Community:Super VR Ball: Difference between revisions
(edited infobox info to account for parameter changes) |
m (Text replacement - "|publisher=" to "|author=") |
||
(6 intermediate revisions by 4 users not shown) | |||
Line 5: | Line 5: | ||
|image=File:SuperVRBall.webp | |image=File:SuperVRBall.webp | ||
|developers=blueasis, Faxmashine, BobyStar | |developers=blueasis, Faxmashine, BobyStar | ||
| | |author=blueasis | ||
|capacity= 16 (32) | |||
|platforms=PC, Android | |platforms=PC, Android | ||
|tags=ball, monkey, game, racing, jam | |tags=ball, monkey, game, racing, jam | ||
| | |id=wrld_ff8b4a6e-4268-4783-bc16-3103067a4be6 | ||
|published=Sep 03 2021 | |published=Sep 03 2021 | ||
}} | }} | ||
'''Super VR Ball''' (SVRB) is a multiplayer obstacle course game inspired by | '''Super VR Ball''' (SVRB) is a multiplayer obstacle course [[Special:MyLanguage/:Category:Game_Worlds|game world]] inspired by Super Monkey Ball<ref>https://en.wikipedia.org/wiki/Super_Monkey_Ball</ref>. Up to 32 players navigate courses atop rolling balls to collect the most melons or reach the goal the fastest. Players can choose from up to 4 unique level packs, each with its own set of levels. '''Super VR Ball''' was created for the [[Special:MyLanguage/Events#Obstacle Course: Time Trials Jam|Obstacle Course: Time Trials]] Jam. | ||
== Gameplay== | ==Gameplay== | ||
===Objective=== | ===Objective=== | ||
The scoreboard that appears upon level completion allows the player to choose between the following sort options: | |||
{| class="wikitable" | |||
|Fastest Time | |||
|Complete levels as quickly as possible. Smaller times rank higher on the scoreboard. | |||
|- | |||
|Number of Melons | |||
|Complete levels with as many melons as possible. More melons rank higher on the scoreboard. | |||
|} | |||
The scoreboard tracks these objectives for the duration of the selected level packs. Whether a player chooses to compete for the most melons or for the fastest times is up to them. | |||
=== Movement=== | ===Movement=== | ||
'''Super VR Ball''' uses a physics-based movement system where players control the ball they are standing on. As the ball moves in a given direction, its momentum builds up and is preserved. | '''Super VR Ball''' uses a physics-based movement system where players control the ball they are standing on. As the ball moves in a given direction, its momentum builds up and is preserved. | ||
===Controls=== | ===Controls=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Control | !Control | ||
!VR | !VR | ||
!Desktop | !Desktop | ||
!Note | !Note | ||
|- | |- | ||
|Movement | |Movement | ||
| Left Analog Stick (Move) | |Left Analog Stick (Move) | ||
|WASD | |WASD | ||
| | | | ||
|- | |- | ||
|Brake | |Brake | ||
|Left Analog Stick (Move) | |||
|WASD | |||
|Moving in the opposite direction the ball is going will brake and slow the ball's momentum, even in mid-air. | |||
|- | |||
|Auto-Brake | |||
|Left & Right Trigger (Left & Right Interact) | |Left & Right Trigger (Left & Right Interact) | ||
| Right Click | |Right Click | ||
| | | Holding Auto-Brake slows the ball's momentum regardless of the direction the ball is heading in, even in mid-air. It can be disabled from the "Other" tab of the settings panel. | ||
|- | |- | ||
|Jump | |||
|A (Jump) | |||
| Space | |||
|Jumping is only possible when the ball is not moving. This allows the player to jump over certain obstacles and can help if they're stuck. | |||
|Jump | |||
| A (Jump) | |||
|Space | |||
|Jumping is only possible when the ball is not moving. This allows the player to jump over certain obstacles and can help if they're stuck. | |||
|} | |} | ||
=== Game mode=== | ===Game mode=== | ||
Upon starting a game, players may choose to play levels as-is or in reverse by selecting the following game modes. | Upon starting a game, players may choose to play levels as-is or in reverse by selecting the following game modes. | ||
{| class="wikitable" | {| class="wikitable" | ||
|Forward | | Forward | ||
|The default game mode. Levels are played from start to finish as originally intended. | |The default game mode. Levels are played from start to finish as originally intended. | ||
|- | |- | ||
|Reverse | |Reverse | ||
|Levels are played in reverse. | |Levels are played in reverse. | ||
|- | |- | ||
|Forward + Reverse | | Forward + Reverse | ||
|All selected level packs are played from start to finish, then in reverse. | |All selected level packs are played from start to finish, then in reverse. | ||
|} | |} | ||
Line 68: | Line 74: | ||
==Levels== | ==Levels== | ||
'''Super VR Ball''' features 4 level packs | '''Super VR Ball''' features 72 levels split into 4 level packs. Each level pack contains 18 levels divided into 3 themed zones. Most levels offer multiple paths: some are risky and fast, rewarding skilled players who have mastered the movement, while others are slower and easier for beginner players. Some levels also have secret melons which can only be obtained by going through certain paths. | ||
===Kula Cruise=== | ===Kula Cruise=== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Zone | !Zone | ||
!Photo | |||
!# of levels | !# of levels | ||
|- | |- | ||
|Island | | Island | ||
|[[File:Placeholder.webp|100px]] | |||
|6 | |6 | ||
|- | |- | ||
| Volcano | |Volcano | ||
|[[File:Placeholder.webp|100px]] | |||
|5 | |5 | ||
|- | |- | ||
|Space | |Space | ||
|[[File:Placeholder.webp|100px]] | |||
|7 | |7 | ||
|} | |} | ||
===Twilight Tour=== | ===Twilight Tour=== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Zone | !Zone | ||
!Photo | |||
!# of levels | !# of levels | ||
|- | |- | ||
|Night | |Night | ||
|[[File:Placeholder.webp|100px]] | |||
|6 | |6 | ||
|- | |- | ||
|Toxic | |Toxic | ||
|[[File:Placeholder.webp|100px]] | |||
|6 | |6 | ||
|- | |- | ||
|Desert | |Desert | ||
|[[File:Placeholder.webp|100px]] | |||
|6 | |6 | ||
|} | |} | ||
===Spring King=== | ===Spring King=== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Zone | !Zone | ||
!Photo | |||
!# of levels | !# of levels | ||
|- | |- | ||
|Castle | |Castle | ||
|[[File:Placeholder.webp|100px]] | |||
|6 | |6 | ||
|- | |- | ||
|Ice | | Ice | ||
|[[File:Placeholder.webp|100px]] | |||
|6 | |6 | ||
|- | |- | ||
|Swamp | |Swamp | ||
|[[File:Placeholder.webp|100px]] | |||
|6 | |6 | ||
|} | |} | ||
===Digital Dilemma=== | ===Digital Dilemma=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Zone | !Zone | ||
!Photo | |||
!# of levels | !# of levels | ||
|- | |- | ||
|PC | |PC | ||
| 6 | |[[File:Placeholder.webp|100px]] | ||
|6 | |||
|- | |- | ||
|Retro | |Retro | ||
|[[File:Placeholder.webp|100px]] | |||
|6 | |6 | ||
|- | |- | ||
|Glitches | |Glitches | ||
|[[File:Placeholder.webp|100px]] | |||
|6 | |6 | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
Line 140: | Line 156: | ||
*The announcer is voiced by Dr. Kim. | *The announcer is voiced by Dr. Kim. | ||
*In the final Desert level of Twilight Tour, the credits can be collected for melons. | *In the final Desert level of Twilight Tour, the credits can be collected for melons. | ||
*The Retro levels of the Digital Dilemma level pack are based on several games like Mario, Tetris, and Pinball. | * The Retro levels of the Digital Dilemma level pack are based on several games like Mario, Tetris, and Pinball. | ||
==Community resources== | ==Community resources == | ||
*[https://www.youtube.com/watch?v=r07Zx9l-SGM Super VR Ball - VRChat Trailer] | * [https://www.youtube.com/watch?v=r07Zx9l-SGM Super VR Ball - VRChat Trailer] | ||
*[https://www.youtube.com/watch?v=3iJt3p2Z4Zs Super VR Ball Soundtrack] | *[https://www.youtube.com/watch?v=3iJt3p2Z4Zs Super VR Ball Soundtrack] | ||
*[https://www.youtube.com/watch?v=ERwR1ejZq6s Super VR Ball Speedrun Skips] | *[https://www.youtube.com/watch?v=ERwR1ejZq6s Super VR Ball Speedrun Skips] |
Latest revision as of 13:25, 24 August 2024
[Reason: No reason provided.]
Super VR Ball (SVRB) is a multiplayer obstacle course game world inspired by Super Monkey Ball[1]. Up to 32 players navigate courses atop rolling balls to collect the most melons or reach the goal the fastest. Players can choose from up to 4 unique level packs, each with its own set of levels. Super VR Ball was created for the Obstacle Course: Time Trials Jam.
Gameplay
Objective
The scoreboard that appears upon level completion allows the player to choose between the following sort options:
Fastest Time | Complete levels as quickly as possible. Smaller times rank higher on the scoreboard. |
Number of Melons | Complete levels with as many melons as possible. More melons rank higher on the scoreboard. |
The scoreboard tracks these objectives for the duration of the selected level packs. Whether a player chooses to compete for the most melons or for the fastest times is up to them.
Movement
Super VR Ball uses a physics-based movement system where players control the ball they are standing on. As the ball moves in a given direction, its momentum builds up and is preserved.
Controls
Control | VR | Desktop | Note |
---|---|---|---|
Movement | Left Analog Stick (Move) | WASD | |
Brake | Left Analog Stick (Move) | WASD | Moving in the opposite direction the ball is going will brake and slow the ball's momentum, even in mid-air. |
Auto-Brake | Left & Right Trigger (Left & Right Interact) | Right Click | Holding Auto-Brake slows the ball's momentum regardless of the direction the ball is heading in, even in mid-air. It can be disabled from the "Other" tab of the settings panel. |
Jump | A (Jump) | Space | Jumping is only possible when the ball is not moving. This allows the player to jump over certain obstacles and can help if they're stuck. |
Game mode
Upon starting a game, players may choose to play levels as-is or in reverse by selecting the following game modes.
Forward | The default game mode. Levels are played from start to finish as originally intended. |
Reverse | Levels are played in reverse. |
Forward + Reverse | All selected level packs are played from start to finish, then in reverse. |
Levels
Super VR Ball features 72 levels split into 4 level packs. Each level pack contains 18 levels divided into 3 themed zones. Most levels offer multiple paths: some are risky and fast, rewarding skilled players who have mastered the movement, while others are slower and easier for beginner players. Some levels also have secret melons which can only be obtained by going through certain paths.
Kula Cruise
Zone | Photo | # of levels |
---|---|---|
Island | 6 | |
Volcano | 5 | |
Space | 7 |
Twilight Tour
Zone | Photo | # of levels |
---|---|---|
Night | 6 | |
Toxic | 6 | |
Desert | 6 |
Spring King
Zone | Photo | # of levels |
---|---|---|
Castle | 6 | |
Ice | 6 | |
Swamp | 6 |
Digital Dilemma
Zone | Photo | # of levels |
---|---|---|
PC | 6 | |
Retro | 6 | |
Glitches | 6 |
Trivia
- The announcer is voiced by Dr. Kim.
- In the final Desert level of Twilight Tour, the credits can be collected for melons.
- The Retro levels of the Digital Dilemma level pack are based on several games like Mario, Tetris, and Pinball.