Community:Terminology: Difference between revisions
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|Abbreviation for "Full Body Tracking". FBT is defined as anything that adds the ability to track, at minimum, hips and feet. Some users may also refer to this as "obtaining legs". | |Abbreviation for "Full Body Tracking". FBT is defined as anything that adds the ability to track, at minimum, hips and feet. Some users may also refer to this as "obtaining legs". | ||
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|FT | |FT | ||
|Abbreviation for "Face Tracking". Facetracking can include eye tracking as well as tracking of the lower face. | |Abbreviation for "Face Tracking". Facetracking can include eye tracking as well as tracking of the lower face. | ||
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|Abbreviation of “Inverse Kinematics”, an algorithm calculated in Unity, which VRChat uses to properly track the movement of bones and Physbones on an avatar. | |Abbreviation of “Inverse Kinematics”, an algorithm calculated in Unity, which VRChat uses to properly track the movement of bones and Physbones on an avatar. | ||
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|Instance | |[[Instances|Instance]] | ||
|An instance is a copy of a world that up to 80 users can join. Multiple instances can exist, each hosting different groups of users. There are different | |An instance is a copy of a world that up to 80 users can join. Multiple instances can exist, each hosting different groups of users. There are different instance types. | ||
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|Inv | |Inv | ||
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| “SDK” is short for Software development kit<ref>https://en.wikipedia.org/wiki/Software_development_kit</ref>, it's a collection of tools that allow people to develop software for certain platforms. The VRChat SDK is what is used to create worlds and avatars in VRChat. | | “SDK” is short for Software development kit<ref>https://en.wikipedia.org/wiki/Software_development_kit</ref>, it's a collection of tools that allow people to develop software for certain platforms. The VRChat SDK is what is used to create worlds and avatars in VRChat. | ||
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| Shield | | [[Trust_and_Safety#Safety Shield|Shield]] | ||
|''(also: safeties)'' Referring to "Safety" shields on the [[Quick Menu]], a method to disable aspects of users' avatars, as well as voice, to increase performance and enhance your experience. | |''(also: safeties)'' Referring to "Safety" shields on the [[Quick Menu]], a method to disable aspects of users' avatars, as well as voice, to increase performance and enhance your experience. | ||
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Revision as of 22:22, 8 August 2024
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[Reason: VRChat's community has a diverse lingo!]
[Reason: VRChat's community has a diverse lingo!]
This article contains a list of terms, abbreviations, and slang commonly used by users on VRChat.
A-F
Terms | Explanation |
---|---|
Ask Forum | A forum service that VRChat operates for users to ask questions, search for answers, and view Developer Updates. |
Avi | (plural: avis) Abbreviation for the word “avatar”. |
Badge | Icons that may appear on a user's profile to signify their contributions to the platform. |
Canny | Referring to VRChat's Feedback Forum, also known as Canny. |
Crash | A malfunction or error that causes VRChat to forcibly close or freeze. |
Crasher | A malicious avatar or world that is made to crash the user.
Please be aware that these are against VRChat's Guidelines and using them can result in action taken against your account.[1] |
Cloning | A feature in VRChat that allows a user to change into a selected user's avatar. |
Earmuffs | A feature in VRChat that allows a user to limit the range of their hearing. This can be useful in instances with many people in close proximity. |
FBT | Abbreviation for "Full Body Tracking". FBT is defined as anything that adds the ability to track, at minimum, hips and feet. Some users may also refer to this as "obtaining legs". |
FT | Abbreviation for "Face Tracking". Facetracking can include eye tracking as well as tracking of the lower face. |
G-N
Terms | Explanation |
---|---|
Home | (also: home world) The world a user will spawn into when entering VRChat. This, by default, is the VRChat Home world and can be changed to any world. |
IK | Abbreviation of “Inverse Kinematics”, an algorithm calculated in Unity, which VRChat uses to properly track the movement of bones and Physbones on an avatar. |
Instance | An instance is a copy of a world that up to 80 users can join. Multiple instances can exist, each hosting different groups of users. There are different instance types. |
Inv | Abbreviation for “Invite” in the context of invites. Such as “inv me” meaning “invite me.” |
Kitbashing | A method of creating models, especially avatars, from a myriad of assets from various sources using the VRChat SDK. The term comes from real-world scale model making[2]. |
Mute | Referring to either a user who is unable to use voice communication, either by choice or due to disability; may also refer to the action of silencing the sound of a user, world, or a video player. |
Notifs | Abbreviation for “notifications”, referring to one of the tabs in the Quick Menu. |
O-S
Terms | Explanation |
---|---|
OSC | A protocol to allow external devices and applications to connect to VRChat, and communicate with each other, usually on an avatar or world. |
Performance | The level at how optimized an asset in VRChat is, usually referring to avatars. |
Ping | The number referring (in milliseconds) to track latency, showing how much time it takes for a sample of data to travel from your device to the VRChat server, and back to your device. |
Physbones | A feature in VRChat that allows a way to add fluid motion to avatar bones. |
Polys | Abbreviation for polygons. Refers to the 2D shapes that make up avatars and worlds in VRChat. Synonymous with 'tris' (triangles). |
Portal | A placeable object that allows multiple users to teleport to the same instance of a different world. |
Prefab | A premade asset made to be used on avatars or in worlds, such as GoGo Loco by Franada[3] or VRCBilliards: Community Edition[4]. |
Quest | Refers to the Meta Quest headset[5], or Quest-compatible content; synonymously used with the "Android" build of VRChat. |
Questie | Refers to someone using VRChat on standalone Quest. Context and tone for this word may vary, but unfortunately can have a pejorative connotation. |
Req | Abbreviation for “Request” in the context of invites. Such as “req off of me” meaning “request an invite off of me.” |
SDK | “SDK” is short for Software development kit[6], it's a collection of tools that allow people to develop software for certain platforms. The VRChat SDK is what is used to create worlds and avatars in VRChat. |
Shield | (also: safeties) Referring to "Safety" shields on the Quick Menu, a method to disable aspects of users' avatars, as well as voice, to increase performance and enhance your experience. |
Shader | In Unity, a shader is a program that contains instructions on how to render materials. These are used in conjunction with materials. An example of a shader is Poiyomi's Toon Shader[7]. |
Shapekey | Also known as “Blendshapes”[8], allows for the deformation of a model for animation purposes, most often used for creating mouth movements and blinking. An animation that goes from Point A to Point B, and back again. |
Status | Statuses allow a user to vary the extent to which friends can join them and see their location. Users can also write a message to accompany this. |
T-Z
Terms | Explanation |
---|---|
Udon | VRChat's C# derived object-oriented programming editor for the VRChat World SDK. |
Unity | The game engine VRChat utilizes.[9] |
Viseme | Portmanteaux of "visual phonemes" (vai-zeems), a type of shapekey that refers to mouth positioning and animatics on an avatar. |
VRC | Abbreviation for VRChat. |
VRChatter | (plural: VRChatters) A user of VRChat. |
World hopping | A solo or group activity involving exploring several worlds in a short period of time. |
References
- ↑ https://hello.vrchat.com/creator-guidelines#:~:text=Content%20should%20not%20be%20built%20or%20used%20to%20disrupt%20any%20experience%20or%20usage%20of%20VRChat.
- ↑ https://en.wikipedia.org/wiki/Kitbashing
- ↑ https://franadavrc.gumroad.com/l/gogoloco
- ↑ https://github.com/VRCBilliards/vrcbce
- ↑ https://www.meta.com/quest/
- ↑ https://en.wikipedia.org/wiki/Software_development_kit
- ↑ https://github.com/poiyomi/PoiyomiToonShader
- ↑ https://docs.unity3d.com/2022.3/Documentation/Manual/BlendShapes.html
- ↑ https://unity.com/