Community:Terrors of Nowhere
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Terrors of Nowhere is a PC-only Player-Versus-Entity game world, released by Beyond in October 2023. In this game, up to 14 players are tasked with surviving against a random entity (referred to in-game as a 'Terror') in a random arena for up to three minutes.
The period between rounds is known as 'Intermission' where you can take a breather to gather more Enkephalin crystals (the game's currency, abbreviated as Eph). Enkephalin grows periodically around the court, and you can spend Eph at the Enkephalin Shop on items to aid you or others in surviving future rounds.
In addition to Eph, you are awarded Survival Points (SP) for surviving rounds. You can use SP at the Survival Shop for special items. Unlike Eph, Survival Points are not consumed when purchasing an item.
Round Types
In addition to Classic Rounds, there are Special Rounds that occur every three rounds (every two rounds on weekends).
- Classic - Standard round, survive against a random normal Terror for 180 seconds.
- Alternate - Survive against an extra difficult Terror selected from a special pool of Terrors.
- Bloodbath - Survive against three random Terrors from the normal Terror pool.
- Midnight - Survive against two normal Terrors and an alternate Terror.
- Sabotage - A random player is selected to aid the Terror in hunting down the other players.
- Run - Make it to the other end of the map before time runs out.
Red Merchant Store
[Reason: Stuff to be added to the shop tables.]
At the Red Merchant Store, you can browse three different shops: the Enkephalin Shop, the Special Shop, and the Event Shop.
The tables below may contain spoilers pertaining to Terrors of Nowhere, so expand with caution.
Image | Name | Price | Shop Description | Notes |
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Example | Radar | 20 Eph | A useful utility that is able to detect threats to the passenger’s life. It will always keep track of the main threats while also alerting the user of anything nearby. | When held, the radar will display the distance to the main threat(s). If anything is nearby, it will alert the user. It can reveal killers during certain round types. |
Example | Medkit | 20 Eph | A case that contains multiple medical supplies, gathered from the various locations the Green Bus visited. It’s not much, but it’ll get you through a scuffle. | Upon use, heals self and nearby allies for 25% HP. Must recharge after use. Surviving Virus with Medkit grants you Red Medkit. With it, you can fully heal yourself, but not anyone else. |
Example | Have's Mysterious Brew | 20 Eph | A strange beverage brewed by a forest creature. No clue what’s inside of it, but it smells terrible. I’d call you crazy for drinking this, but hey, you do you. | Upon use, grants a random status effect. The effect may be good or bad. Effects can include speed, healing, blindness, burning, slowness, teleportation, etc. |
Example | Glow Coil | 75 Eph | This coil provides light for the sinners too scared to be in the dark. I don’t see it used often, but it’ll get you through some of the darkest nights. | When held, the player gains 2 points of speed. The coil provides a comforting light that allows you to see better in the dark. it provides decent use against killers with intense darkness or fog effects, such as Miros Birds or Something Wicked. Glow Coil is a major counter against Fog rounds as it reduces the fog effect by half and reveals the killer's name color (but not the name). Surviving Psychosis with the Glow Coil gives you a variant, Psycho Coil. It provides you more speed than Glow Coil and it still negates fog effects, but it doesn't emit any light. |
Example | Teleporter | 125 Eph | A device picked up from one of the many locations the Green Bus has visited. It's nature can make it an unreliable yet very effective escape. | On use, teleport to a random location on the map. Has a small delay on use. Must recharge after usage. Possesses three variants all requiring base teleporter to unlock - the Pale Briefcase, acquired from surviving an Alternate, Bloody Teleport from Bloodbath survival and Thorn Hacker from surviving Solstice. Pale Briefcase has longer cooldown but has a better and longer swiftness buff. Bloody Teleport recharges quicker, but drains your HP on use. Thorn Hacker teleports you to the thorn (Terror spawn) instead every single time. |
Example | Speed Coil | 125 Eph | The Speed Coil is a passengers best friend, allowing them to move around much faster. North created these speed coils to be much lighter than their original counterparts. | When held, the player gains 3 points of speed; allowing them to outrun Terrors. Surviving Bloodbath with the Speed Coil gives you the Bloody Coil. With it, you temporarily move faster after taking damage. |
Example | Regen Coil | 125 Eph | The Regen Coil provides a source of healing to the wielder whilst also providing a good amount of speed. While slower, passengers who use this coil’s survivability are not to be underestimated. | When held, the player gains 2 points of speed. When held, HP regeneration is 4x faster. |
Example | Metal Bat | 200 Eph | This bat is a weapon for those who are brave enough to challenge the Terrors. Internal electronics help it damage Terrors. It may not work against stronger or incorporeal Terrors. | On use, swing and stun a killer. Stun effect varies greatly between killers. Successful stuns result in yellow particles. Failed stuns result in red particles. Must recharge after use. Allows the user to Stun particular Terrors. Grants a short moment of i-frames when swung, boosts your speed for a short time after a successful hit, and takes around 15 seconds to recharge. Charge time increases with more players in the instance. Possesses four variations, in the form of the Bloodstained Bat (from Bloodbath survival), Metal Pipe (from Alternate survival), Justitia (from Midnight survival) and Colorable Bat (from Cracked survival). To get the variants, one must use the base bat, Colorable Bat or Rubber Mallet. Bloody Bat provides a faster recharge the less HP you have. However, its initial cooldown is longer. Metal Pipe has slightly longer cooldown but it has the ability to hit multiple Terrors at once. Justitia works similarly to Bloody Bat but additionally swings three times in one animation. Colorable Bat works exactly like the base bat, but as the name suggests, you can color it at the shop! |
Example | Silver Kat Charm | 200 Eph | Magic charm said to be created by a witch who wanted nothing more than to remove humanity. The charm was created to protect herself and those she loved. It will probably protect you too. | On use, become protected and gain 2 speed. Being hit while protected will knock you back. The effect lasts 6 seconds. The charm will need to recharge after use. Recharges in 30 seconds. |
Example | Chaos Coil | 200 Eph | The Chaos Coil is distorted with otherworldly energy, unable to stay in one place for too long. The coil, while providing a massive boost of speed, is very unstable and is not reliable. | When held, the player gains 4 points of speed. When moving, the coil may sometimes break for 2-7 seconds and repair itself after 3 seconds. Surviving Apocalypse Bird with the Chaos Coil gives you Twilight Coil. With it, you go faster than with Chaos Coil, but it breaks more often. |
Example | Glass Coil | 250 Eph | A powerful coil made of glass. While it is stronger than most coils, it is easily shattered. I made this as a gift, but I would rather not say for who. | When held, the player gains 3.5 points of speed. Any damage taken will break the coil. The coil will repair itself after 60 seconds of no damage. |
Example | Corkscrew Coil | 250 Eph | The Corkscrew Coil is the ultimate Fight or Flight utility; granting both speed and defense at the same time. It must recharge between uses however, so use with caution. | When held, grants 1 point of speed. On use, gain 4 points of speed for 3 seconds. Coil is able to stun killers during this time. Must recharge after. Takes around 30 seconds to recharge. Grants short i-frames on use. |
Example | Antique Revolver | 250 Eph | An old worn revolver. It looks like it could break apart at any moment. Its cylinder is only capable of holding a single bullet, and getting the bullet in is very difficult. Just one will do. | On use, fire the revolver and stun Terrors from a distance. Stun effect varies greatly between killers. The bullet can pierce through multiple Terrors. Must recharge for 30 seconds after use. Possesses a Pale variant by surviving Alternative round with the gun. Shooting and hitting with the Pale Pistol gives a temporary speed buff, but it has a longer cooldown. |
Image | Name | Price | Shop Description | Notes |
---|---|---|---|---|
Example | hamburger | 1 SP | hamburger cheeseburger big mac whopper hamburger cheeseburger big mac whopper hamburger cheeseburger big mac whopper | Consume item on use, recover all HP. Must respawn at the shop after use. |
Example | Beyond Plush | 10 SP | An enigmatic plush of someone who was probably important at some point in time. It holds faint traces of ancient energy, who knows what it’s capable of? | On use, play a sound. Chance to play random sounds. Chance to trigger other effects. 10 second cooldown. When squeezed, has a chance to play random sounds with random effect, varying from invincibility, teleportation, or death. |
Example | Magic Conch | 25 SP | A conch shell recovered at a strange underwater ritual site. It talks when you pull the string. Despite being made of an organic shell, there seems to be electronics inside it. | Ask it something and pull the string. |
Example | Radar Coil | 50 SP | A strange mixture of the Radar and a Speed Coil. Due to its lack of a screen, it’s difficult to tell where the danger is coming from. Though; it’ll make sure you know. | When held, the player gains 2 points of speed. When held, the radar will pick up Terrors within 35 meters of the user. Radar updates its distance every 0.8 seconds. Radar Coil provides a noticeable speed boost when detecting a Terror. Reveals the name of the Terror during fog rounds as well as all three Terrors during a Bloodbath or Midnight round. |
Example | Rubber Mallet | 100 SP | A rubber hammer effective on sussy individuals. It may be familiar to some, or more comforting to use than the metal bat; but functionally, it accomplishes the same purpose. | On use, swing and stun a killer. Stun effect varies greatly between killers. Successful stuns result in yellow particles. Failed stuns result in red particles. Functions the same as the Metal Bat. You can unlock Metal Bat variations with Rubber Mallet. |
Example | TBH | 500 SP | A little dude, a little creature. Doesn’t have any brain activity; just kinda vibes. If you squeeze it, it might even make a noise. I’ve seen these guys burst into flames though, so be careful. | On use, gain temporary 5+ speed. Inflict Burn to self. Must recharge after use. Recharges in 30 seconds. |
Example | Darkgrey Plush | 750.5 SP | It’s Darkgrey! Wow! So Cool! Darkgrey Action! | Darkgrey Action! It's super cool. It's incredible. Look at him!!!!!!! |
Example | Delicate Coil | 1000 SP | If you thought the Glass Coil was risky, this thing will downright shatter in your hands. Some people have died to its glass explosion; so I don’t suggest using this unless you’re willing to risk it. | When held, the player gains 3.8 points of speed. Any damage taken will kill the user. |
Example | Emerald Coil | 2500 SP | This coil runs off what you’ve been collecting. Turns out, Enkephalin is a pretty useful resource. While useful, it doesn’t last long as fuel, so use this sparingly if you wanna survive. | On use, charge coil for 2 seconds at the cost of 5 Enkephalin. While charged, gain 6 points of speed. Won’t work if you don’t have Enkephalin. |
Example | Brick | 10000 SP | There ain’t anything a good old brick can’t solve. You might need practice throwing it, but it’ll be worth it. Just don’t drop it, you might not get it back. | Physically throw the brick to stun Terrors. No cooldown, but you have to pick up your brick. (no recall!) Causes a stun with even minor force. Must be picked up manually after use. |
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Gallery
Trivia
- The original inspiration for Terrors of Nowhere is Midnight Horrors a Roblox game by CaptainSpinxs.
- The game consists of many references and allusions to various pieces of media, many are explained in-game but others that are not are:
- "Enkephalin" is a reference to the energy resource found in the games Lobotomy Corporation and Limbus Company by Project Moon
- The coil items are a reference to Roblox items of similar names.
Community Resources
- ToN Release Trailer on YouTube
- terror.moe - Terrors of Nowhere Official Wiki
- ToN Save Manager - Simple tool that will help keep track of your save codes
- tontrack.me - Progress tracker
- ToN Soundtrack Playlist