Mirrors: Difference between revisions
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[[File:Mirror.webp|alt=People socializing in front of a Mirror in VRChat|thumb|People socializing in front of a Mirror in VRChat]] | [[File:Mirror.webp|alt=People socializing in front of a Mirror in VRChat|thumb|People socializing in front of a Mirror in VRChat]] | ||
Mirrors are reflective surfaces that allow users to view a mirrored reflection of their avatar, alongside other users and/or the world they're in. Many worlds contain mirrors intended for users to sit in front of as they socialize, often referred to as "mirror dwelling". Users may also choose to summon a mirror of their own, only visible to them. | Mirrors are reflective surfaces that allow users to view a mirrored reflection of their avatar, alongside other users and/or the world they're in. Many worlds contain mirrors intended for users to sit in front of as they socialize, often referred to as "mirror dwelling". Users may also choose to summon a mirror of their own, only visible to them. |
Revision as of 16:48, 5 August 2024
[Reason: Resources heading is empty. Proofread according to Manual of Style.]
Mirrors are reflective surfaces that allow users to view a mirrored reflection of their avatar, alongside other users and/or the world they're in. Many worlds contain mirrors intended for users to sit in front of as they socialize, often referred to as "mirror dwelling". Users may also choose to summon a mirror of their own, only visible to them.
Types of mirrors
Mirrors found in worlds
The VRChat SDK contains a prefab for a ready-to-use mirror that can be dragged into a scene. This prefab is found at the following path:
Packages\com.vrchat.worlds\Samples\UdonExampleScene\Prefabs\VRCMirror.prefab
Personal Mirror
A personal mirror is a type of mirror that can be summoned and moved by a user that can only be viewed by them.
The personal mirror can be enabled and configured via the Action Menu or the Main Menu's Settings page.
Face Mirror
A face mirror is a type of mirror that displays the face of a user's avatar in their HUD. Face mirrors are designed to help a user stay aware of their avatar's facial expressions, especially if they're controlled by gestures. Unlike a traditional mirror, the face mirror does not portray depth.
The face mirror can be enabled and configured via the Action Menu or the Main Menu's Settings page.
Calibration Mirror
A Calibration mirror is a type of mirror that activates automatically when the user presses the "Calibrate FBT" button. It is visible only to the user who is calibrating and disappears once they are done. The Calibration mirror displays only the user's avatar, controllers, and FBT tracker model, which can be set in the Main Menu's Settings. If "Display Calibration Visuals" is enabled under Tracking and IK, the Calibration mirror will also reflect these, showing which tracking points the trackers will track when calibration is done.
The Calibration mirror can be enabled Action Menu or the Main Menu's Settings page but there are no configuration options for the calibration mirror.
Common Setups for Mirrors
The Mirror Prefab allows for selection of which Layers are to be shown in the reflection. Therefore it is common that Worlds have set up multiple different mirrors to toggle between. Which is why it usually breaks down to 3 options: High Quality Mirror, Low Quality Mirror and Transparent Mirror. Some Worlds offer even more specialized setups beyond these.
High Quality Mirror
The High Quality Mirror acts as a mirror would in real life, reflecting the world and avatars around it from the perspective of the mirror.
Low Quality Mirror
The Low Quality Mirror usually mirrors the avatars around it at a lower resolution and replaces the reflection of the world with the skybox.
Transparent mirror
The Transparent mirror usually reflects the avatars around it while acting like a window, showing what appears behind the mirror, and also having a faint reflection of world from the mirror's perspective. It requires a special set up, which is also available through transparent mirror prefabs from the Community.