Community:Terminology: Difference between revisions
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|[[Badge]] | |[[Badge]] | ||
|Icons that may appear on a user's profile to signify an achievement. | |Icons that may appear on a user's profile to signify an achievement. | ||
|- | |- | ||
|Canny | |Canny | ||
|Referring to VRChat's | |Referring to VRChat's {{VRC link|https://feedback.vrchat.com/|Feedback Forum}}, also known as Canny. | ||
|- | |- | ||
|Crash | |Crash | ||
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|Crasher | |Crasher | ||
|A malicious avatar or world that is made to crash the user. | |A malicious avatar or world that is made to crash the user. | ||
''Please be aware that these are against | ''Please be aware that these are against {{VRC link|https://hello.vrchat.com/creator-guidelines#:~:text=Content%20should%20not%20be%20built%20or%20used%20to%20disrupt%20any%20experience%20or%20usage%20of%20VRChat.|VRChat's Guidelines}} and using them can result in action taken against your account.''<ref>[https://hello.vrchat.com/creator-guidelines#:~:text=Content%20should%20not%20be%20built%20or%20used%20to%20disrupt%20any%20experience%20or%20usage%20of%20VRChat. https://hello.vrchat.com/creator-guidelines#:~:text=Content%20should%20not%20be%20built%20or%20used%20to%20disrupt%20any%20experience%20or%20usage%20of%20VRChat.]</ref> | ||
|- | |- | ||
|[[Avatars#Cloning|Cloning]] | |[[Avatars#Cloning|Cloning]] | ||
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|- | |- | ||
|IK | |IK | ||
|Abbreviation of “Inverse Kinematics”, an algorithm calculated in Unity, which VRChat uses to properly track the movement of bones and Physbones on an avatar. | |Abbreviation of “Inverse Kinematics”, an algorithm calculated in Unity, which VRChat uses to properly track the movement of bones and Physbones on an avatar. | ||
|- | |- | ||
|Inv | | Inv | ||
|Short for “Invite” in the context of invites. Such as “inv me” meaning “invite me.” | |Short for “Invite” in the context of invites. Such as “inv me” meaning “invite me.” | ||
''Example: "Can you send me an inv?"'' | ''Example: "Can you send me an inv?"'' | ||
|- | |- | ||
|Kitbashing | | Kitbashing | ||
|A method of creating models, especially avatars, from a myriad of assets from various sources. The term comes from real-world scale model making<ref>https://en.wikipedia.org/wiki/Kitbashing</ref>. | |A method of creating models, especially avatars, from a myriad of assets from various sources using the [[VRChat SDK]]. The term comes from real-world scale model making<ref>https://en.wikipedia.org/wiki/Kitbashing</ref>. | ||
''Example: "I kitbashed this avatar."'' | ''Example: "I kitbashed this avatar."'' | ||
|- | |- | ||
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|Referring to either a user who is unable to use voice communication, either by choice or due to disability; may also refer to the action of silencing the sound of a user, world, or a video player. | |Referring to either a user who is unable to use voice communication, either by choice or due to disability; may also refer to the action of silencing the sound of a user, world, or a video player. | ||
|- | |- | ||
|Notifs | | Notifs | ||
|Abbreviation for “notifications”, referring to one of the tabs in the Quick Menu. | |Abbreviation for “notifications”, referring to one of the tabs in the Quick Menu. | ||
|- | |- | ||
|OSC | |OSC | ||
|A protocol to allow devices and applications to communicate with each other. This can be used in VRChat to do a myriad of things. See the | |A protocol to allow devices and applications to communicate with each other. This can be used in VRChat to do a myriad of things. See the {{VRC link|https://docs.vrchat.com/docs/osc-overview|VRChat Documentation}} for more information. | ||
|- | |- | ||
|Performance | |Performance | ||
|The level at how optimized an asset in VRChat is, usually referring to avatars. | |The level at how optimized an asset in VRChat is, usually referring to avatars. | ||
|- | |- | ||
|Ping | |Ping | ||
|The number referring how much latency (in milliseconds) it takes for data to travel from a device to the VRChat server, and back to the device. | |The number referring how much latency (in milliseconds) it takes for data to travel from a device to the VRChat server, and back to the device. | ||
|- | |- | ||
|Physbones | |Physbones | ||
|A feature in VRChat that allows a way to add jiggle physics to avatars, and many other things. See the [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ VRChat Documentation] for more information. | | A feature in VRChat that allows a way to add jiggle physics to avatars, and many other things. See the [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ VRChat Documentation] for more information. | ||
|- | |- | ||
|Prefab | |Prefab | ||
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''Examples:'' | ''Examples:'' | ||
* "I'm on Quest" | *"I'm on Quest" | ||
* "This world is Quest-only" | *"This world is Quest-only" | ||
|- | |- | ||
|Questie | | Questie | ||
|Refers to someone using VRChat on standalone Quest. The context of its usage may vary. | |Refers to someone using VRChat on standalone Quest. The context of its usage may vary. | ||
''Example: "I'm a Questie."'' | ''Example: "I'm a Questie."'' | ||
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|- | |- | ||
|Shader | |Shader | ||
|In Unity, a shader is a program that contains instructions on how to render materials. These are used in conjunction with materials. An example of a shader is Poiyomi's Toon Shader<ref>https://github.com/poiyomi/PoiyomiToonShader</ref>. | | In Unity, a shader is a program that contains instructions on how to render materials. These are used in conjunction with materials. An example of a shader is Poiyomi's Toon Shader<ref>https://github.com/poiyomi/PoiyomiToonShader</ref>. | ||
|- | |- | ||
|Shapekey | | Shapekey | ||
|Also sometimes referred to as “Blendshapes”<ref>https://docs.unity3d.com/2022.3/Documentation/Manual/BlendShapes.html</ref>, allows for the deformation of a model for animation purposes, most often used for creating mouth movements and blinking. | | Also sometimes referred to as “Blendshapes”<ref>https://docs.unity3d.com/2022.3/Documentation/Manual/BlendShapes.html</ref>, allows for the deformation of a model for animation purposes, most often used for creating mouth movements and blinking. | ||
|- | |- | ||
|Udon | |Udon | ||
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|''(plural: VRChatters)'' A user of VRChat. | |''(plural: VRChatters)'' A user of VRChat. | ||
|} | |} | ||
== References == | ==References== | ||
<references /> |
Revision as of 02:09, 12 July 2024
Template:Noticebox/community This article contains a list of terms, abbreviations, and slang commonly used by users on VRChat.
Terms | Explanation |
---|---|
Ask Forum | A forum service that VRChat operates for users to ask questions, search for answers, and view Developer Updates. |
Avi | (plural: avis) Abbreviation for the world “avatar”.
Example: "Can you show my avi?" |
Badge | Icons that may appear on a user's profile to signify an achievement. |
Canny | Referring to VRChat's Feedback Forum, also known as Canny. |
Crash | A malfunction or error that causes VRChat to forcibly close or freeze. |
Crasher | A malicious avatar or world that is made to crash the user.
Please be aware that these are against [VRChat's Guidelines VRChat's Guidelines] and using them can result in action taken against your account.[1] |
Cloning | A feature in VRChat that allows a user to change into a selected user's avatar.
Example: "Can I clone your avatar?" |
FBT | Abbreviation for Full Body Tracking. FBT is defined as anything that adds the ability to track, at minimum, hips and feet.
Some users may also refer to this as "obtaining legs". Example: "I'm using FBT!" |
IK | Abbreviation of “Inverse Kinematics”, an algorithm calculated in Unity, which VRChat uses to properly track the movement of bones and Physbones on an avatar. |
Inv | Short for “Invite” in the context of invites. Such as “inv me” meaning “invite me.”
Example: "Can you send me an inv?" |
Kitbashing | A method of creating models, especially avatars, from a myriad of assets from various sources using the VRChat SDK. The term comes from real-world scale model making[2].
Example: "I kitbashed this avatar." |
Mute | Referring to either a user who is unable to use voice communication, either by choice or due to disability; may also refer to the action of silencing the sound of a user, world, or a video player. |
Notifs | Abbreviation for “notifications”, referring to one of the tabs in the Quick Menu. |
OSC | A protocol to allow devices and applications to communicate with each other. This can be used in VRChat to do a myriad of things. See the VRChat Documentation for more information. |
Performance | The level at how optimized an asset in VRChat is, usually referring to avatars. |
Ping | The number referring how much latency (in milliseconds) it takes for data to travel from a device to the VRChat server, and back to the device. |
Physbones | A feature in VRChat that allows a way to add jiggle physics to avatars, and many other things. See the VRChat Documentation for more information. |
Prefab | A premade asset made to be used on avatars or in worlds, such as GoGo Loco by Franada[3] or VRCBilliards: Community Edition[4]. |
Quest | Refers to the Meta Quest headset[5] or the quest/mobile version of VRChat.
Examples:
|
Questie | Refers to someone using VRChat on standalone Quest. The context of its usage may vary.
Example: "I'm a Questie." |
Req | Short for “Request” in the context of invites. Such as “req off of me” meaning “request an invite off of me.”
Example: "I'll send a req." |
SDK | “SDK” is short for Software development kit[6], it's a collection of tools that allow people to develop software for certain platforms. The VRChat SDK is what is used to create worlds and avatars in VRChat. |
Shield | Referring to 'Safety' shields on the Quick Menu, a method to instantly filter out users to increase performance and enhance your experience. |
Shader | In Unity, a shader is a program that contains instructions on how to render materials. These are used in conjunction with materials. An example of a shader is Poiyomi's Toon Shader[7]. |
Shapekey | Also sometimes referred to as “Blendshapes”[8], allows for the deformation of a model for animation purposes, most often used for creating mouth movements and blinking. |
Udon | VRChat's programming language and visual programmer built into the VRChat world SDK. See official documentation for further information |
Unity | The game engine VRChat utilizes.[9] |
VRChatter | (plural: VRChatters) A user of VRChat. |
References
- ↑ https://hello.vrchat.com/creator-guidelines#:~:text=Content%20should%20not%20be%20built%20or%20used%20to%20disrupt%20any%20experience%20or%20usage%20of%20VRChat.
- ↑ https://en.wikipedia.org/wiki/Kitbashing
- ↑ https://franadavrc.gumroad.com/l/gogoloco
- ↑ https://github.com/VRCBilliards/vrcbce
- ↑ https://www.meta.com/quest/
- ↑ https://en.wikipedia.org/wiki/Software_development_kit
- ↑ https://github.com/poiyomi/PoiyomiToonShader
- ↑ https://docs.unity3d.com/2022.3/Documentation/Manual/BlendShapes.html
- ↑ https://unity.com/