Robot Kyle
From VRChat Wiki
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Robot Kyle used to be the Default Avatar before its predecessorby VRChat.
Origin
[1] The model was made public during the release of Unity 4.0 on Oct 15, 2012.
Performance and customizability
Performance Rank, and Threshold data is estimated through the PCVR client of VRChat.
Component | Value | Threshold | Performance Rank |
---|---|---|---|
Download size | 1.78 MB | - | - |
Texture memory | 8 MB | - | Excellent |
Uncompressed size | 2.41 MB | - | - |
Triangles | 6,132 | 70,000 | Excellent |
Bounds | (1.80, 1,92, 0.46) | (5.00, 6.00, 5.00) | Excellent |
Skinned meshes | 1 | 8 | Excellent |
Basic meshes | 0 | 16 | Excellent |
Material slots | 1 | 16 | Excellent |
Physbone components | 56 | 16 | |
Physbone transforms | 197 | 128 | Poor |
Physbone colliders | 25 | 16 | Poor |
Physbone collision check count | 130 | 256 | Medium |
Contact count | 0 | 24 | Excellent |
Constraints | 8 | 300 | Excellent |
Constraint depth | 8 | 80 | Excellent |
Animators | 1 | 16 | Excellent |
Bones | 48 | 256 | Excellent |
Lights | 0 | 0 | Excellent |
Particle systems | 0 | 8 | Excellent |
Total max particles | 0 | 1,000 | Excellent |
Mesh particles | 0 | 2,000 | Excellent |
Particle trails | False | True | Excellent |
Particle collisions | False | True | Excellent |
Trail renderers | 0 | 4 | Excellent |
Cloth meshes | 0 | 1 | Excellent |
Cloth max vertices | 0 | 100 | Excellent |
Collider count | 0 | 8 | Excellent |
Rigidbodies | 0 | 8 | Excellent |
Audio sources | 0 | 8 | Excellent |