Community:Super VR Ball

From VRChat Wiki
Revision as of 01:35, 23 August 2024 by ʙɪɢ․ (talk | contribs) (tweaks to Objective and Controls and added placeholder images to Levels)
IconOnly CL Portal.png
V · ECommunity-written content
The following was created by the community. It may contain material not directly endorsed by the VRChat team. To learn more, consider reading Contributing to the VRChat Wiki.
Tools.png
V · EThis page is a work in progress
This page is actively being worked on, information may be incomplete or out of date. You can help the VRChat Wiki by editing it.
[Reason: No reason provided.]

Super VR Ball (SVRB) is a multiplayer obstacle course game world inspired by Super Monkey Ball[1]. Up to 32 players navigate courses atop rolling balls to collect the most melons or reach the goal the fastest. Players can choose from up to 4 unique level packs, each with its own set of levels. Super VR Ball was created for the Obstacle Course: Time Trials Jam.

Gameplay

Objective

The scoreboard that appears upon level completion allows the player to choose between the following sort options:

Fastest Time Complete levels as quickly as possible. Smaller times rank higher on the scoreboard.
Number of Melons Complete levels with as many melons as possible. More melons rank higher on the scoreboard.

The scoreboard tracks these objectives for the duration of the selected level packs. Whether a player chooses to compete for the most melons or for the fastest times is up to them.

Movement

Super VR Ball uses a physics-based movement system where players control the ball they are standing on. As the ball moves in a given direction, its momentum builds up and is preserved.

Controls

Control VR Desktop Note
Movement Left Analog Stick (Move) WASD
Brake Left Analog Stick (Move) WASD Moving in the opposite direction the ball is going will brake and slow the ball's momentum, even in mid-air.
Auto-Brake Left & Right Trigger (Left & Right Interact) Right Click Holding Auto-Brake slows the ball's momentum regardless of the direction the ball is heading in, even in mid-air. It can be disabled from the "Other" tab of the settings panel.
Jump A (Jump) Space Jumping is only possible when the ball is not moving. This allows the player to jump over certain obstacles and can help if they're stuck.

Game mode

Upon starting a game, players may choose to play levels as-is or in reverse by selecting the following game modes.

Forward The default game mode. Levels are played from start to finish as originally intended.
Reverse Levels are played in reverse.
Forward + Reverse All selected level packs are played from start to finish, then in reverse.

Levels

Super VR Ball features 72 levels split into 4 level packs. Each level pack contains 18 levels divided into 3 themed zones. Most levels offer multiple paths: some are risky and fast, rewarding skilled players who have mastered the movement, while others are slower and easier for beginner players. Some levels also have secret melons which can only be obtained by going through certain paths.

Kula Cruise

Zone Photo # of levels
Island Placeholder.webp 6
Volcano Placeholder.webp 5
Space Placeholder.webp 7

Twilight Tour

Zone Photo # of levels
Night Placeholder.webp 6
Toxic Placeholder.webp 6
Desert Placeholder.webp 6

Spring King

Zone Photo # of levels
Castle Placeholder.webp 6
Ice Placeholder.webp 6
Swamp Placeholder.webp 6

Digital Dilemma

Zone Photo # of levels
PC Placeholder.webp 6
Retro Placeholder.webp 6
Glitches Placeholder.webp 6

Trivia

  • The announcer is voiced by Dr. Kim.
  • In the final Desert level of Twilight Tour, the credits can be collected for melons.
  • The Retro levels of the Digital Dilemma level pack are based on several games like Mario, Tetris, and Pinball.

Community resources

References