Steel 'n' Gold
Bandits are invading the peaceful town of Copper Bend. Are you going to join their rows or are you going to arms to defend the town's riches?

Steel 'n' Gold is a Western-style PvP game world, created by VRChat. It originally launched in July 2017 and was remastered using Udon in February 2023.
Overview
In Steel 'n' Gold, players can be on two teams: Bandits, or Sheriffs. Both teams are armed with revolvers with 6 shots before needing to be reloaded. The objective for the sheriffs is to prevent gold ingots from getting stolen; sheriffs can return any gold on the group by clicking on it, and teleporting them to their original safe. The objective of the bandits is to break into buildings and crack open safes to retrieve gold bars. Copper Bend features stationary and throwable explosives, tunnels on each team base, and stage hazards.
Win conditions
A sixty-second 'overtime' countdown will initiate, on the condition that the timer runs to zero while the remaining bar of gold is in the bandits' possession. The sheriff will win the game if they return the gold in overtime, or if the overtime clock reaches zero before the bandits bring it back to their base. The timer will continue to count down if the ingot is dropped with nobody touching it. Bandits must deliver the gold back to their base to win during overtime.
Sheriff team
- The sheriff team will win by defending the gold, and if the bandits fail to succeed in retrieving every bar of gold in the allotted time.
- Sheriffs can also win if all bandits are placed in jail using lassos, however this win condition is difficult to achieve!
Bandit team
- The bandits will win the game only if every bar of gold is taken to the safe inside of the bandits' base within the time limit.
- Bandits can escape the jail in a number of ways. They can pick the lock on the jail door if uninterrupted, they can use the wooden gun under the jail bench to break the jail wall either by shooting the wall or shooting the explosives on the passing train to instantly break open the wall.
Stage hazards
Stage hazards for Steel 'n' Gold include stationary containers of explosives that when shot at that will frag anyone within its blast radius. A fast-moving train that periodically runs straight through the middle of Copper Bend, which will kill anyone in it hits; the train also has containers of explosives, which can be shot at to kill those nearby or break open the jail wall. It's a good idea for players to maneuver in a way that avoids any explosives.
Strategies
Explosives can strategically be thrown at the opposing team, but players also risk blowing up themselves and their allies. They can also be used to break open safes, with the time it takes to open a safe being based on its health. One explosion can reduce the safe's health by up to 50%, halving the time it takes to open. A second explosion can then fully open the safe. Only explosives can damage safes. Explosives held by enemies can also be shot at, causing them to detonate in their hands and instantly killing them.
When a player loses all their health, they will respawn back at their team's base after 8 seconds. Both team bases have a trapdoor that can be used to as an alternative route, instead of exiting from any of the regular base exits to prevent spawn camping. The well near the spectator platform also acts as a teleport to the barrel behind the church, on the opposite side of the map.
Some ladders and windows around the map can be interacted with to move around the map in unexpected ways, or to gain a vantage point, such as the church steeple on sheriff side, or the treetop on bandit side.
Settings
Master
The instance master can use these settings to change the way the game plays
Team Mode - allows you to choose how teams are assigned
- Randomized Teams - all players in the start zone will be placed onto a random team, teams stay even when possible.
- Team select - players can choose which team they want to join, allows uneven teams.
Gold Amount - The amount of Gold bandits need to collect there is a minimum of 1 and maximum of 6, if the gold amount is less than 6 bandits will have to find out which safes have gold.
Game Length - the amount of time the bandits have to capture all the gold, not including overtime. there is a minimum of 5 minutes maximum of 15 minutes
Local
Music - toggles or adjusts the volume of the game music
Ambient FX - toggles or adjusts the volume of Ambient sound effects like wind
Scoreboard
The scoreboard tracks various statistics about each player, such as:
- Kills - the number of enemy players the player has killed
- Deaths - the number of times the player died
- Damage Dealt - the amount of damage dealt to enemy players
- Accuracy - the percentage of shots that hit a player, explosive, destructible object or bird.
Trivia
- The overhead announcer for Steel 'n' Gold was voiced by Ron, VRChat's former Chief Creative Officer.
- "Copper Bend" is likely a play-on-word for the term coppers, an old slang word for 'cop' or sheriff.
- The name of the freight train running through town is called the "Copper Express".
- Steel 'n' Gold has a "cousin" called Miner Dispute, with identical gameplay and mechanics, and a different map layout.
- The spectator platform was once the spawn area for the original Steel 'n' Gold world.
- The original version of Steel 'n' Gold used C# scripts for all functionality. It did not use the VRChat SDK.
- You can shoot the birds that fly over the map
Resources
- Steel N Gold Returns! on YouTube
- Official Steel'n'Gold VRChat Group - SnG.0000