Translations:Expressions/22/en

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Unity's Animator system uses floats on the backend for all parameter types, while VRChat internally uses SBytes for parameter storage. The user interface in Unity and the VRCSDK allows you to select parameter types for convenience, but under the hood, conversions are possible. This means that parameters are not being cast, but rather mismatched. This behavior is also supported by popular tools such as Av3Emulator and Gesture Manager.