Translations:Mirrors/25/en

From VRChat Wiki
Revision as of 22:45, 30 November 2025 by FuzzyBot (talk | contribs) (Importing a new version from external source)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Creators can reduce the performance cost for mirrors in many ways, such as:

  • Disabling all mirrors by default. Only enable a mirror when the player pushes a button, or physically approaches them.
  • Disabling mirrors when a player leaves the area. This will remove the rendering cost of a mirror when a player isn't using it. Players will often not do this themselves, so use a script to do it for them.
  • Considering the placement of mirrors. A mirror facing away from the center of the world will have to render less than one facing inward.
  • Changing the Layers