Persistence
[Reason: You can contribute by expanding and proofreading this article, in accordance with the Manual of Style.]
Persistence is a VRChat SDK feature that allows world creators to save per-player data so that it can be restored the next time that player returns to the same world. It is VRChat's native implementation of "world persistence", replacing earlier community-built solutions.
Overview
With persistence, a world can store data associated with an individual user, such as settings, progress, or the state of certain objects, and load it again on a later visit. The data is tied to the player and the specific world, and is managed through the VRChat SDK and Udon.
Cross-world data persistence
Cross-world data persistence refers to sharing persistent data between different worlds, rather than within a single world. This is a highly experimental capability that is offered only in specific, hand-selected situations.[1]
See also
Official resources
- Persistence on creators.vrchat.com
References
- ↑ "May 1 2026 Developer Stream Q&A Summary" on ask.vrchat.com. Posted May 5, 2026. Retrieved June 18, 2026.