare Live HP +5% / add one extra drone with its own cooldown (cap 10). Ready drones launch in order. Drone cooldown +20% (multiplies per copy)
Gravity Field
グラビティエリア
Rare Live HP +5% / a returning drone creates a gravity field
Anti-Gravity Field
アンチグラビティエリア
Rare Live HP +5% / while flying out, the drone knocks players away
Zero Gravity
無重力
Rare Live Attack +50% / bullets no longer drop / bullet speed −20%
Flare Bullet
フレアバレット
Epic Live Every 8m the bullet slows over 0.50s to 10% speed, explodes, then re-accelerates along the original fire angle (so it does not drop; a ricochet sets a new fire angle). From the second burst, the slow and post-blast pause last twice as long (blast points stay the same). The blast deals 15% of the bullet's damage plus 2s burn in 2m (does not hit the owner). Bursts repeat until the bullet expires. Each copy shortens the gap by 1m (minimum 4m)
Burst
バースト
Rare Live Each trigger pull fires 2 shots in a burst / magazine +100% / attack −50% / fire interval +80% / reload time +0.25s
Pacifist
平和主義者
Epic Live Damage dealt and taken is halved (this effect can go below the attack floor of 5). Regen 1% of max HP per second / HP −10%
Homing
ホーミング
Rare Live Bullets track nearby players / attack −25% / fire interval +20% / bullet speed −15% / reload time +0.5s / debuff duration −20%
Gamble
ギャンブル
Rare Live Every 10s in a round, gain three random card effects (drone cards excluded)
Lock-on Chaff
ロックオンチャフ
Rare Live HP +5% / while flying out, the drone drops a cube that marks whoever touches it / drone cooldown +0.2s
Venom Shot
ヴェノムショット
Common Live Reload time −20% / hits apply poison / attack −10%
Particle Power
パーティクルパワー
Epic Live Bullet explosions and lasers deal 3× damage (+2× per copy) / attack −50% / reload time +0.25s
Close-Range Drone
近接ドローン
Common Live Drone flight time ×0.7 / move speed ×1.2 (travel distance ×0.84, multiplies per copy). Drone cooldown −10% (multiplies per copy)

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