Community:Massive Medal Pusher
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【ENG ⁄ JP】【Ver․5․0․2】 SO MASSIVEǃǃǃǃ Massive local medals - global leaderboards & instance-wide features awaitǃ でっけえ!!!! メダルは負荷を考慮して非同期です。。
Massive Medal Pusher ⁄ クソでっけぇプッシャーゲーム is an medal game world, created in 2025 by りくち_. The environment resembles spacious wooden rooms, featuring an interactive coin pusher, and world mascots: Sherbi, Paletta, and Ferretta.
Overview
Coin Pusher
The coin pusher is the primary feature of the world, which allows medals to be pushed into it. Medals are pushed into the machine, and creates more medals, and can generate other currencies which are earned by the user.
Medals
Medals are the primary currency of this world, and can be used to purchase perks, skills, and items at the shrine. Medals appear in different colors, shapes, and sizes. They can be earned by inserting medals automatically or manually, interacting with Roomkeeper Sherbi, earning them from falling Sherbi Ball objects, and winning from the Roulette, Sherbi Chance Game, or Paletta Chance Game.
Tokens are the primary shape of medals, and appear in the shape of a coin. A larger token indicates a larger payout. Compressed medals are cylindrical-shaped medals, and also have a larger payout than tokens. Gold is the primary color of medals, but can appear as pink, green. Gem medals are special, and can appear as sapphire, ruby, emerald, and, diamond.
Prized medals are gem medals that are collected, and will appear near the achievement board are being successfully earned.
Sherbi Ball
Sherbi Ball objects have a chance of being inserted into the machine, through purchased Perks and totems, or purchasing them in the Skills Shop. When they are inserted into the machine, they eject from the metal rail on the right side of the machine, or are released from the very top. Sherbi Ball objects come in a multitude of different colors, all with different effects, and can "chain" itself, earning the user a better reward.
A Sherbi Ball that chains itself will fall down the medal pusher, and give the "Continue!" pop-up text. The ball will re-appear, and will have a chain number on the face of the ball, showing how many times it has continued.
The Sherbi Ball is also an avatar pedestal that can be cloned from the second floor of the world.
| Color | Effect | Note |
|---|---|---|
| Black | ||
| Cream | ||
| Cyan | ||
| Green | ||
| Lavender | ||
| Lime | ||
| Meadow | ||
| Mint | ||
| Navy | ||
| Orange | ||
| Pale Pink | ||
| Peach | ||
| Pink | ||
| Purple | ||
| Red | ||
| Starry | ||
| White | ||
| Yellow |
Types of Rare Sherbi Ball
| Color | Effect | Note |
|---|---|---|
| Rainbow | ||
| Amethyst | ||
| Emerald | ||
| Golden | ||
| Rose Quartz | ||
| Topaz |
Roulette
The Roulette wheel is situated at the top of the coin pusher, and gives a chance at deploying medals or Sherbi Ball objects. The roulette can be triggered through perks and totems, and can also be bought with SP Medals, using the "Fever Roulette" skill, making the roulette earn more, and activating the Sherbi Chance Game. The shop to the left of the Skills Shop can also activate a timer for a "Faster Roulette" perk.
Sherbi Lottery
Sherbi Chance Game, Sherbi Jackpot, Sherbi Progressive Counter
Sometimes referring to as S-JACK.
Paletta Lottery
Paletta Chance Game, Paletta Jackpot, Paletta Progressive Counter
Sometimes referred to as P-JACK.
Sherbi, Paletta, Ferretta
Sherbi
A snow weasel character that appears across a wide range of elements, including medal designs and balls.
Based on the character by: KIGURUMI MARMOT
Paletta
A ferret character that mainly appears in the Paletta Chance Game.
Based on the character by: Nebula plant
Ferretta
A ferret character that appears in modes such as the Ferretta Bingo Game.
Based on the character by: Nebula plant
Shops and perks
Shop
Auto-Play Pass
Auto-Play Pass allows medals to be inserted automatically, instead of manually. Some perks and passive skills will not trigger with automatic insertion. Manually inserting medals while there is an elapsed timer on the Auto-Play Pass will only freeze the timer. The timer will continue counting down when manual insertion stops.
Faster Roulette
Skills shop
Tasks
Special Ball
10 Fever Roulettes
Rainbow Ball
Perks shop
Faster Insertion
Increases the frequency of medal insertion per second, for manual insertion and automatic insertion.
| Level | Price | Skill | Notes |
|---|---|---|---|
| 0. | 0 | 4.0/s | |
| 1. | 10,000 | 4.4 | |
| 2. | 20,000 | 4.8 | |
| 3. | 50,000 | 6.0 | |
| 4. | 100,000 | 7.0 | |
| 5. | 200,000 | 8.0 | |
| 6. | 500,000 | 9.2 | |
| 7. | 1,000,000 | 10.4 | |
| 8. | 2,000,000 | 12.0 | |
| 9. | 5,000,000 | 14.0 | |
| 10. | 10,000,000 | 16.0 |
Longer Fast Insertion
Makes a longer effect of faster automatic medal insertion, which occurs after stopping manual insertion.
| Level | Price | Skill | Notes |
|---|---|---|---|
| 0. | 0 | 5 seconds | |
| 1. | 10,000 | 20 seconds | |
| 2. | 20,000 | 1 minute | |
| 3. | 50,000 | 3 minutes | |
| 4. | 100,000 | 5 minutes | |
| 5. | 200,000 | 10 minutes | |
| 6. | 500,000 | 30 minutes | |
| 7. | 1,000,000 | 1 hour | |
| 8. | 2,000,000 | 90 minutes | |
| 9. | 5,000,000 | 2 hours | |
| 10. | 10,000,000 | 6 hours |
SP Medal Insertion
Allows spawning of SP medals by manual insertion. A higher level causes SP medals to spawn more frequently/
| Level | Price | Skill | Notes |
|---|---|---|---|
| 0. | 0 | None | |
| 1. | 20,000 | 1/200 | |
| 2. | 50,000 | 1/167 | |
| 3. | 100,000 | 1/133 | |
| 4. | 500,000 | 1/100 | |
| 5. | 2,000,000 | 1/80 | |
| 6. | 10,000,000 | 1/66 | |
| 7. | 50,000,000 | 1/40 | |
| 8. | 200.000,000 | 1/29 | |
| 9. | 1,000,000,000 | 1/20 | |
| 10. | 5,000,000,000 | 1/10 |
Ball Insertion
Allows random balls to spawn, when medals are manually inserted. A higher level will cause Sherbi Balls to spawn more frequently.
| Level | Price | Skill | Notes |
|---|---|---|---|
| 0. | 0 | None | |
| 1. | 50,000 | 1/500 | |
| 2. | 100,000 | 1/417 | |
| 3. | 200,000 | 1/333 | |
| 4. | 500,000 | 1/250 | |
| 5. | 2,000,000 | 1/200 | |
| 6. | 10,000,000 | 1/167 | |
| 7. | 50,000,000 | 1/100 | |
| 8. | 200,000,000 | 1/71 | |
| 9. | 1,000,000,000 | 1/50 | |
| 10. | 5,000,000,000 | 1/25 |
Skill Receiver
When another player in your instance uses a skill, you can also receive a fraction of its effect. A higher level increases the fraction of the skill that is received.
| Level | Price | Skill | Notes |
|---|---|---|---|
| 0. | 0 | None | |
| 1. | 20,000 | 5% | |
| 2. | 50,000 | 10% | |
| 3. | 200,000 | 25% | |
| 4. | 1,000,000 | 33% | |
| 5. | 5,000,000 | 50% | |
| 6. | 20,000,000 | 55% | |
| 7. | 100,000,000 | 60% | |
| 8. | 500,000,000 | 67% | |
| 9. | 2,000,000,000 | 80% | |
| 10. | 10,000,000,000 | 100% |
Refined Roulette
Increases the winning rate for the roulette wheel above the coin pusher. Less spins will land on "LOSE". It also lowers the chance of getting the minimum win during Fever Roulette.
| Level | Price | Skill | Notes |
|---|---|---|---|
| 0. | 0 | 50% | |
| 1. | 10,000 | 55% | |
| 2. | 20,000 | 60% | |
| 3. | 50,000 | 65% | |
| 4. | 100,000 | 70% | |
| 5. | 200,000 | 75% | |
| 6. | 1,000,000 | 78% | |
| 7. | 5,000,000 | 82% | |
| 8. | 20,000,000 | 86% | |
| 9. | 100,000,000 | 90% | |
| 10. | 500,000,000 | 100% |
Fevered Roulette Medal
Makes a roulette medal having a chance to become a Fever Roulette. This is also counted as a fever occurrence on your statistics board.
| Level | Price | Skill | Notes |
|---|---|---|---|
| 0. | 0 | None | |
| 1. | 100,000 | 1% | |
| 2. | 500,000 | 2% | |
| 3. | 2,000,000 | 3% | |
| 4. | 10,000,000 | 5% | |
| 5. | 20,000,000 | 8% | |
| 6. | 50,000,000 | 10% | |
| 7. | 100,000,000 | 15% | |
| 8. | 200,000,000 | 20% | |
| 9. | 500,000,000 | 30% | |
| 10. | 1,000,000,000 | 50% |
Refined Ball
Makes more chances to turn a random ball into a special ball.
| Level | Price | Skill | Notes |
|---|---|---|---|
| 0. | 0 | 30% | |
| 1. | 10,000 | 34% | |
| 2. | 20,000 | 38% | |
| 3. | 50,000 | 42% | |
| 4. | 100,000 | 46% | |
| 5. | 200,000 | 50% | |
| 6. | 1,000,000 | 52% | |
| 7. | 5,000,000 | 54% | |
| 8. | 20,000,000 | 56% | |
| 9. | 100,000,000 | 58% | |
| 10. | 500,000,000 | 60% |
Jack Counter Multiplier
Increases the contribution of the Sherbi Jackpot progressive counter.
| Level | Price | Skill | Notes |
|---|---|---|---|
| 0. | 0 | None | |
| 1. | 50,000 | 1.05x | |
| 2. | 100,000 | 1.1x | |
| 3. | 200,000 | 1.15x | |
| 4. | 500,000 | 1.2x | |
| 5. | 1,000,000 | 1.3x | |
| 6. | 2,000,000 | 1.4x | |
| 7. | 5,000,000 | 1.5x | |
| 8. | 10,000,000 | 1.65x | |
| 9. | 20,000,000 | 1.8x | |
| 10. | 50,000,000 | 2x |
Sherbi Chance Multiplier
Increases the multiplier for the Sherbi Chance Game.
| Level | Price | Skill | Notes |
|---|---|---|---|
| 0. | 0 | None | |
| 1. | 500,000 | 1.05x | |
| 2. | 1,000,000 | 1.1x | |
| 3. | 2,000,000 | 1.15x | |
| 4. | 5,000,000 | 1.2x | |
| 5. | 20,000,000 | 1.3x | |
| 6. | 100,000,000 | 1.4x | |
| 7. | 500,000,000 | 1.5x | |
| 8. | 2,000,000,000 | 1.65x | |
| 9. | 10,000,000,000 | 1.8x | |
| 10. | 50,000,000,000 | 2x |
More Roomkeeper Sherbi
Increases the spawn frequency of Roomkeeper Sherbi.
| Level | Price | Skill | Notes |
|---|---|---|---|
| 0. | 0 | None | |
| 1. | 10,000 | 1.1x | |
| 2. | 20,000 | 1.2x | |
| 3. | 100,000 | 1.5x | |
| 4. | 500,000 | 1.8x | |
| 5. | 2,000,000 | 2.0x | |
| 6. | 10,000,000 | 2.3x | |
| 7. | 50,000,000 | 2.7x | |
| 8. | 200,000,000 | 3.0x | |
| 9. | 2,000,000,000 | 3.5x | |
| 10. | 20,000,000,000 | 4.0x |
More Rainbow Roomkeeper
Increases the chance of a Roomkeeper Sherbi that spawns, as a Rainbow variant, giving a stronger effect than normal.
| Level | Price | Skill | Notes |
|---|---|---|---|
| 0. | 0 | None | |
| 1. | 200,000 | 1.3% | |
| 2. | 500,000 | 1.8% | |
| 3. | 2,000,000 | 2.4% | |
| 4. | 10,000,000 | 3.3% | |
| 5. | 50,000,000 | 4.5% | |
| 6. | 200,000,000 | 6% | |
| 7. | 1,000,000,000 | 8% | |
| 8. | 5,000,000,000 | 10% | |
| 9. | 20,000,000,000 | 15% | |
| 10. | 100,000,000,000 | 20% |
Richer Roomkeeper
Increases the value of Roomkeeper Sherbi effects.
| Level | Price | Skill | Notes |
|---|---|---|---|
| 0. | 0 | None | |
| 1. | 50,000 | 1.2x | |
| 2. | 100,000 | 1.5x | |
| 3. | 500,000 | 2x | |
| 4. | 2,000,000 | 2.5x | |
| 5. | 10,000,000 | 3x | |
| 6. | 50,000,000 | 4x | |
| 7. | 200,000,000 | 5x | |
| 8. | 1,000,000,000 | 6.5x | |
| 9. | 5,000,000,000 | 8x | |
| 10. | 20,000,000,000 | 10x |
More Paletta Ball
Decreases the number of insertions required for Paletta Ball to appear, and increases the chance to spawn instantly at insertion.
| Level | Price | Skill | Notes |
|---|---|---|---|
| 0. | 0 | 10,000 | or 1/25,000 |
| 1. | 100,000,000 | 9,900 | or 1/23,000 |
| 2. | 200,000,000 | 9,800 | or 1/20,000 |
| 3. | 500,000,000 | 9,700 | or 1/17,000 |
| 4. | 1,000,000,000 | 9,600 | or 1/15,000 |
| 5. | 2,000,000,000 | 9,400 | or 1/13,000 |
| 6. | 5,000,000,000 | 9,200 | or 1/12,000 |
| 7. | 10,000,000,000 | 9,000 | or 1/11,000 |
| 8. | 20,000,000,000 | 8,700 | or 1/10,000 |
| 9. | 50,000,000,000 | 8,500 | or 1/9,000 |
| 10. | 100,000,000,000 | 8,000 | or 1/8,000 |
Refined Paletta Chance
Increases the multiplier to Paletta Chance Game.
- Each level adds the count of NEXT in the first Paletta stage
- Each 3rd level adds the count of NEXT in the second Paletta stage
- Each 5th level adds the count of NEXT in the third Paletta stage
- Level 8 adds the count of NEXT in the final Paletta stage
| Level | Price | Skill | Notes |
|---|---|---|---|
| 0. | 0 | None | |
| 1. | 500,000,000 | 1.05x | |
| 2. | 1,000,000,000 | 1.1x | |
| 3. | 2,000,000,000 | 1.15x | |
| 4. | 5,000,000,000 | 1.2x | |
| 5. | 10,000,000,000 | 1.3x | |
| 6. | 50,000,000,000 | 1.4x | |
| 7. | 200,000,000,000 | 1.5x | |
| 8. | 1,000,000,000,000 | 1.65x | |
| 9. | 10,000,000,000,000 | 1.8x | |
| 10. | 2x |
Altar and totems
Totems are passive skills that can be purchased with medals, and have varying benefits. Altars have to be purchased with medals first to place the totems. The shrine is located on the second floor. Effects from totems can stack with perks, other skills, and can compliment other totems. Finding the right combination of totems to use with each other is important to maximize medal earnings.
| Altar | Price |
|---|---|
| First | 0 |
| Second | 2,000,000,000 |
| Third | 50,000,000,000 |
| Fourth | 2,000,000,000,000 |
| Fifth | 10,000,000,000,000 |
| Color | Effect | Price |
|---|---|---|
| Black | Triples the chance to spawn Rainbow Roomkeeper | 10,000,000,000 |
| Cream | 2.0x Sherbi Chance multiplier | 10,000,000,000 |
| Cyan | Doubles lottery attempts of Sherbi Chance | 100,000,000,000 |
| Green | Doubles roulette spins (except skills and rare effects) | 1,000,000,000 |
| Lavender | Doubles the contribution of the Paletta Jackpot progressive counter | 10,000,000,000 |
| Lime | Doubles medal insertion | 1,000,000,000 |
| Meadow | 2x Paletta Chance multiplier | 10,000,000,000 |
| Mint | Every Normal Ball has a 5% chance to spawn a lottery ball | 100,000,000,000 |
| Navy | Doubles the contribution of the Sherbi Jackpot progressive counter | 1,000,000,000 |
| Orange | Every starting ball is Orange | 1,000,000,000 |
| Pale Pink | Odd steps stop making END and disables END in Ultimate Mode | 100,000,000,000 |
| Peach | "SP Medal Insertion" and "Ball Insertion" has double effect and also applies for auto insertion | 10,000,000,000 |
| Pink | Adds "Balls x 3" in Roulette | 100,000,000,000 |
| Purple | All pusher buffs are permanent. Purple Ball gives 2 balls. | 1,000,000,000 |
| Red | Every starting ball gains +5 chains | 10,000,000,000 |
| Starry | Every non-rare Balls has 1% chance to double effect | 100,000,000,000 |
| White | Green Win pays compressen green medals (x10 valuable) | 1,000,000,000 |
| Yellow | Doubles chance to instant spawn Paletta Ball | 100,000,000,000 |