Community:Terrors of Nowhere

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Terrors of Nowhere is a PC-only Player-Versus-Entity game world, released by Beyond in October 2023. In this game, up to 14 players are tasked with surviving against a random entity (referred to in-game as a Terror) in a random arena for up to three minutes.

The period between rounds is known as Intermission where you can take a breather to gather more Enkephalin crystals (the game's currency, abbreviated as Eph). Enkephalin grows periodically around the court, and you can spend Eph at the Enkephalin Shop on items to aid you or others in surviving future rounds.

In addition to Eph, you are awarded Survival Points (SP) for surviving rounds. You can use SP at the Survival Shop for special items. Unlike Eph, Survival Points are not consumed when purchasing an item.

Round Types

In addition to Classic Rounds, there are Special Rounds that occur every three rounds (every two rounds on weekends).

  • Classic - Standard round, survive against a random normal Terror for 180 seconds.
  • Alternate - Survive against an extra difficult Terror selected from a special pool of Terrors.
  • Bloodbath - Survive against three random Terrors from the normal Terror pool.
  • Midnight - Survive against two normal Terrors and an alternate Terror.
  • Sabotage - A random player is selected to aid the Terror in hunting down the other players.
  • Run - Make it to the other end of the map before time runs out.

Terrors

Terrors of Nowhere has in total approximately 142 Terrors to encounter. (89 Classic, 35 Alternates, 14 Variants, 4 Boss Moons)

⚠️Spoiler Warning⚠️
The content below may contain spoilers pertaining to Terrors of Nowhere, so expand with caution.
Classic
Huggy Corrupted Toys Demented Spongebob Specimen 8 HER Tails Doll Black Sun Aku Ball Ao Oni Toren's Shadow [CENSORED]
WhiteNight An Arbiter Squidward Comedy Purple Guy Spongefly Swarm Hush MopeMope Sawrunner Imposter Something
Starved The Painter The Guidance With Many Voices Nextbots Harvest Smileghost Karol_Corpse Mario Has Logged In Big Bird Dev Bytes
Luigi & Luigi Dolls V2 Withered Bonnie The Boys Something Wicked Seek Rush Sonic Bad Batter Signus Mirror
Legs The Old Man Judgement Bird Slender Maul-A-Child Garten Goers Don't Touch Me Specimen 2 Specimen 10 The Lifebringer Pale Association
Toy Enforcer TBH Doombox Christian Brutal Sniper Nosk Apocrean Harvester Arkus Cartoon Cat Wario Apparition Shinto Hell Bell
Security The Swarm Shiteyanyo Bacteria Tiffany HoovyDundy Haket Akumii-Kari Lunatic Cultist Sturm Punishing Bird
Prisoner Red Bus Waterwraith Astrum Aureus Snarbolax All-Around-Helpers Sakuya Izayoi Arrival Miros Birds BFF Scavenger lain
Alternate
Feddys TBH Spy Tragedy Voidwalker Paradise Bird Lord's Signal Rabid Snarbolax MR. MEGA Eggman's Announcement Knight of Toren
Decayed Sponge Mona & The Mountain Furnace Army in Black Bliss Glaggle Gang WHITEFACE sm64.z64 The Red Mist
Sanic S.T.G.M. Convict Squad Fusion Pilot Dev Maulers Lisa Apathy
Angry Munci Ambush Roblander Walpurgisnacht Sakuya The Ripper
Teuthida Judas The Navigator
Try Not To Touch Me
Variant
Alternates Epic Bonnie Search & Destroy Monarch Ruinborn Afton Crimboong Slendy
Scrapyard Machine The Batter Kimera TBH Sans Rewrite Eyes Hungry Home Invader
Boss Moon
Mystic Moon Blood Moon Twilight Solstice

Locations

Terrors of Nowhere has 46 locations in total of which 45 of them are arenas you will be randomly placed in during rounds.

⚠️Spoiler Warning⚠️
The content below may contain spoilers pertaining to Terrors of Nowhere, so expand with caution.
Locations
Court Sewers Construct Secret Innyume Warehouse
Hell Fishbowl Forest Pink Neon Towers Playplace Isolation
Sanctum Sea Base Astral Pizzeria Schoolhouse Ancient
Inner Towers Blackspace Museum Throne Green Neon Towers Pool
Car Park Development Hotel Elevator TBH Its Maze
Hole Iteration_0 Scrapyard Robland Backrooms Dring King's Citadel
Baseplate Challenge Cube Have Gardens Dust Dots
Engine Orange Wall Nexus

Red Merchant Store

At the Red Merchant Store, you can browse three different shops: the Enkephalin Shop, the Special Shop, and the Event Shop.

⚠️Spoiler Warning⚠️
The content below may contain spoilers pertaining to Terrors of Nowhere, so expand with caution.
Enkephalin Shop
Name Price Shop Description Notes
Radar 20 Eph A useful utility that is able to detect threats to the passenger’s life. It will always keep track of the main threats while also alerting the user of anything nearby. When held, the radar will display the distance to the main threat(s). If anything is nearby, it will alert the user. It can reveal killers during certain round types.
Medkit 20 Eph A case that contains multiple medical supplies, gathered from the various locations the Green Bus visited. It’s not much, but it’ll get you through a scuffle. Upon use, heals self and nearby allies for 25% HP. Must recharge after use. Surviving Virus with Medkit grants you Red Medkit. With it, you can fully heal yourself, but not anyone else.
Have's Mysterious Brew 20 Eph A strange beverage brewed by a forest creature. No clue what’s inside of it, but it smells terrible. I’d call you crazy for drinking this, but hey, you do you. Upon use, grants a random status effect. The effect may be good or bad. Effects can include speed, healing, blindness, burning, slowness, teleportation, etc.
Glow Coil 75 Eph This coil provides light for the sinners too scared to be in the dark. I don’t see it used often, but it’ll get you through some of the darkest nights. When held, the player gains 2 points of speed. The coil provides a comforting light that allows you to see better in the dark. it provides decent use against killers with intense darkness or fog effects, such as Miros Birds or Something Wicked. Glow Coil is a major counter against Fog rounds as it reduces the fog effect by half and reveals the killer's name color (but not the name). Surviving Psychosis with the Glow Coil gives you a variant, Psycho Coil. It provides you more speed than Glow Coil and it still negates fog effects, but it doesn't emit any light.
Teleporter 125 Eph A device picked up from one of the many locations the Green Bus has visited. It's nature can make it an unreliable yet very effective escape. On use, teleport to a random location on the map. Has a small delay on use. Must recharge after usage. Possesses three variants all requiring base teleporter to unlock - the Pale Briefcase, acquired from surviving an Alternate, Bloody Teleport from Bloodbath survival and Thorn Hacker from surviving Solstice. Pale Briefcase has longer cooldown but has a better and longer swiftness buff. Bloody Teleport recharges quicker, but drains your HP on use. Thorn Hacker teleports you to the thorn (Terror spawn) instead every single time.
Speed Coil 125 Eph The Speed Coil is a passengers best friend, allowing them to move around much faster. North created these speed coils to be much lighter than their original counterparts. When held, the player gains 3 points of speed; allowing them to outrun Terrors. Surviving Bloodbath with the Speed Coil gives you the Bloody Coil. With it, you temporarily move faster after taking damage.
Regen Coil 125 Eph The Regen Coil provides a source of healing to the wielder whilst also providing a good amount of speed. While slower, passengers who use this coil’s survivability are not to be underestimated. When held, the player gains 2 points of speed. When held, HP regeneration is 4x faster.
Metal Bat 200 Eph This bat is a weapon for those who are brave enough to challenge the Terrors. Internal electronics help it damage Terrors. It may not work against stronger or incorporeal Terrors. On use, swing and stun a killer. Stun effect varies greatly between killers. Successful stuns result in yellow particles. Failed stuns result in red particles. Must recharge after use. Allows the user to Stun particular Terrors. Grants a short moment of i-frames when swung, boosts your speed for a short time after a successful hit, and takes around 15 seconds to recharge. Charge time increases with more players in the instance. Possesses four variations, in the form of the Bloodstained Bat (from Bloodbath survival), Metal Pipe (from Alternate survival), Justitia (from Midnight survival) and Colorable Bat (from Cracked survival). To get the variants, one must use the base bat, Colorable Bat or Rubber Mallet. Bloody Bat provides a faster recharge the less HP you have. However, its initial cooldown is longer. Metal Pipe has slightly longer cooldown but it has the ability to hit multiple Terrors at once. Justitia works similarly to Bloody Bat but additionally swings three times in one animation. Colorable Bat works exactly like the base bat, but as the name suggests, you can color it at the shop!
Silver Kat Charm 200 Eph Magic charm said to be created by a witch who wanted nothing more than to remove humanity. The charm was created to protect herself and those she loved. It will probably protect you too. On use, become protected and gain 2 speed. Being hit while protected will knock you back. The effect lasts 6 seconds. The charm will need to recharge after use. Recharges in 30 seconds.
Chaos Coil 200 Eph The Chaos Coil is distorted with otherworldly energy, unable to stay in one place for too long. The coil, while providing a massive boost of speed, is very unstable and is not reliable. When held, the player gains 4 points of speed. When moving, the coil may sometimes break for 2-7 seconds and repair itself after 3 seconds. Surviving Apocalypse Bird with the Chaos Coil gives you Twilight Coil. With it, you go faster than with Chaos Coil, but it breaks more often.
Glass Coil 250 Eph A powerful coil made of glass. While it is stronger than most coils, it is easily shattered. I made this as a gift, but I would rather not say for who. When held, the player gains 3.5 points of speed. Any damage taken will break the coil. The coil will repair itself after 60 seconds of no damage.
Corkscrew Coil 250 Eph The Corkscrew Coil is the ultimate Fight or Flight utility; granting both speed and defense at the same time. It must recharge between uses however, so use with caution. When held, grants 1 point of speed. On use, gain 4 points of speed for 3 seconds. Coil is able to stun killers during this time. Must recharge after. Takes around 30 seconds to recharge. Grants short i-frames on use.
Antique Revolver 250 Eph An old worn revolver. It looks like it could break apart at any moment. Its cylinder is only capable of holding a single bullet, and getting the bullet in is very difficult. Just one will do. On use, fire the revolver and stun Terrors from a distance. Stun effect varies greatly between killers. The bullet can pierce through multiple Terrors. Must recharge for 30 seconds after use. Possesses a Pale variant by surviving Alternative round with the gun. Shooting and hitting with the Pale Pistol gives a temporary speed buff, but it has a longer cooldown.
Special Shop
Name Price Shop Description Notes
hamburger 1 SP hamburger cheeseburger big mac whopper hamburger cheeseburger big mac whopper hamburger cheeseburger big mac whopper Consume item on use, recover all HP. Must respawn at the shop after use.
Beyond Plush 10 SP An enigmatic plush of someone who was probably important at some point in time. It holds faint traces of ancient energy, who knows what it’s capable of? On use, play a sound. Chance to play random sounds. Chance to trigger other effects. 10 second cooldown. When squeezed, has a chance to play random sounds with random effect, varying from invincibility, teleportation, or death.
Magic Conch 25 SP A conch shell recovered at a strange underwater ritual site. It talks when you pull the string. Despite being made of an organic shell, there seems to be electronics inside it. Ask it something and pull the string.
Radar Coil 50 SP A strange mixture of the Radar and a Speed Coil. Due to its lack of a screen, it’s difficult to tell where the danger is coming from. Though; it’ll make sure you know. When held, the player gains 2 points of speed. When held, the radar will pick up Terrors within 35 meters of the user. Radar updates its distance every 0.8 seconds. Radar Coil provides a noticeable speed boost when detecting a Terror. Reveals the name of the Terror during fog rounds as well as all three Terrors during a Bloodbath or Midnight round.
Rubber Mallet 100 SP A rubber hammer effective on sussy individuals. It may be familiar to some, or more comforting to use than the metal bat; but functionally, it accomplishes the same purpose. On use, swing and stun a killer. Stun effect varies greatly between killers. Successful stuns result in yellow particles. Failed stuns result in red particles. Functions the same as the Metal Bat. You can unlock Metal Bat variations with Rubber Mallet.
TBH 500 SP A little dude, a little creature. Doesn’t have any brain activity; just kinda vibes. If you squeeze it, it might even make a noise. I’ve seen these guys burst into flames though, so be careful. On use, gain temporary 5+ speed. Inflict Burn to self. Must recharge after use. Recharges in 30 seconds.
Darkgrey Plush 750.5 SP It’s Darkgrey! Wow! So Cool! Darkgrey Action! Darkgrey Action! It's super cool. It's incredible. Look at him!!!!!!!
Delicate Coil 1000 SP If you thought the Glass Coil was risky, this thing will downright shatter in your hands. Some people have died to its glass explosion; so I don’t suggest using this unless you’re willing to risk it. When held, the player gains 3.8 points of speed. Any damage taken will kill the user.
Emerald Coil 2500 SP This coil runs off what you’ve been collecting. Turns out, Enkephalin is a pretty useful resource. While useful, it doesn’t last long as fuel, so use this sparingly if you wanna survive. On use, charge coil for 2 seconds at the cost of 5 Enkephalin. While charged, gain 6 points of speed. Won’t work if you don’t have Enkephalin.
Brick 10000 SP There ain’t anything a good old brick can’t solve. You might need practice throwing it, but it’ll be worth it. Just don’t drop it, you might not get it back. Physically throw the brick to stun Terrors. No cooldown, but you have to pick up your brick. (no recall!) Causes a stun with even minor force. Must be picked up manually after use.
Event Shop
Name Shop Description Notes Unlock Requirement
Luxury Coil A specialty coil created from some gold-like material. It provides all the things needed for survival, albeit not doing the best job at it. It’s much for show than anything else. When held, the player gains 1.5 points of speed. When held, HP regenerates 2.5x faster. When held, the players earns 1.5x more Eph. Also shares fog-clearing capabilities of Glow Coil. Given to all Patreons (Caretaker) who submitted a form before April 2023.
Blue Medkit A case that contains multiple medical supplies, gathered from the many locations the Green Bus visited. I wonder why it’s blue? It’s not much, but it’ll get you through a scuffle. On use, heal self and nearby allies for 25% HP. Grants a random status effect to self and anyone else nearby. Must recharge after use. Given to all Patreons (Pilot) who submitted a form before April 2023.
Sealed Sword An ancient weapon. It is covered in cloth and talismans, designed to absorb both blessings and curses alike. The weapon is clunky and slow. I wouldn’t recommend using it. On use, swing and stun a Terror. Applies Slowness to you. Stun effect varies greatly between Terrors. Successful stuns result in yellow particles. Failed stuns result in red particles. Must recharge after use. Can be broken out of a case in Museum with a stun tool.
Gran Faust Its charge attacks are powerful enough to curse its wielder, but that hasn’t stopped Devilites from treasuring these rare blades even more highly than their meager vacation time. The weapon itself is much less powerful in the hands of those who don’t know how to use it. On use, swing and stun a Terror. Stun effect varies greatly between Terrors. Successful stuns result in yellow particles. Chance to Curse self on swing. Swinging while Cursed will damage the user and reapply Curse. Faster recharge after use. When unlocked, you can't unlock Divine Avenger anymore. Acquired by facing Arkus with the Sealed Sword and surviving without hitting them.
Divine Avenger A holy sword created in another time to arm knights who fought against the legions of the Underworld. There are few foes remaining in this world that are worthy enough to be defeated by such a fine blade, and there are even fewer heroes worthy of wielding it. On use, swing and stun a Terror. Stun effect varies greatly between Terrors. Successful stuns result in yellow particles. Successful stuns grant regeneration. Must recharge after use. When unlocked, you can't unlock Gran Faust anymore. Acquired by facing Arkus with the Sealed Sword and surviving after hitting them at least two times.
Maxwell One of the old gods of creation. He has many names, but only one is fitting for one such as himself. He has taken pity upon your plight; and will help you as you have helped him. Once per round, absorb fatal damage and teleport away with full HP. Maxwell will be consumed after this and must be respawned at the shop. Found in Its Maze. (spawns once per round)
Rock Doesn’t look like any rock i’ve ever seen before. Don’t feel like one, either. Don’t think you’ll want this, stranger. Sometimes I hear this thing whispering to me. Physically throw the rock to stun Terrors. No cooldown, but you have to pick up your rock. (no recall!) Functionally the same as brick. Acquired from surviving Fusion Pilot.
Illumina An ancient weapon that reveals itself to those who show determination to rid the world of impure hearts. Even in the darkest of nights, there will always be a light. On use, swing and stun a Terror. Stun effect varies greatly between Terrors. Successful stuns result in yellow particles. Faster recharge, but no immunity on attack. Acquired from surviving Bliss.
RedBull An energy drink said to give you wings, but it’s more likely to give you heart failure. (ToN is NOT sponsored by Red Bull) On use, grants a massive speed boost. After the speed boost ends, gain severe slowness. Acquired from surviving Roblander.
Omori Plush Found this lil guy at a yard sale awhile back. Been holding him ever since. I don't think it'll really increase your chances of survival, but he's fun to squeeze! Squeeze to play a sound. Might help you forget about all the bad things, maybe. Heals 1 HP per use. Acquired from surviving Something.
Paradise Lost Some weird staff, seems to be powerless without faith in the right deity. Can't say what religion this belongs to though, but if you figure it out I'm happy to give it to you. Stun killers that are a short range in front of you. Heals other players that it hits. Hurts user on use. Acquired from repeatedly stunning Apostles in one round. (Metal Bat/Colorable Bat/Rubber Mallet: 7 hits) (Antique Revolver/Pale Revolver: 14 hits) (Everything else that stuns: 12 hits)
Silver Coil I'm feeling kind today, and decided that you should be the one to use this beauty. It's not everyday you get to use something as slick as this! When held, the player gains 3 points of speed; allowing them to outrun Terrors. Functionally similar to Speed Coil. Silver Coil is a temporary item that does not save upon leaving an instance. 1/250 (0.4%) chance to show up in Event Shop when joining an instance.
Special Items*
Name Description
Torch of Obsession This is an item which you can get from surviving Cold Night during the Winterfest. It provides AoE stun and healing as well as some extra light when used.
Snowy Speed Coil This is an item which you can unlock during Winter Event by picking it from the snow pile next to the shop. Once picked, you get to keep it after the Winterfest. Despite the name, it goes just a tiny, really tiny bit slower than regular Speed Coil. However, it is free for those who have it.
Carrot This is a contributor item specifically owned by MaraRizer (Webmaster of the official ToN Wiki) and not only does it make its user happy little bnnyu, carrot gives them the same benefits as a regular Speed Coil. When picked up, it plays a sound effect from one of MaraRizer´s favorite games, Super C. It has a title "Wiki Webmaster" when dropped.
Overseer Plush Overseer Plush is an extremely rare item that only few have received for surviving a battle royale. Yes, sometimes Beyond gets really bored during some of the testing instances and put players to fight for their lives. The plush itself doesn't do anything, besides making a sound effect and light up the Overseer´s eyes when used. However, if you spectate someone in the list below (except contributors), they'll have a short string under their name; "overseer loves you :)".
Judia This is a contributor item specifically owned by nkt_にこまる, the person who made the base used in Terrors, including Bliss, Judas and Roblander. When used, it lunges where the spear is pointed at and stuns Terrors. It works in a similar way like Corkscrew Coil in a way that its attack animation is longer than your average stun weapon. When it hits a Terror however, knockback (caused by parry) will stop the lunge, making nkt_にこまる vulnerable against Terrors with hitboxes still on even when stunned. Judia also provides about ~2 speed boost when held. When dropped, title shows owner's name.

*Special items are either not found in the store or accessible at all.

Achievements

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Terrors of Nowhere has 98 achievements that you can unlock by completing various objectives.

⚠️Spoiler Warning⚠️
The content below may contain spoilers pertaining to Terrors of Nowhere, so expand with caution.
Achievements
Name Flavor Text Unlock Requirements
Not Enough Blood What, were you expecting more?! Survive a Bloodbath Round.
No Smoking! It´s bad for your lungs! Survive a Fog Round.
Broken Boundaries Every star will burn itself out someday. Survive a Cracked Round.
The Other Side We´ve all got friends on the other side. Survive an Alternate Round.
Escaped! You escaped that crazed lunatic! Oh wait, did you know them? Survive a Sabotage Round as an innocent.
Walk It Off Not only can you run for your life, you can now run with it! Survive Bloodbath Round with a Speed Coil.
Slaughter Look at the mess you´ve made! There´s so much blood! Survive Bloodbath Round with a Bat.
Sacrificial Hey, were you always missing your ear? Survive Bloodbath Round with a Teleporter.
Oooo Shiny! You found a pipe. Congratulations, I guess. Why do you even want a pipe? Survive Alternate Round with a Bat.
Business Partner You ever wonder what´s inside those suitcases? Now´s your chance! Survive Alternate Round with a Teleporter.
Pale Associate Congratulations, you´re hired! Hopefully the others get the memo. Survive Alternate Round with a Revolver.
Judgement You´d think the sword would be more effective with the blade out. Survive a Midnight with the Metal Bat.
Am I tripping? That Bat is looking a little colorful. Is it just me? Survive a Cracked Round with a Bat.
Crack of Dawn The horrors came out, at midnight! They were Midnight Horrors! Survive a Midnight Round.
The False Light It´s only a memory of her power, but it´s enough to make use of. Survive Mystic Moon with a Glow Coil.
Watchful Eyes The twilight was endured, and we now face towards dawn. Survive a Twilight with a Chaos Coil.
The War Is Over With nowhere left for him to go, you offer him a place of safety. Survive Blood Moon with the Medkit.
Fateful Encounter Everything for as long as time has led up to this moment. Find Maxwell.

Gallery

Trivia

  • The original inspiration for Terrors of Nowhere is Midnight Horrors a Roblox game by CaptainSpinxs.
  • The game consists of many references and allusions to various pieces of media, many are explained in-game but others that are not are:
    • "Enkephalin" is a reference to the energy resource found in the games Lobotomy Corporation and Limbus Company by Project Moon
    • The coil items are a reference to Roblox items of similar names.

Community Resources