Community:Super VR Ball

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Revision as of 13:30, 19 August 2024 by ʙɪɢ․ (talk | contribs) (reorganization, rewording and overhaul of the "Maps" heading into "Levels", better outlining individual level packs and their zone's proper names for better elaboration down the line.)
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Super VR Ball (SVRB) is a multiplayer obstacle course game inspired by Similar to Super Monkey Ball[1] created for the Obstacle Course: Time Trials Jam. Up to 32 players compete to collect the most melons or reach the goal the fastest. Players can choose from up to four unique level packs, each with its own set of levels.

Gameplay

Objective

Players may either choose There are two main leaderboards you can aim for:

  1. Time Leaderboard: Complete the maps as quickly as possible to get a place on the Leaderboard.
  2. Melon Leaderboard: Collect as many melons as you can to reach the top of the Leaderboard.

Movement

Super VR Ball uses a physics-based movement system where players control the ball they are standing on. As the ball moves in a given direction, its momentum builds up and is preserved.

Controls

Control VR Desktop Note
Movement Left Analog Stick WASD
Brake Left Trigger + Right Trigger Right Click Braking will slow the ball's momentum at any time, even in mid-air.
Auto-Brake Backwards on Left Analog Stick S Holding backwards when the ball is going forward will slow the ball's momentum akin to braking manually. Auto-Brake can be disabled from the "Other" tab of the settings panel.
Jump A (Jump) Space Jumping is only possible when the ball is not moving. This allows the player to jump over certain obstacles and can help if they're stuck.

Game mode

Upon starting a game, players may choose to play levels as-is or in reverse by selecting the following game modes.

Forward The default game mode. Levels are played from start to finish as originally intended.
Reverse Levels are played in reverse.
Forward + Reverse All selected level packs are played from start to finish, then in reverse.

Levels

Super VR Ball features 4 level packs with 18 levels spread across 3 themed zones. Most levels offer multiple paths: some are risky and fast, rewarding skilled players who have mastered the movement, while others are slower and easier for beginner players. Some levels also have secret melons which can only be obtained by going through certain paths.

Kula Cruise

Zone # of levels
Island 6
Volcano 5
Space 7

Twilight Tour

Zone # of levels
Night 6
Toxic 6
Desert 6

Spring King

Zone # of levels
Castle 6
Ice 6
Swamp 6

Digital Dilemma

Zone # of levels
PC 6
Retro 6
Glitches 6

Trivia

  • The announcer is voiced by Dr. Kim.
  • In the final Desert level of Twilight Tour, the credits can be collected for melons.
  • The Retro levels of the Digital Dilemma level pack are based on several games like Mario, Tetris, and Pinball.

Community resources

References