Robot Kyle

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Revision as of 21:45, 20 December 2024 by sheltr (talk | contribs) (the Creation of Robot Kyle's page)
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Robot Kyle used to be the Default Avatar before its predecessorby VRChat.

Origin

[1] The model was made public during the release of Unity 4.0 on Oct 15, 2012.

Performance and customizability

Performance Rank, and Threshold data is estimated through the PCVR client of VRChat.

Component Value Threshold Performance Rank
Download size 1.78 MB - -
Texture memory 8 MB - Excellent
Uncompressed size 2.41 MB - -
Triangles 6,132 70,000 Excellent
Bounds (1.80, 1,92, 0.46) (5.00, 6.00, 5.00) Excellent
Skinned meshes 1 8 Excellent
Basic meshes 0 16 Excellent
Material slots 1 16 Excellent
Physbone components 56 16
Physbone transforms 197 128 Poor
Physbone colliders 25 16 Poor
Physbone collision check count 130 256 Medium
Contact count 0 24 Excellent
Constraints 8 300 Excellent
Constraint depth 8 80 Excellent
Animators 1 16 Excellent
Bones 48 256 Excellent
Lights 0 0 Excellent
Particle systems 0 8 Excellent
Total max particles 0 1,000 Excellent
Mesh particles 0 2,000 Excellent
Particle trails False True Excellent
Particle collisions False True Excellent
Trail renderers 0 4 Excellent
Cloth meshes 0 1 Excellent
Cloth max vertices 0 100 Excellent
Collider count 0 8 Excellent
Rigidbodies 0 8 Excellent
Audio sources 0 8 Excellent

References