| Icon
|
Name
|
Rarity
|
Draw
|
Effect
|
|
Heavy Shot ヘヴィショット
|
Common
|
Live
|
Attack +50%. +25% attack per ammo round removed / ammo −2 / reload time +0.5s
|
|
Wide Shot ワイドショット
|
Common
|
Live
|
Ammo +5 / pellets +4 / attack −40% / spread +3° / bullet speed −30% / reload time +0.25s
|
|
Modified Rapid 改造ラピッド
|
Common
|
Live
|
Fire interval −50% / ammo +10 / attack −45% / spread +5° / reload time +0.25s
|
|
Speed Loader スピードローダー
|
Rare
|
Live
|
Reload time −50%
|
|
Updraft アップドラフト
|
Common
|
Live
|
Attack +40% / bullet gravity is reversed
|
|
Speed Shot スピードショット
|
Common
|
Live
|
Bullet speed +40% / reload time +0.25s
|
|
Ricochet 跳弾弾
|
Common
|
Live
|
Attack +30% / ricochet +2 / reload time +0.25s
|
|
Rebound リバウンド
|
Rare
|
Live
|
+30% power per ricochet / ricochet +2 / attack −20% / reload time +0.5s
|
|
Chill Shot チルショット
|
Common
|
Live
|
Hits slow the target's move speed by 40%
|
|
Star Circle スターサークル
|
Common
|
Frozen
|
On shield, spawn a star ring; after 3s, targets inside take 20 damage (+20 per copy) / drone cooldown +0.2s
|
|
Lightweight ライトウェイト
|
Common
|
Live
|
Bullet speed +20% / move speed +25% / HP −20%
|
|
Big Shot ビッグショット
|
Rare
|
Live
|
Bullet size +100%
|
|
Limiter リミッター
|
Rare
|
Live
|
HP +25%. Caps incoming damage at half of max HP (cap at 300% of max HP)
|
|
Iron Wall アイアンウォール
|
Rare
|
Live
|
HP +20%. For 3s after being hit, the next hit deals 50% less damage
|
|
Explosive Shot 爆裂弾
|
Rare
|
Live
|
Explosion damage +25% / explosion radius +1.2m / fire interval +43%
|
|
Counter Blow カウンターブロウ
|
Common
|
Frozen
|
On shield, deal 12% of own HP as damage nearby (+12% per copy) / drone cooldown +0.2s
|
|
Auto Shield オートシールド
|
Rare
|
Frozen
|
Shield auto-fires (copies split one shield cooldown; auto-fire does not spend cooldown, so a manual shield still works; 3 copies is the shortest gap) / drone cooldown +20% / drone cooldown +1s
|
|
Quick Change クイックチェンジ
|
Common
|
Frozen
|
Raising a shield instantly refills ammo / reload time +0.5s / drone cooldown +0.35s
|
|
Shield Crush シールドクラッシュ
|
Common
|
Frozen
|
Fire interval −23% / shield lockout +2s / reload time +0.25s
|
|
Healthy Body 健康体
|
Common
|
Live
|
HP +20% / incoming debuff duration −25% / drone cooldown +0.2s
|
|
Life Steal ライフスティール
|
Rare
|
Live
|
Lifesteal +30% / HP +20%
|
|
Poison Steal ポイズンスティール
|
Rare
|
Live
|
Lifesteal +20% / hits apply poison / fire interval +25%
|
|
Jammer Wave ジャマーウェーブ
|
Common
|
Frozen
|
When shield is ready, emit a sphere that breaks shields and marks for 2s (1.5× damage taken) / drone cooldown +0.2s
|
|
High Gear ハイギア
|
Rare
|
Live
|
Fire interval −23% / move speed +30% / jump +30% / attack −25% / HP −40%
|
|
No Guard ノーガード
|
Rare
|
Live
|
Attack +100% / HP −50%
|
|
Blink ブリンク
|
Rare
|
Frozen
|
Drone cooldown −25% / on shield, warp along look direction (5m, +2m per copy)
|
|
Drone Master ドローンマスター
|
Common
|
Live
|
Drone cooldown −15% / HP +25% / drone return speed +20% / drone move speed +30% (out and back)
|
|
Last Spurt ラストスパート
|
Rare
|
Live
|
Move speed −40%. Speed rises as the zone shrinks; that bonus speed also raises bullet power / HP −30%
|
|
Overrun オーバーラン
|
Rare
|
Live
|
Move speed rises while moving forward; that bonus speed also raises bullet power / HP −30%
|
|
Knockback ノックバック
|
Common
|
Live
|
Knockback +21. Knockback force scales with bullet power
|
|
Kill Bonus キルボーナス
|
Common
|
Live
|
HP +25% / a kill restores 60% HP over 3s and grants move speed +30% and damage taken −50% for 3s per copy / reload time +0.25s / drone cooldown +0.2s
|
|
Optical Sensor 光学センサー
|
Epic
|
Live
|
Spread −40%. Own bullets stay visible through walls until they vanish. Hits track the target for 2s
|
|
Piercing Shot 貫通弾
|
Rare
|
Live
|
Terrain pierce +1 / fire interval +20% / reload time +0.5s
|
|
Cube Pet キューブペット
|
Epic
|
Live
|
HP +5% / the drone also fires (does not spend ammo) / attack −25% / fire interval +50% / reload time +0.25s
|
|
Aerial エアリアル
|
Common
|
Live
|
Fire interval −17% / jump +15% / extra mid-air jump (+1 per copy) / HP −10%
|
|
Barrier Dash バリアダッシュ
|
Common
|
Frozen
|
On shield, rush forward (12 m/s, +4 m/s and more hang time per copy) / drone cooldown +0.2s
|
|
After Guard アフターガード
|
Rare
|
Frozen
|
0.3s after a shield, another shield fires (chains per copy) / drone cooldown +20%
|
|
Hot Hand ホットハンド
|
Common
|
Live
|
A hit makes reload twice as fast for 10s (+10s per copy)
|
|
Resurrection リザレクション
|
Epic
|
Live
|
Once per round, stay up at 30% HP instead of going down (cleanses debuffs and blocks them for 2s) / HP −30%
|
|
Heal Block 回復阻害
|
Common
|
Live
|
Lifesteal +15% / hits apply Heal Block for 4s / reload time +0.25s
|
|
Bullet Boost 弾丸強化
|
Epic
|
Live
|
Attack +30% / bullet speed +30% / bullet lifetime +50% / ricochet +1 / range +60m / reload time +0.5s
|
|
Rapid Fire ラピッドファイア
|
Common
|
Live
|
Fire interval −30% / ammo +5 / attack −15%
|
|
High Speed Shot ハイスピードショット
|
Common
|
Live
|
Bullet speed +80% / fire interval +50% / reload time +0.25s
|
|
Toughness タフネス
|
Common
|
Live
|
HP +40%
|
|
Heavy Armor ヘヴィアーマー
|
Common
|
Live
|
HP +75% / fire interval +43% / reload time +0.25s / drone cooldown +0.2s
|
|
Big Bang ビッグバン
|
Epic
|
Frozen
|
2s after a shield, a blast centered on the player (fixed 40 inside 4m × copies; fixed 20 out to twice that radius)
|
|
Shield Laser シールドレーザー
|
Epic
|
Frozen
|
On shield, a terrain-piercing laser (1.5s charge, 2s beam; 10 damage every 0.25s to anyone touching it; range and width grow per copy)
|
|
Flame Ring フレイムリング
|
Rare
|
Frozen
|
On shield, fire orbs (10 + 6 per copy, 2s travel; 5 damage plus burn equal to 8% current HP over 2s)
|
|
Charge Shot チャージショット
|
Epic
|
Live
|
Hold to fire a charged shot (Desktop E / VR right-stick up toggles the mode) / fire interval +25% / bullet speed −20%
|
|
Sticky Bomb スティッキーボム
|
Rare
|
Live
|
Plants a bomb at the impact or on the hit player / attack −20% / reload time +0.5s
|
|
Hazard Zone 危険地帯
|
Rare
|
Live
|
Plants a hazard zone at the impact / fire interval +33%
|
|
Blizzard ブリザード
|
Rare
|
Frozen
|
Max HP +10 / on shield, an ice shockwave in 4m (slows for 2s) / drone cooldown +0.2s
|
|
Recycle リサイクル
|
Rare
|
Live
|
Hits restore 50% of magazine size (can go over the ammo cap) / reload time +0.5s
|
|
Bouncy Round 弾力弾
|
Common
|
Live
|
Ricochet +4 / attack −20% / reload time +0.25s
|
|
Hybrid ハイブリッド
|
Rare
|
Live
|
Reload time −30% / drone cooldown −20% / HP +10%
|
|
Two Birds 一石二鳥
|
Epic
|
Frozen
|
Hitting someone with a shield attack halves reload time and fire interval for 6s (+6s per copy)
|
|
Adrenaline アドレナリン
|
Epic
|
Live
|
Lifesteal +10% / a hit multiplies max HP and current HP by 2.5 for 3s, then scales back to the original values after 3s (no leftover loss; resets between rounds)
|
|
Shooting Star シューティングスター
|
Epic
|
Live
|
Bullet speed +40% / pellets +2 / spread +1° / hits apply First Star (buffs the target). Fire interval +25% / attack −20%
|
|
Shot Laser ショットレーザー
|
Rare
|
Live
|
Fires a laser at the point the bullet reaches 1s after it is shot
|
|
Spider Net スパイダーネット
|
Rare
|
Live
|
Reload time +0.25s / plants a web at the impact (no effect on the owner)
|
|
Chill Time チルタイム
|
Rare
|
Live
|
After 5s without moving, shooting, shielding, or jumping, enter Chill (regenerate 5% HP × copies per second). Doing any of those four cancels it. Auto Shield's auto-fire does not cancel it
|
|
Assassin アサシン
|
Epic
|
Live
|
Bullet power rises up close (up to +150%) / fire interval +30% / reload time +0.25s
|
|
Precision Gear 精密機器
|
Rare
|
Live
|
Drone cooldown −50% / drone return speed +20% / HP −20%
|
|
Doping ドーピング
|
Epic
|
Live
|
Drone cooldown −10% / alternates First Star and slow (copies stack) / HP −15%
|
|
Countdown カウントダウン
|
Epic
|
Frozen
|
Each shield causes a 15-damage blast in 4m. Every 10th is an 80-damage blast in 8m after a 1s tell. Neither hits the owner / drone cooldown +0.35s
|
|
Shockwave 衝撃波
|
Rare
|
Frozen
|
HP +20% / on shield, a 10-damage shockwave in 5m with knockback. Each copy adds 1.5m radius and +4 knockback. Does not hit the owner / drone cooldown +0.2s
|
|
Shining Star シャイニングスター
|
Rare
|
Frozen
|
HP +20% / on shield, a large rainbow star at the feet. From 2s to 4s after it appears, players inside the ring (same height), allies and enemies, heal 15 HP per second (+15 per copy) / drone cooldown +0.2s
|
|
Float 浮遊
|
Rare
|
Live
|
Reload time −25% / jump +30% / hold jump to hover / HP −20%
|
|
Decoy Bomb デコイボム
|
Epic
|
Frozen
|
On shield, place a decoy pillar with 1/4 of max HP (up to 3). If it lasts 4s, it fires the owner's shield skills there and vanishes. If it breaks, a new one cannot be placed for 6s from spawn / drone cooldown +0.35s
|
|
Snipe スナイプ
|
Epic
|
Live
|
Bullet speed +40% / power rises with distance (up to +100%) / fire interval +50%
|
|
Stack スタック
|
Epic
|
Frozen
|
Store one extra dash and one extra shield (needs one cooldown cycle to stock; copies add more charges) / drone cooldown +15%
|
|
Multi Debuff マルチデバフ
|
Epic
|
Live
|
Own debuffs can stack +1 extra copy / debuff duration +30% / attack −15%
|
|
Laser Sword レーザーソード
|
Rare
|
Live
|
Fire interval −20% / move speed +10% / a laser sword with a hitbox that is always active, unlike the bayonet
|
|
Precision Fire 精密射撃
|
Rare
|
Live
|
Attack +100% / spread −40% / fire interval +100% / reload time +0.5s
|
|
Close Quarters 近接戦闘
|
Rare
|
Live
|
Fire interval −23% / reload time −50% / bullet speed −20%
|
|
Step In 踏み込み
|
Common
|
Live
|
Dash distance +50% / dash cooldown +0.3s
|
|
Flash Cut 一閃
|
Epic
|
Live
|
Dash distance +70% / attack +50% / dash and shield stacks +2 / fire interval +43% / reload time +0.5s / drone cooldown +0.35s / dash cooldown +0.75s
|
|
Read The Move 見切り
|
Rare
|
Live
|
Dash cooldown −20% / dash distance +30% / move speed −20%
|
|
Anti Shield アンチシールド
|
Epic
|
Frozen
|
Enemy shield mitigation becomes 70% (multiplies per copy), so 30% still goes through. Debuffs also apply for that fraction of their duration
|
|
Self Destruct 自爆指令
|
Epic
|
Live
|
HP +5% / after the drone stops it blinks and explodes (hits the owner). Drone cooldown +0.5s
|
|
Extra Powder 火薬増量
|
Rare
|
Live
|
HP +5% / drone damage +50% (adds per copy). Drone cooldown +0.5s
|
|
Homing System 誘導システム
|
Epic
|
Live
|
HP +5% / while flying out, the drone tracks players / drone cooldown +0.2s
|
|
AI Module AI搭載
|
Rare
|
Live
|
HP +5% / +2 wall redirects on hit (+2 per copy). Drone travel distance ×1.3 (multiplies per copy) / drone return speed +20%
|
|
Eco Mode 省エネ
|
Common
|
Live
|
HP +5% / drone cooldown −30% (multiplies per copy). Drone travel distance ×0.9 (multiplies per copy) / drone return speed +20%
|
|
Shield Drone シールドドローン
|
Rare
|
Live
|
HP +5% / drone shield size ×1.4 (multiplies per copy). Drone cooldown +0.5s
|
|
Drone Laser ドローンレーザー
|
Epic
|
Live
|
HP +5% / while flying out, the drone fires a laser along its path every 0.5s. Drone cooldown +0.5s
|
|
Flame Burst フレイムバースト
|
Rare
|
Live
|
HP +5% / when the drone stops, fireballs in 8 directions (5 damage plus burn). +8 directions per copy, cap 64. Drone cooldown +0.25s
|
|
Grapple グラップリング
|
Rare
|
Live
|
HP +5% / while the drone is in the air, hold Use to pull toward it
|
|
Manual Control マニュアル操作
|
Epic
|
Live
|
Drone cooldown −20% / HP +5% / while flying out, steer the drone toward look direction. Drone travel distance ×1.5
|
|
Sub Drone サブドローン
|
Rare
|
Live
|
HP +5% / add one extra drone with its own cooldown (cap 10). Ready drones launch in order. Drone cooldown +20% (multiplies per copy)
|
|
Gravity Field グラビティエリア
|
Rare
|
Live
|
HP +5% / a returning drone creates a gravity field
|
|
Anti-Gravity Field アンチグラビティエリア
|
Rare
|
Live
|
HP +5% / while flying out, the drone knocks players away
|
|
Zero Gravity 無重力
|
Rare
|
Live
|
Attack +50% / bullets no longer drop / bullet speed −20%
|
|
Flare Bullet フレアバレット
|
Epic
|
Live
|
Every 8m the bullet slows over 0.50s to 10% speed, explodes, then re-accelerates along the original fire angle (so it does not drop; a ricochet sets a new fire angle). From the second burst, the slow and post-blast pause last twice as long (blast points stay the same). The blast deals 15% of the bullet's damage plus 2s burn in 2m (does not hit the owner). Bursts repeat until the bullet expires. Each copy shortens the gap by 1m (minimum 4m)
|
|
Burst バースト
|
Rare
|
Live
|
Each trigger pull fires 2 shots in a burst / magazine +100% / attack −50% / fire interval +80% / reload time +0.25s
|
|
Pacifist 平和主義者
|
Epic
|
Live
|
Damage dealt and taken is halved (this effect can go below the attack floor of 5). Regen 1% of max HP per second / HP −10%
|
|
Homing ホーミング
|
Rare
|
Live
|
Bullets track nearby players / attack −25% / fire interval +20% / bullet speed −15% / reload time +0.5s / debuff duration −20%
|
|
Gamble ギャンブル
|
Rare
|
Live
|
Every 10s in a round, gain three random card effects (drone cards excluded)
|
|
Lock-on Chaff ロックオンチャフ
|
Rare
|
Live
|
HP +5% / while flying out, the drone drops a cube that marks whoever touches it / drone cooldown +0.2s
|
|
Venom Shot ヴェノムショット
|
Common
|
Live
|
Reload time −20% / hits apply poison / attack −10%
|
|
Particle Power パーティクルパワー
|
Epic
|
Live
|
Bullet explosions and lasers deal 3× damage (+2× per copy) / attack −50% / reload time +0.25s
|
|
Close-Range Drone 近接ドローン
|
Common
|
Live
|
Drone flight time ×0.7 / move speed ×1.2 (travel distance ×0.84, multiplies per copy). Drone cooldown −10% (multiplies per copy)
|