OSC: Difference between revisions
Added feature infobox. Moved community tools & libraries onto it's own community page. |
OSC |
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{{Noticebox/Official}} | {{Noticebox/Official}} | ||
{{Infobox/Feature | {{Infobox/Feature | ||
|name= | |name=OSC | ||
|image=OSC_Keyart.png | |image=OSC_Keyart.png | ||
|platforms= PC, Android, iOS | |platforms= PC, Android, iOS | ||
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Parameters are accessed through <code>/avatar/parameters/<ParameterName></code> addresses and support integer, float, and boolean data types. | Parameters are accessed through <code>/avatar/parameters/<ParameterName></code> addresses and support integer, float, and boolean data types. | ||
Custom Avatar parameter names and behaviors are defined by individual avatar creators, but there are a number of [https://creators.vrchat.com/avatars/animator-parameters/#built-in-parameters reserved parameters]. | Custom Avatar parameter names and behaviors are defined by individual avatar creators, but there are a number of [https://creators.vrchat.com/avatars/animator-parameters/#built-in-parameters reserved parameters]. | ||
All Avatar '''custom''' OSC endpoints are read-write, but | All Avatar '''custom''' OSC endpoints are read-write, but '''reserved''' endpoints are mostly read-only. | ||
When an avatar is loaded with OSC enabled, VRChat sends a message to <code>/avatar/change</code> with the avatar's ID, and auto-generates a JSON config file at <code>%AppData%\..\LocalLow\VRChat\VRChat\OSC\{userId}\Avatars\{avatarId}.json</code>. This config maps parameter names to input and output OSC addresses and types, and can be edited to reroute data to other applications or convert between types. | When an avatar is loaded with OSC enabled, VRChat sends a message to <code>/avatar/change</code> with the avatar's ID, and auto-generates a JSON config file at <code>%AppData%\..\LocalLow\VRChat\VRChat\OSC\{userId}\Avatars\{avatarId}.json</code>. This config maps parameter names to input and output OSC addresses and types, and can be edited to reroute data to other applications or convert between types. | ||
| Line 82: | Line 82: | ||
| <code>/avatar/change</code> | | <code>/avatar/change</code> | ||
| <code>,s</code> | | <code>,s</code> | ||
| | | Current user avatar id | ||
|- | |- | ||
| <code>/avatar/parameters/VRCEmote</code> | | <code>/avatar/parameters/VRCEmote</code> | ||
| <code>,i</code> | | <code>,i</code> | ||
| | | Default animation (1 to 16) [[OSC#parameter-common|*]] | ||
|- | |- | ||
| <code>/avatar/parameters/VRCFaceBlendV</code> | | <code>/avatar/parameters/VRCFaceBlendV</code> | ||
| <code>,f</code> | | <code>,f</code> | ||
| | | [[OSC#parameter-common|*]] | ||
|- | |- | ||
| <code>/avatar/parameters/VRCFaceBlendH</code> | | <code>/avatar/parameters/VRCFaceBlendH</code> | ||
| <code>,f</code> | | <code>,f</code> | ||
| | | [[OSC#parameter-common|*]] | ||
|- | |- | ||
| <code>/avatar/parameters/PreviewMode</code> | | <code>/avatar/parameters/PreviewMode</code> | ||
| <code>,i</code> | | <code>,i</code> | ||
| 1: Avatar in menu preview, otherwise 0 (OSC: '''always 0''') | | '''read-only''' 1: Avatar in menu preview, otherwise 0 (OSC: '''always 0''') | ||
|- | |- | ||
| <code>/avatar/parameters/IsOnFriendsList</code> | | <code>/avatar/parameters/IsOnFriendsList</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Whether the local user is friends with the remote user with this avatar (OSC: '''always false''') | | '''read-only''' Whether the local user is friends with the remote user with this avatar (OSC: '''always false''') | ||
|- | |- | ||
| <code>/avatar/parameters/IsAnimatorEnabled</code> | | <code>/avatar/parameters/IsAnimatorEnabled</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Whether the animator is enabled | | '''read-only''' Whether the animator is enabled | ||
|- | |- | ||
| <code>/avatar/parameters/AvatarVersion</code> | | <code>/avatar/parameters/AvatarVersion</code> | ||
| <code>,i</code> | | <code>,i</code> | ||
| 3 if the avatar was built using SDK3, otherwise 0 | | '''read-only''' 3 if the avatar was built using SDK3, otherwise 0 | ||
|- | |- | ||
| '''Gesture''' | | '''Gesture''' | ||
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| <code>/avatar/parameters/GestureRightWeight</code> | | <code>/avatar/parameters/GestureRightWeight</code> | ||
| <code>,f</code> | | <code>,f</code> | ||
| Weight for right hand gesture | | '''read-only''' Weight for right hand gesture | ||
|- | |- | ||
| <code>/avatar/parameters/GestureLeftWeight</code> | | <code>/avatar/parameters/GestureLeftWeight</code> | ||
| <code>,f</code> | | <code>,f</code> | ||
| Weight for left hand gesture | | '''read-only''' Weight for left hand gesture | ||
|- | |- | ||
| <code>/avatar/parameters/GestureRight</code> | | <code>/avatar/parameters/GestureRight</code> | ||
| <code>,i</code> | | <code>,i</code> | ||
| Right hand gesture<ref>https://creators.vrchat.com/avatars/animator-parameters#gestureleft-and-gestureright-values</ref> | | '''read-only''' Right hand gesture<ref>https://creators.vrchat.com/avatars/animator-parameters#gestureleft-and-gestureright-values</ref> | ||
|- | |- | ||
| <code>/avatar/parameters/GestureLeft</code> | | <code>/avatar/parameters/GestureLeft</code> | ||
| <code>,i</code> | | <code>,i</code> | ||
| Left hand gesture | | '''read-only''' Left hand gesture | ||
|- | |- | ||
| '''Scaling''' | | '''Scaling''' | ||
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| <code>/avatar/parameters/ScaleModified</code> | | <code>/avatar/parameters/ScaleModified</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Whether the avatar scale has been changed from the default height | | '''read-only''' Whether the avatar scale has been changed from the default height | ||
|- | |- | ||
| <code>/avatar/parameters/ScaleFactor</code> | | <code>/avatar/parameters/ScaleFactor</code> | ||
| <code>,f</code> | | <code>,f</code> | ||
| Avatar current height / default height | | '''read-only''' Avatar current height / default height | ||
|- | |- | ||
| <code>/avatar/parameters/ScaleFactorInverse</code> | | <code>/avatar/parameters/ScaleFactorInverse</code> | ||
| <code>,f</code> | | <code>,f</code> | ||
| Reciprocal of above (default height / current height) | | '''read-only''' Reciprocal of above (default height / current height) | ||
|- | |- | ||
| <code>/avatar/parameters/EyeHeightAsMeters</code> | | <code>/avatar/parameters/EyeHeightAsMeters</code> | ||
| <code>,f</code> | | <code>,f</code> | ||
| Avatar current eye height in meters | | '''read-only''' Avatar current eye height in meters | ||
|- | |- | ||
| <code>/avatar/parameters/EyeHeightAsPercent</code> | | <code>/avatar/parameters/EyeHeightAsPercent</code> | ||
| <code>,f</code> | | <code>,f</code> | ||
| Linear interpolation of avatar current eye height between default limits (e.g., 0.0: 0.2 meters, 0.5: 2.6 meters, 1.0: 5.0 meters) | | '''read-only''' Linear interpolation of avatar current eye height between default limits (e.g., 0.0: 0.2 meters, 0.5: 2.6 meters, 1.0: 5.0 meters) | ||
|- | |||
| <code>/avatar/eyeheight</code> | |||
| <code>,f</code> | |||
| Avatar current eye height in meters. Settable in the range 0.01 (1 cm) to 10000 (10 km); only values between 0.1 and 100 are officially supported, and values outside that range trigger a warning on the user's HUD; when [[Special:MyLanguage/Udon|Udon]] enforces a scale, a write is first echoed back as the requested value, then followed by an event with the Udon-enforced eye height the user actually sees | |||
|- | |||
| <code>/avatar/eyeheightmin</code> | |||
| <code>,f</code> | |||
| '''read-only''' Minimum user-selectable eye height configured by Udon (defaults to <code>0.2</code>); does not affect the range settable via <code>/avatar/eyeheight</code> | |||
|- | |||
| <code>/avatar/eyeheightmax</code> | |||
| <code>,f</code> | |||
| '''read-only''' Maximum user-selectable eye height configured by Udon (defaults to <code>5.0</code>); does not affect the range settable via <code>/avatar/eyeheight</code> | |||
|- | |||
| <code>/avatar/eyeheightscalingallowed</code> | |||
| <code>,T</code> | |||
| '''read-only''' Whether OSC eye-height scaling is permitted; when disabled by Udon or by a world tag (configured via the website), writes to <code>/avatar/eyeheight</code> are ignored | |||
|- | |- | ||
| '''Sound''' | | '''Sound''' | ||
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| <code>/avatar/parameters/Viseme</code> | | <code>/avatar/parameters/Viseme</code> | ||
| <code>,i</code> | | <code>,i</code> | ||
| The [[Visemes|viseme]] currently shown<ref>https://creators.vrchat.com/avatars/animator-parameters#viseme-values</ref> | | '''read-only''' The [[Visemes|viseme]] currently shown<ref>https://creators.vrchat.com/avatars/animator-parameters#viseme-values</ref> | ||
|- | |- | ||
| <code>/avatar/parameters/Voice</code> | | <code>/avatar/parameters/Voice</code> | ||
| <code>,f</code> | | <code>,f</code> | ||
| Microphone volume (0.0: silent, 1.0: loudest) | | '''read-only''' Microphone volume (0.0: silent, 1.0: loudest) | ||
|- | |- | ||
| <code>/avatar/parameters/Earmuffs</code> | | <code>/avatar/parameters/Earmuffs</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Whether the user has Earmuff Mode enabled | | '''read-only''' Whether the user has Earmuff Mode enabled | ||
|- | |- | ||
| <code>/avatar/parameters/MuteSelf</code> | | <code>/avatar/parameters/MuteSelf</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Whether the user has muted themselves | | '''read-only''' Whether the user has muted themselves | ||
|- | |- | ||
| '''Player''' | | '''Player''' | ||
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| <code>/avatar/parameters/AFK</code> | | <code>/avatar/parameters/AFK</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Whether the user is AFK | | '''read-only''' Whether the user is AFK | ||
|- | |- | ||
| <code>/avatar/parameters/InStation</code> | | <code>/avatar/parameters/InStation</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Whether the user is in a station | | '''read-only''' Whether the user is in a station | ||
|- | |- | ||
| <code>/avatar/parameters/Seated</code> | | <code>/avatar/parameters/Seated</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Duplicate of above, '''not''' "seated mode" vs. "standing mode" | | '''read-only''' Duplicate of above, '''not''' "seated mode" vs. "standing mode" | ||
|- | |- | ||
| <code>/avatar/parameters/VRMode</code> | | <code>/avatar/parameters/VRMode</code> | ||
| <code>,i</code> | | <code>,i</code> | ||
| 1: VR mode, otherwise 0 | | '''read-only''' 1: VR mode, otherwise 0 | ||
|- | |- | ||
| <code>/avatar/parameters/TrackingType</code> | | <code>/avatar/parameters/TrackingType</code> | ||
| <code>,i</code> | | <code>,i</code> | ||
| Number of currently tracked points<ref>https://creators.vrchat.com/avatars/animator-parameters#trackingtype-parameter</ref> | | '''read-only''' Number of currently tracked points<ref>https://creators.vrchat.com/avatars/animator-parameters#trackingtype-parameter</ref> | ||
|- | |- | ||
| '''Positioning''' | | '''Positioning''' | ||
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| <code>/avatar/parameters/Grounded</code> | | <code>/avatar/parameters/Grounded</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Whether the user is touching the floor in the world | | '''read-only''' Whether the user is touching the floor in the world | ||
|- | |- | ||
| <code>/avatar/parameters/Upright</code> | | <code>/avatar/parameters/Upright</code> | ||
| <code>,f</code> | | <code>,f</code> | ||
| Heuristic for how "upright" you are (0.0: prone, 1.0: standing straight up) | | '''read-only''' Heuristic for how "upright" you are (0.0: prone, 1.0: standing straight up) | ||
|- | |- | ||
| <code>/avatar/parameters/AngularY</code> | | <code>/avatar/parameters/AngularY</code> | ||
| <code>,f</code> | | <code>,f</code> | ||
| Rightward angular velocity | | '''read-only''' Rightward angular velocity | ||
|- | |- | ||
| <code>/avatar/parameters/VelocityX</code> | | <code>/avatar/parameters/VelocityX</code> | ||
| <code>,f</code> | | <code>,f</code> | ||
| Rightward velocity in m/s | | '''read-only''' Rightward velocity in m/s | ||
|- | |- | ||
| <code>/avatar/parameters/VelocityY</code> | | <code>/avatar/parameters/VelocityY</code> | ||
| <code>,f</code> | | <code>,f</code> | ||
| Upward velocity in m/s | | '''read-only''' Upward velocity in m/s | ||
|- | |- | ||
| <code>/avatar/parameters/VelocityZ</code> | | <code>/avatar/parameters/VelocityZ</code> | ||
| <code>,f</code> | | <code>,f</code> | ||
| Forward velocity in m/s | | '''read-only''' Forward velocity in m/s | ||
|- | |- | ||
| <code>/avatar/parameters/VelocityMagnitude</code> | | <code>/avatar/parameters/VelocityMagnitude</code> | ||
| <code>,f</code> | | <code>,f</code> | ||
| Total magnitude of velocity: √( VelocityX ² + VelocityY ² + VelocityZ ² ) | | '''read-only''' Total magnitude of velocity: √( VelocityX ² + VelocityY ² + VelocityZ ² ) | ||
|} | |} | ||
<span id="parameter-common">'''*'''</span> ''technically not required/built-in, but these parameters are in the default animator and are almost always present'' | <span id="parameter-common">'''*'''</span> ''technically not required/built-in, but these parameters are in the default animator and are almost always present'' | ||
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| <code>/input/Horizontal</code> | | <code>/input/Horizontal</code> | ||
| <code>,f</code> | | <code>,f</code> | ||
| Player movement | | '''write-only''' Player movement | ||
| right | | right | ||
| left | | left | ||
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| <code>/input/Vertical</code> | | <code>/input/Vertical</code> | ||
| <code>,f</code> | | <code>,f</code> | ||
| Player movement | | '''write-only''' Player movement | ||
| forward | | forward | ||
| backward | | backward | ||
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| <code>/input/LookHorizontal</code> | | <code>/input/LookHorizontal</code> | ||
| <code>,f</code> | | <code>,f</code> | ||
| Player rotation [[ | | '''write-only''' Player rotation [[OSC#input-smooth|*]] | ||
| right | | right | ||
| left | | left | ||
|- | |- | ||
| <code>/input/LookVertical</code> [[ | | <code>/input/LookVertical</code> [[OSC#osc-defacto|†]] | ||
| <code>,f</code> | | <code>,f</code> | ||
| Player rotation | | '''write-only''' Player rotation | ||
| up | | up | ||
| down | | down | ||
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| <code>/input/SpinHoldCwCcw</code> | | <code>/input/SpinHoldCwCcw</code> | ||
| <code>,f</code> | | <code>,f</code> | ||
| Held item rotation | | '''write-only''' Held item rotation | ||
| clockwise | | clockwise | ||
| counter-clockwise | | counter-clockwise | ||
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| <code>/input/SpinHoldUD</code> | | <code>/input/SpinHoldUD</code> | ||
| <code>,f</code> | | <code>,f</code> | ||
| Held item rotation | | '''write-only''' Held item rotation | ||
| up | | up | ||
| down | | down | ||
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| <code>/input/SpinHoldLR</code> | | <code>/input/SpinHoldLR</code> | ||
| <code>,f</code> | | <code>,f</code> | ||
| Held item rotation | | '''write-only''' Held item rotation | ||
| left | | left | ||
| right | | right | ||
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| <code>/input/MoveHoldFB</code> | | <code>/input/MoveHoldFB</code> | ||
| <code>,f</code> | | <code>,f</code> | ||
| Held item movement | | '''write-only''' Held item movement | ||
| forward | | forward | ||
| backward | | backward | ||
|- | |- | ||
| <code>/input/UseAxisRight</code> [[ | | <code>/input/UseAxisRight</code> [[OSC#osc-limbo|‡]] | ||
| <code>,f</code> | | <code>,f</code> | ||
| Held item use | | '''write-only''' Held item use | ||
| | | | ||
| | | | ||
|- | |- | ||
| <code>/input/GrabAxisRight</code> [[ | | <code>/input/GrabAxisRight</code> [[OSC#osc-limbo|‡]] | ||
| <code>,f</code> | | <code>,f</code> | ||
| Held item grab | | '''write-only''' Held item grab | ||
| | | | ||
| | | | ||
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| <code>/input/MoveForward</code> | | <code>/input/MoveForward</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Move forward | | '''write-only''' Move forward | ||
|- | |- | ||
| <code>/input/MoveBackward</code> | | <code>/input/MoveBackward</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Move backward | | '''write-only''' Move backward | ||
|- | |- | ||
| <code>/input/MoveLeft</code> | | <code>/input/MoveLeft</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Move left | | '''write-only''' Move left | ||
|- | |- | ||
| <code>/input/MoveRight</code> | | <code>/input/MoveRight</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Move right | | '''write-only''' Move right | ||
|- | |- | ||
| <code>/input/LookLeft</code> | | <code>/input/LookLeft</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Turn left [[ | | '''write-only''' Turn left [[OSC#input-smooth|*]] | ||
|- | |- | ||
| <code>/input/LookRight</code> | | <code>/input/LookRight</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Turn right [[ | | '''write-only''' Turn right [[OSC#input-smooth|*]] | ||
|- | |- | ||
| <code>/input/Jump</code> | | <code>/input/Jump</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Jump (if supported by the world) | | '''write-only''' Jump (if supported by the world) | ||
|- | |- | ||
| <code>/input/Run</code> | | <code>/input/Run</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Run (if supported by the world) | | '''write-only''' Run (if supported by the world) | ||
|- | |- | ||
| <code>/input/ComfortLeft</code> | | <code>/input/ComfortLeft</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Snap-Turn to the left (VR only) | | '''write-only''' Snap-Turn to the left (VR only) | ||
|- | |- | ||
| <code>/input/ComfortRight</code> | | <code>/input/ComfortRight</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Snap-Turn to the right (VR only) | | '''write-only''' Snap-Turn to the right (VR only) | ||
|- | |- | ||
| <code>/input/GrabRight</code> | | <code>/input/GrabRight</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Grab item highlighted by right hand | | '''write-only''' Grab item highlighted by right hand | ||
|- | |- | ||
| <code>/input/UseRight</code> | | <code>/input/UseRight</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Use item held in right hand | | '''write-only''' Use item held in right hand | ||
|- | |- | ||
| <code>/input/DropRight</code> | | <code>/input/DropRight</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Drop item held in right hand | | '''write-only''' Drop item held in right hand | ||
|- | |- | ||
| <code>/input/GrabLeft</code> | | <code>/input/GrabLeft</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Grab item highlighted by left hand | | '''write-only''' Grab item highlighted by left hand | ||
|- | |- | ||
| <code>/input/UseLeft</code> | | <code>/input/UseLeft</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Use item held in left hand | | '''write-only''' Use item held in left hand | ||
|- | |- | ||
| <code>/input/DropLeft</code> | | <code>/input/DropLeft</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Drop item held in left hand | | '''write-only''' Drop item held in left hand | ||
|- | |- | ||
| <code>/input/PanicButton</code> | | <code>/input/PanicButton</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Enable Safe Mode | | '''write-only''' Enable Safe Mode | ||
|- | |- | ||
| <code>/input/QuickMenuToggleLeft</code> | | <code>/input/QuickMenuToggleLeft</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Toggle Quick Menu for left hand | | '''write-only''' Toggle Quick Menu for left hand | ||
|- | |- | ||
| <code>/input/QuickMenuToggleRight</code> | | <code>/input/QuickMenuToggleRight</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Toggle Quick Menu for right hand | | '''write-only''' Toggle Quick Menu for right hand | ||
|- | |- | ||
| <code>/input/ToggleSitStand</code> [[ | | <code>/input/ToggleSitStand</code> [[OSC#osc-defacto|†]] | ||
| <code>,T</code> | | <code>,T</code> | ||
| Toggle between Sitting and Standing | | '''write-only''' Toggle between Sitting and Standing | ||
|- | |- | ||
| <code>/input/AFKToggle</code> [[ | | <code>/input/AFKToggle</code> [[OSC#osc-defacto|†]] | ||
| <code>,T</code> | | <code>,T</code> | ||
| Toggle AFK mode | | '''write-only''' Toggle AFK mode | ||
|- | |- | ||
| <code>/input/Voice</code> | | <code>/input/Voice</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Microphone control. Behavior depends on the [[Settings#Microphone|"Microphone Behaviour" setting]]. When on, changing from false to true toggles the mute state; while true, controller/keyboard mute is blocked; when off, acts as push-to-talk (false = muted, true = unmuted) | | '''write-only''' Microphone control. Behavior depends on the [[Settings#Microphone|"Microphone Behaviour" setting]]. When on, changing from false to true toggles the mute state; while true, controller/keyboard mute is blocked; when off, acts as push-to-talk (false = muted, true = unmuted) | ||
|- | |- | ||
| <code>/input/ShowDebugInfo0</code> [[ | | <code>/input/ShowDebugInfo0</code> [[OSC#osc-defacto|†]] | ||
| <code>,T</code> | | <code>,T</code> | ||
| Displays some debugging visualizations for VRC_UiShapes (interactable UIs) [[ | | '''write-only''' Displays some debugging visualizations for VRC_UiShapes (interactable UIs) [[OSC#input-dbgauthor|⁑]] | ||
|- | |- | ||
| <code>/input/ShowDebugInfo1</code> | | <code>/input/ShowDebugInfo1</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Displays information about loaded asset bundles (mostly irrelevant to world development) | | '''write-only''' Displays information about loaded asset bundles (mostly irrelevant to world development) | ||
|- | |- | ||
| <code>/input/ShowDebugInfo2</code> | | <code>/input/ShowDebugInfo2</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Displays the current build of VRChat that you are using, along with your FPS | | '''write-only''' Displays the current build of VRChat that you are using, along with your FPS | ||
|- | |- | ||
| <code>/input/ShowDebugInfo3</code> | | <code>/input/ShowDebugInfo3</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Displays your output log | | '''write-only''' Displays your output log | ||
|- | |- | ||
| <code>/input/ShowDebugInfo4</code> | | <code>/input/ShowDebugInfo4</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Displays various stats about other users | | '''write-only''' Displays various stats about other users | ||
|- | |- | ||
| <code>/input/ShowDebugInfo5</code> | | <code>/input/ShowDebugInfo5</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Displays some graphs related to networking | | '''write-only''' Displays some graphs related to networking | ||
|- | |- | ||
| <code>/input/ShowDebugInfo6</code> | | <code>/input/ShowDebugInfo6</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Displays all the networked objects in your world, along with various stats [[ | | '''write-only''' Displays all the networked objects in your world, along with various stats [[OSC#input-dbgauthor|⁑]] | ||
|- | |- | ||
| <code>/input/ShowDebugInfo7</code> | | <code>/input/ShowDebugInfo7</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Overlays visual representations of every PhysBone and Contact in the world near the local player [[ | | '''write-only''' Overlays visual representations of every PhysBone and Contact in the world near the local player [[OSC#input-dbgauthor|⁑]] | ||
|- | |- | ||
| <code>/input/ShowDebugInfo8</code> | | <code>/input/ShowDebugInfo8</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Overlays a panel on top of every synced object in the world; | | '''write-only''' Overlays a panel on top of every synced object in the world; each panel displays various stats about that specific object [[OSC#input-dbgauthor|⁑]] | ||
|- | |- | ||
| <code>/input/ShowDebugInfo9</code> | | <code>/input/ShowDebugInfo9</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Displays debug stats for every player in the instance at their feet [[ | | '''write-only''' Displays debug stats for every player in the instance at their feet [[OSC#input-dbgauthor|⁑]] | ||
|} | |} | ||
The <code>/input/ShowDebugInfo[0-9]</code> endpoints are for [https://creators.vrchat.com/worlds/udon/world-debug-views/ World Debug Views] | The <code>/input/ShowDebugInfo[0-9]</code> endpoints are for [https://creators.vrchat.com/worlds/udon/world-debug-views/ World Debug Views] | ||
| Line 460: | Line 476: | ||
| <code>/chatbox/input</code> | | <code>/chatbox/input</code> | ||
| <code>,sTT</code> | | <code>,sTT</code> | ||
| Set Chatbox content | | '''write-only''' Set Chatbox content | ||
|- | |- | ||
| | | | ||
| Line 476: | Line 492: | ||
| <code>/chatbox/typing</code> | | <code>/chatbox/typing</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Set Chatbox typing indicator visibility (the <code>...</code>) | | '''write-only''' Set Chatbox typing indicator visibility (the <code>...</code>) | ||
|} | |} | ||
=== Tracking === | === Tracking === | ||
Most [https://docs.vrchat.com/docs/osc-trackers Tracking] and [https://docs.vrchat.com/docs/osc-eye-tracking Eye Tracking] OSC endpoints are write-only, as their purpose is to supply VRChat with custom tracking data. | |||
Up to 8 trackers are supported (hip, chest, 2 feet, 2 knees, 2 elbows), though sending fewer trackers (e.g. only feet and hips) may produce better results because VRChat's IK can better compensate for tracking discrepancies<ref>[https://docs.vrchat.com/docs/osc-trackers "OSC Trackers"] on ''docs.vrchat.com''.</ref>. | Up to 8 trackers are supported (hip, chest, 2 feet, 2 knees, 2 elbows), though sending fewer trackers (e.g. only feet and hips) may produce better results because VRChat's IK can better compensate for tracking discrepancies<ref>[https://docs.vrchat.com/docs/osc-trackers "OSC Trackers"] on ''docs.vrchat.com''.</ref>. | ||
Sending the <code>/tracking/trackers/head/...</code> values is optional; if supplied, VRChat will use them as the frame of reference for the other OSC trackers. The head position aligns per frame with no interpolation, while head rotation yaw alignment slowly lerps toward the provided value. A single head rotation message (no follow-up within 300 ms) triggers a one-time instant yaw alignment instead. | Sending the <code>/tracking/trackers/head/...</code> values is optional; if supplied, VRChat will use them as the frame of reference for the other OSC trackers. The head position aligns per frame with no interpolation, while head rotation yaw alignment slowly lerps toward the provided value. A single head rotation message (no follow-up within 300 ms) triggers a one-time instant yaw alignment instead. | ||
| Line 491: | Line 507: | ||
| <code>/tracking/trackers/[1-8]/position</code> | | <code>/tracking/trackers/[1-8]/position</code> | ||
| <code>,fff</code> | | <code>,fff</code> | ||
| | | '''write-only''' Position of the tracker | ||
|- | |- | ||
| | | | ||
| Line 507: | Line 523: | ||
| <code>/tracking/trackers/[1-8]/rotation</code> | | <code>/tracking/trackers/[1-8]/rotation</code> | ||
| <code>,fff</code> | | <code>,fff</code> | ||
| | | '''write-only''' Rotation of the tracker | ||
|- | |- | ||
| | | | ||
| Line 523: | Line 539: | ||
| <code>/tracking/trackers/head/position</code> | | <code>/tracking/trackers/head/position</code> | ||
| <code>,fff</code> | | <code>,fff</code> | ||
| | | '''write-only''' Position of the headset (see <code>.../position</code> above) | ||
|- | |- | ||
| <code>/tracking/trackers/head/rotation</code> | | <code>/tracking/trackers/head/rotation</code> | ||
| <code>,fff</code> | | <code>,fff</code> | ||
| | | '''write-only''' Rotation of the headset (see <code>.../rotation</code> above) | ||
|- | |- | ||
| <code>/tracking/eye/EyesClosedAmount</code> | | <code>/tracking/eye/EyesClosedAmount</code> | ||
| <code>,f</code> | | <code>,f</code> | ||
| How closed the eyes are (0.0: fully open, 1.0: fully closed) | | '''write-only''' How closed the eyes are (0.0: fully open, 1.0: fully closed); controls both eyes simultaneously | ||
|- | |- | ||
| <code>/tracking/eye/CenterPitchYaw</code> | | <code>/tracking/eye/CenterPitchYaw</code> | ||
| <code>,ff</code> | | <code>,ff</code> | ||
| Pitch and yaw for automatic raycast (eyes look at hit location) | | '''write-only''' Pitch and yaw for automatic raycast (eyes look at hit location); should not be used at the same time as <code>/tracking/eye/CenterPitchYawDist</code> | ||
|- | |- | ||
| | | | ||
| Line 547: | Line 563: | ||
| <code>/tracking/eye/CenterPitchYawDist</code> | | <code>/tracking/eye/CenterPitchYawDist</code> | ||
| <code>,fff</code> | | <code>,fff</code> | ||
| Pitch, yaw, and distance for raycast (eyes look at vector position) | | '''write-only''' Pitch, yaw, and distance for raycast (eyes look at vector position); should not be used at the same time as <code>/tracking/eye/CenterPitchYaw</code> | ||
|- | |- | ||
| | | | ||
| Line 563: | Line 579: | ||
| <code>/tracking/eye/CenterVec</code> | | <code>/tracking/eye/CenterVec</code> | ||
| <code>,fff</code> | | <code>,fff</code> | ||
| Headset-local '''normalized''' vector for automatic raycast (eyes look at hit location) | | '''write-only''' Headset-local '''normalized''' vector for automatic raycast (eyes look at hit location) | ||
|- | |- | ||
| | | | ||
| Line 579: | Line 595: | ||
| <code>/tracking/eye/CenterVecFull</code> | | <code>/tracking/eye/CenterVecFull</code> | ||
| <code>,fff</code> | | <code>,fff</code> | ||
| Headset-local vector for raycast (eyes look at vector position) | | '''write-only''' Headset-local vector for raycast (eyes look at vector position) | ||
|- | |- | ||
| | | | ||
| Line 595: | Line 611: | ||
| <code>/tracking/eye/LeftRightPitchYaw</code> | | <code>/tracking/eye/LeftRightPitchYaw</code> | ||
| <code>,ffff</code> | | <code>,ffff</code> | ||
| Pitch and yaw for each eye individually | | '''write-only''' Pitch and yaw for each eye individually | ||
|- | |- | ||
| | | | ||
| Line 615: | Line 631: | ||
| <code>/tracking/eye/LeftRightVec</code> | | <code>/tracking/eye/LeftRightVec</code> | ||
| <code>,ffffff</code> | | <code>,ffffff</code> | ||
| Headset-local '''normalized''' vectors for each eye individually | | '''write-only''' Headset-local '''normalized''' vectors for each eye individually | ||
|- | |- | ||
| | | | ||
| Line 641: | Line 657: | ||
| Cartesian Z coordinate for right eye | | Cartesian Z coordinate for right eye | ||
|- | |- | ||
| <code>/tracking/vrsystem/head/pose</code> [[ | | <code>/tracking/vrsystem/head/pose</code> [[OSC#osc-defacto|†]] | ||
| <code>,ffffff</code> | | <code>,ffffff</code> | ||
| | | '''read-only''' System pose for the headset | ||
|- | |- | ||
| | | | ||
| Line 669: | Line 685: | ||
| Euler Z angle | | Euler Z angle | ||
|- | |- | ||
| <code>/tracking/vrsystem/leftwrist/pose</code> [[ | | <code>/tracking/vrsystem/leftwrist/pose</code> [[OSC#osc-defacto|†]] | ||
| <code>,ffffff</code> | | <code>,ffffff</code> | ||
| | | '''read-only''' System pose for the left wrist (see <code>.../head/pose</code> above) | ||
|- | |- | ||
| <code>/tracking/vrsystem/rightwrist/pose</code> [[ | | <code>/tracking/vrsystem/rightwrist/pose</code> [[OSC#osc-defacto|†]] | ||
| <code>,ffffff</code> | | <code>,ffffff</code> | ||
| | | '''read-only''' System pose for the right wrist (see <code>.../head/pose</code> above) | ||
|} | |} | ||
==== Coordinates ==== | ==== Coordinates ==== | ||
| Line 718: | Line 734: | ||
| <code>,T</code> | | <code>,T</code> | ||
| Close camera <br> Equivalent to <code>/usercamera/Mode ,i 0</code> | | Close camera <br> Equivalent to <code>/usercamera/Mode ,i 0</code> | ||
| '''write-only''' see [[ | | '''write-only''' see [[OSC#Buttons|buttons]] | ||
|- | |- | ||
| <code>/usercamera/Capture</code> | | <code>/usercamera/Capture</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Take a photo | | Take a photo | ||
| '''write-only''' see [[ | | '''write-only''' see [[OSC#Buttons|buttons]] | ||
|- | |- | ||
| <code>/usercamera/CaptureDelayed</code> | | <code>/usercamera/CaptureDelayed</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Take a timed photo | | Take a timed photo | ||
| '''write-only''' see [[ | | '''write-only''' see [[OSC#Buttons|buttons]] | ||
|} | |} | ||
==== Toggles ==== | ==== Toggles ==== | ||
| Line 917: | Line 933: | ||
=== Dolly === | === Dolly === | ||
All [[Camera Dolly#OSC integration|Dolly]] OSC endpoints are write | All [[Camera Dolly#OSC integration|Dolly]] OSC endpoints are read-write unless otherwise specified. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Address | ! Address | ||
! Type | ! Type | ||
! Description | ! Description | ||
|- | |- | ||
| <code>/dolly/Import</code> | | <code>/dolly/Import</code> | ||
| <code>,s</code> | | <code>,s</code> | ||
| Import dolly path from a JSON file | | '''write-only''' Import dolly path from a JSON file | ||
|- | |- | ||
| <code>/dolly/Export</code> | | <code>/dolly/Export</code> | ||
| <code>,s</code> | | <code>,s</code> | ||
| Export current dolly path to a JSON file<br>Emits an OSC message when export is complete | | '''write-only''' Export current dolly path to a JSON file<br>Emits an OSC message when export is complete | ||
|- | |- | ||
| <code>/dolly/ExportLocal</code> | | <code>/dolly/ExportLocal</code> | ||
| <code>,s</code> | | <code>,s</code> | ||
| As above, but exports all points as local | | '''write-only''' As above, but exports all points as local | ||
|- | |- | ||
| <code>/dolly/PlayDelayed</code> | | <code>/dolly/PlayDelayed</code> | ||
| <code>,f</code> | | <code>,f</code> | ||
| Play an animation after a delay (in seconds) | | '''write-only''' Play an animation after a delay (in seconds) | ||
|- | |- | ||
| <code>/dolly/Play</code> | | <code>/dolly/Play</code> | ||
| <code>,T</code> | | <code>,T</code> | ||
| Play or stop an animation<br>Skip delay or cancel a delayed animation<br>Emits an OSC message when animation state changes | | Play or stop an animation<br>Skip delay or cancel a delayed animation<br>Emits an OSC message when animation state changes | ||
|} | |} | ||
| Line 977: | Line 987: | ||
| UDP '''5353''' | | UDP '''5353''' | ||
| mDNS ↔ VRChat | | mDNS ↔ VRChat | ||
| multicastDNS Service Discovery<ref>https://www.rfc-editor.org/info/rfc6763</ref> | | multicastDNS Service Discovery<ref>https://www.rfc-editor.org/info/rfc6763</ref><ref>https://ccrma.stanford.edu/groups/osc/files/2009-NIME-OSC-1.1.pdf</ref> | ||
|} | |} | ||
The UDP ports can be overridden with a command line argument: <code>--osc=inPort:senderIP:outPort</code>. For example, <code>--osc=9000:127.0.0.1:9001</code> replicates the defaults, and <code>--osc=9000:192.168.1.42:9001</code> would send data to another device on the local network. | The UDP ports can be overridden with a command line argument: <code>--osc=inPort:senderIP:outPort</code>. For example, <code>--osc=9000:127.0.0.1:9001</code> replicates the defaults, and <code>--osc=9000:192.168.1.42:9001</code> would send data to another device on the local network. | ||
| Line 991: | Line 1,001: | ||
== Resources == | == Resources == | ||
* [https://docs.vrchat.com/docs/osc-overview OSC Overview] on the VRChat Documentation | * [https://docs.vrchat.com/docs/osc-overview OSC Overview] on the VRChat Documentation | ||
* [https://docs.vrchat.com/docs/osc-avatar-scaling OSC Avatar Scaling] on the VRChat Documentation | |||
* [https://github.com/vrchat-community/osc/discussions GitHub] discussions for VRChat OSC | * [https://github.com/vrchat-community/osc/discussions GitHub] discussions for VRChat OSC | ||
* [https://github.com/vrchat-community/osc/issues GitHub] bug reports for VRChat OSC | * [https://github.com/vrchat-community/osc/issues GitHub] bug reports for VRChat OSC | ||
| Line 1,000: | Line 1,011: | ||
{{reflist}} | {{reflist}} | ||
[[Category:Features{{#translation:}}]] | [[Category:Features{{#translation:}}]] | ||
[[Category:Needs images]] | |||
Latest revision as of 03:03, 2 May 2026
OSC (Open Sound Control) is a protocol originally designed for communication between audio devices and controllers, but its flexibility has made it popular for a wide variety of real-time control applications[1]. VRChat announced OSC support for avatars on February 16, 2022[2], and the feature shipped in the 2022.1.1[3] update on February 24, 2022. OSC is commonly used by body-, eye- and face trackers to communicate with VRChat, as well as by other applications that automate Avatar parameters.
Enabling OSC
OSC can be enabled from the Action Menu under OSC > Enabled. Once enabled, VRChat begins listening for incoming OSC messages and sending outgoing parameter data.
An OSC Debug screen is also available in the Action Menu under OSC > OSC Debug. It floats in front of the user and visualizes all incoming OSC messages, showing their addresses and values in real time. Opening this screen also enables OSC if it was previously disabled.
OSCQuery
OSCQuery is a protocol to connect OSC applications together more easily. Information on how to connect with VRChat with OSCQuery is available on the VRChat OSCQuery GitHub Wiki.
OSC feature set
OSC enables control and monitoring of multiple systems within VRChat, including input controls, avatar parameters, chatbox functionality, and camera systems such as the Camera Dolly.
OSC messages
Many of VRChat's OSC endpoints can accept multiple values in one message, and each value must be one of certain types:
| Name | Type | Description |
|---|---|---|
| int | i
|
32-bit signed integer (big-endian) |
| float | f
|
32-bit IEEE 754 single-precision float (big-endian) |
| boolean | T or F
|
Boolean true or false, respectively |
| string | s
|
ASCII text (some endpoints explicitly accept UTF-8 encoded text) |
In an OSC message, the string specifying the types of the message's values begins with a , followed by one character for each type[4], and in the following tables, the type of the whole message is listed.
Sometimes, when an OSC message has only one parameter, VRChat may accept an equivalent value of a different type:
| boolean | int | float |
|---|---|---|
| false | 0 | 0.0 |
| true | 1 | 1.0 |
For example, if the Avatar parameter /avatar/parameters/TurboEncabulator is a boolean, sending any of /avatar/parameters/TurboEncabulator ,T,/avatar/parameters/TurboEncabulator ,i 1, or /avatar/parameters/TurboEncabulator ,f 1.0 as a message will set the parameter to true.
VRChat accepts and processes messages sent inside of OSC bundles, but does not itself send any bundles.
Avatar
OSC provides read and write access to avatar parameters, enabling real-time control of avatar expressions, animations, and custom behaviors.
Parameters are accessed through /avatar/parameters/<ParameterName> addresses and support integer, float, and boolean data types.
Custom Avatar parameter names and behaviors are defined by individual avatar creators, but there are a number of reserved parameters.
All Avatar custom OSC endpoints are read-write, but reserved endpoints are mostly read-only.
When an avatar is loaded with OSC enabled, VRChat sends a message to /avatar/change with the avatar's ID, and auto-generates a JSON config file at %AppData%\..\LocalLow\VRChat\VRChat\OSC\{userId}\Avatars\{avatarId}.json. This config maps parameter names to input and output OSC addresses and types, and can be edited to reroute data to other applications or convert between types.
| Address | Type | Description |
|---|---|---|
/avatar/change
|
,s
|
Current user avatar id |
/avatar/parameters/VRCEmote
|
,i
|
Default animation (1 to 16) * |
/avatar/parameters/VRCFaceBlendV
|
,f
|
* |
/avatar/parameters/VRCFaceBlendH
|
,f
|
* |
/avatar/parameters/PreviewMode
|
,i
|
read-only 1: Avatar in menu preview, otherwise 0 (OSC: always 0) |
/avatar/parameters/IsOnFriendsList
|
,T
|
read-only Whether the local user is friends with the remote user with this avatar (OSC: always false) |
/avatar/parameters/IsAnimatorEnabled
|
,T
|
read-only Whether the animator is enabled |
/avatar/parameters/AvatarVersion
|
,i
|
read-only 3 if the avatar was built using SDK3, otherwise 0 |
| Gesture | ||
/avatar/parameters/GestureRightWeight
|
,f
|
read-only Weight for right hand gesture |
/avatar/parameters/GestureLeftWeight
|
,f
|
read-only Weight for left hand gesture |
/avatar/parameters/GestureRight
|
,i
|
read-only Right hand gesture[5] |
/avatar/parameters/GestureLeft
|
,i
|
read-only Left hand gesture |
| Scaling | ||
/avatar/parameters/ScaleModified
|
,T
|
read-only Whether the avatar scale has been changed from the default height |
/avatar/parameters/ScaleFactor
|
,f
|
read-only Avatar current height / default height |
/avatar/parameters/ScaleFactorInverse
|
,f
|
read-only Reciprocal of above (default height / current height) |
/avatar/parameters/EyeHeightAsMeters
|
,f
|
read-only Avatar current eye height in meters |
/avatar/parameters/EyeHeightAsPercent
|
,f
|
read-only Linear interpolation of avatar current eye height between default limits (e.g., 0.0: 0.2 meters, 0.5: 2.6 meters, 1.0: 5.0 meters) |
/avatar/eyeheight
|
,f
|
Avatar current eye height in meters. Settable in the range 0.01 (1 cm) to 10000 (10 km); only values between 0.1 and 100 are officially supported, and values outside that range trigger a warning on the user's HUD; when Udon enforces a scale, a write is first echoed back as the requested value, then followed by an event with the Udon-enforced eye height the user actually sees |
/avatar/eyeheightmin
|
,f
|
read-only Minimum user-selectable eye height configured by Udon (defaults to 0.2); does not affect the range settable via /avatar/eyeheight
|
/avatar/eyeheightmax
|
,f
|
read-only Maximum user-selectable eye height configured by Udon (defaults to 5.0); does not affect the range settable via /avatar/eyeheight
|
/avatar/eyeheightscalingallowed
|
,T
|
read-only Whether OSC eye-height scaling is permitted; when disabled by Udon or by a world tag (configured via the website), writes to /avatar/eyeheight are ignored
|
| Sound | ||
/avatar/parameters/Viseme
|
,i
|
read-only The viseme currently shown[6] |
/avatar/parameters/Voice
|
,f
|
read-only Microphone volume (0.0: silent, 1.0: loudest) |
/avatar/parameters/Earmuffs
|
,T
|
read-only Whether the user has Earmuff Mode enabled |
/avatar/parameters/MuteSelf
|
,T
|
read-only Whether the user has muted themselves |
| Player | ||
/avatar/parameters/AFK
|
,T
|
read-only Whether the user is AFK |
/avatar/parameters/InStation
|
,T
|
read-only Whether the user is in a station |
/avatar/parameters/Seated
|
,T
|
read-only Duplicate of above, not "seated mode" vs. "standing mode" |
/avatar/parameters/VRMode
|
,i
|
read-only 1: VR mode, otherwise 0 |
/avatar/parameters/TrackingType
|
,i
|
read-only Number of currently tracked points[7] |
| Positioning | ||
/avatar/parameters/Grounded
|
,T
|
read-only Whether the user is touching the floor in the world |
/avatar/parameters/Upright
|
,f
|
read-only Heuristic for how "upright" you are (0.0: prone, 1.0: standing straight up) |
/avatar/parameters/AngularY
|
,f
|
read-only Rightward angular velocity |
/avatar/parameters/VelocityX
|
,f
|
read-only Rightward velocity in m/s |
/avatar/parameters/VelocityY
|
,f
|
read-only Upward velocity in m/s |
/avatar/parameters/VelocityZ
|
,f
|
read-only Forward velocity in m/s |
/avatar/parameters/VelocityMagnitude
|
,f
|
read-only Total magnitude of velocity: √( VelocityX ² + VelocityY ² + VelocityZ ² ) |
* technically not required/built-in, but these parameters are in the default animator and are almost always present
Input
OSC can trigger VRChat input actions by sending messages to /input/* addresses.
This includes movement controls, view rotation, jumping, voice toggling, and VR-specific interactions.
All Input OSC endpoints are write-only.
Axes
These expect a float from -1 to 1 to control things like movement.
They must be reset to 0 when not in use: a /input/Vertical ,f 1 message without a corresponding /input/Vertical ,f 0 will continue to move you forward forever.
| Address | Type | Description | +1 | -1 |
|---|---|---|---|---|
/input/Horizontal
|
,f
|
write-only Player movement | right | left |
/input/Vertical
|
,f
|
write-only Player movement | forward | backward |
/input/LookHorizontal
|
,f
|
write-only Player rotation * | right | left |
/input/LookVertical †
|
,f
|
write-only Player rotation | up | down |
/input/SpinHoldCwCcw
|
,f
|
write-only Held item rotation | clockwise | counter-clockwise |
/input/SpinHoldUD
|
,f
|
write-only Held item rotation | up | down |
/input/SpinHoldLR
|
,f
|
write-only Held item rotation | left | right |
/input/MoveHoldFB
|
,f
|
write-only Held item movement | forward | backward |
/input/UseAxisRight ‡
|
,f
|
write-only Held item use | ||
/input/GrabAxisRight ‡
|
,f
|
write-only Held item grab |
Buttons
These expect a boolean of true for "pressed" and false for "released".
For compatibility, they also accept ints of 0 and 1, equivalent to false/"released" and true/"pressed" respectively.
They must be reset to false when not in use: a /input/MoveForward ,T message without a corresponding /input/MoveForward ,F will continue to move you forward forever.
They must also be reset to false before they can be used again: sending a /input/Jump ,T and then another /input/Jump ,T without a /input/Jump ,F between them will only result in a single jump.
| Address | Type | Description |
|---|---|---|
/input/MoveForward
|
,T
|
write-only Move forward |
/input/MoveBackward
|
,T
|
write-only Move backward |
/input/MoveLeft
|
,T
|
write-only Move left |
/input/MoveRight
|
,T
|
write-only Move right |
/input/LookLeft
|
,T
|
write-only Turn left * |
/input/LookRight
|
,T
|
write-only Turn right * |
/input/Jump
|
,T
|
write-only Jump (if supported by the world) |
/input/Run
|
,T
|
write-only Run (if supported by the world) |
/input/ComfortLeft
|
,T
|
write-only Snap-Turn to the left (VR only) |
/input/ComfortRight
|
,T
|
write-only Snap-Turn to the right (VR only) |
/input/GrabRight
|
,T
|
write-only Grab item highlighted by right hand |
/input/UseRight
|
,T
|
write-only Use item held in right hand |
/input/DropRight
|
,T
|
write-only Drop item held in right hand |
/input/GrabLeft
|
,T
|
write-only Grab item highlighted by left hand |
/input/UseLeft
|
,T
|
write-only Use item held in left hand |
/input/DropLeft
|
,T
|
write-only Drop item held in left hand |
/input/PanicButton
|
,T
|
write-only Enable Safe Mode |
/input/QuickMenuToggleLeft
|
,T
|
write-only Toggle Quick Menu for left hand |
/input/QuickMenuToggleRight
|
,T
|
write-only Toggle Quick Menu for right hand |
/input/ToggleSitStand †
|
,T
|
write-only Toggle between Sitting and Standing |
/input/AFKToggle †
|
,T
|
write-only Toggle AFK mode |
/input/Voice
|
,T
|
write-only Microphone control. Behavior depends on the "Microphone Behaviour" setting. When on, changing from false to true toggles the mute state; while true, controller/keyboard mute is blocked; when off, acts as push-to-talk (false = muted, true = unmuted) |
/input/ShowDebugInfo0 †
|
,T
|
write-only Displays some debugging visualizations for VRC_UiShapes (interactable UIs) ⁑ |
/input/ShowDebugInfo1
|
,T
|
write-only Displays information about loaded asset bundles (mostly irrelevant to world development) |
/input/ShowDebugInfo2
|
,T
|
write-only Displays the current build of VRChat that you are using, along with your FPS |
/input/ShowDebugInfo3
|
,T
|
write-only Displays your output log |
/input/ShowDebugInfo4
|
,T
|
write-only Displays various stats about other users |
/input/ShowDebugInfo5
|
,T
|
write-only Displays some graphs related to networking |
/input/ShowDebugInfo6
|
,T
|
write-only Displays all the networked objects in your world, along with various stats ⁑ |
/input/ShowDebugInfo7
|
,T
|
write-only Overlays visual representations of every PhysBone and Contact in the world near the local player ⁑ |
/input/ShowDebugInfo8
|
,T
|
write-only Overlays a panel on top of every synced object in the world; each panel displays various stats about that specific object ⁑ |
/input/ShowDebugInfo9
|
,T
|
write-only Displays debug stats for every player in the instance at their feet ⁑ |
The /input/ShowDebugInfo[0-9] endpoints are for World Debug Views
* smooth-turn in Desktop; will snap-turn in VR when value 1 or true if Comfort Turning is on
only accessible to the world creator unless they have turned on "World Debugging" via the website
Chatbox
| Address | Type | Description |
|---|---|---|
/chatbox/input
|
,sTT
|
write-only Set Chatbox content |
1st parameter s
|
Text to input/send (144 character, 9 line maximum; supports UTF-8 text) | |
2nd parameter T
|
Whether to send immediately, otherwise open the keyboard and populate the text | |
3rd parameter T
|
Whether to trigger the notification SFX (optional, defaults to true; only applicable if text is sent immediately) | |
/chatbox/typing
|
,T
|
write-only Set Chatbox typing indicator visibility (the ...)
|
Tracking
Most Tracking and Eye Tracking OSC endpoints are write-only, as their purpose is to supply VRChat with custom tracking data.
Up to 8 trackers are supported (hip, chest, 2 feet, 2 knees, 2 elbows), though sending fewer trackers (e.g. only feet and hips) may produce better results because VRChat's IK can better compensate for tracking discrepancies[8].
Sending the /tracking/trackers/head/... values is optional; if supplied, VRChat will use them as the frame of reference for the other OSC trackers. The head position aligns per frame with no interpolation, while head rotation yaw alignment slowly lerps toward the provided value. A single head rotation message (no follow-up within 300 ms) triggers a one-time instant yaw alignment instead.
After 10 seconds without receiving data, eye tracking behavior will revert to default (auto look / auto blink). This timeout is separate for eyelids and eye-look.
| Address | Type | Description |
|---|---|---|
/tracking/trackers/[1-8]/position
|
,fff
|
write-only Position of the tracker |
1st parameter f
|
Cartesian X coordinate | |
2nd parameter f
|
Cartesian Y coordinate | |
3rd parameter f
|
Cartesian Z coordinate | |
/tracking/trackers/[1-8]/rotation
|
,fff
|
write-only Rotation of the tracker |
1st parameter f
|
Euler X angle | |
2nd parameter f
|
Euler Y angle | |
3rd parameter f
|
Euler Z angle | |
/tracking/trackers/head/position
|
,fff
|
write-only Position of the headset (see .../position above)
|
/tracking/trackers/head/rotation
|
,fff
|
write-only Rotation of the headset (see .../rotation above)
|
/tracking/eye/EyesClosedAmount
|
,f
|
write-only How closed the eyes are (0.0: fully open, 1.0: fully closed); controls both eyes simultaneously |
/tracking/eye/CenterPitchYaw
|
,ff
|
write-only Pitch and yaw for automatic raycast (eyes look at hit location); should not be used at the same time as /tracking/eye/CenterPitchYawDist
|
1st parameter f
|
Euler X angle | |
2nd parameter f
|
Euler Y angle | |
/tracking/eye/CenterPitchYawDist
|
,fff
|
write-only Pitch, yaw, and distance for raycast (eyes look at vector position); should not be used at the same time as /tracking/eye/CenterPitchYaw
|
1st parameter f
|
Euler X angle | |
2nd parameter f
|
Euler Y angle | |
3rd parameter f
|
Raycast distance | |
/tracking/eye/CenterVec
|
,fff
|
write-only Headset-local normalized vector for automatic raycast (eyes look at hit location) |
1st parameter f
|
Cartesian X coordinate | |
2nd parameter f
|
Cartesian Y coordinate | |
3rd parameter f
|
Cartesian Z coordinate | |
/tracking/eye/CenterVecFull
|
,fff
|
write-only Headset-local vector for raycast (eyes look at vector position) |
1st parameter f
|
Cartesian X coordinate | |
2nd parameter f
|
Cartesian Y coordinate | |
3rd parameter f
|
Cartesian Z coordinate | |
/tracking/eye/LeftRightPitchYaw
|
,ffff
|
write-only Pitch and yaw for each eye individually |
1st parameter f
|
Euler X angle for left eye | |
2nd parameter f
|
Euler Y angle for left eye | |
3rd parameter f
|
Euler X angle for right eye | |
4th parameter f
|
Euler Y angle right eye | |
/tracking/eye/LeftRightVec
|
,ffffff
|
write-only Headset-local normalized vectors for each eye individually |
1st parameter f
|
Cartesian X coordinate for left eye | |
2nd parameter f
|
Cartesian Y coordinate for left eye | |
3rd parameter f
|
Cartesian Z coordinate for left eye | |
4th parameter f
|
Cartesian X coordinate for right eye | |
5th parameter f
|
Cartesian Y coordinate for right eye | |
6th parameter f
|
Cartesian Z coordinate for right eye | |
/tracking/vrsystem/head/pose †
|
,ffffff
|
read-only System pose for the headset |
1st parameter f
|
Cartesian X coordinate | |
2nd parameter f
|
Cartesian Y coordinate | |
3rd parameter f
|
Cartesian Z coordinate | |
4th parameter f
|
Euler X angle | |
5th parameter f
|
Euler Y angle | |
6th parameter f
|
Euler Z angle | |
/tracking/vrsystem/leftwrist/pose †
|
,ffffff
|
read-only System pose for the left wrist (see .../head/pose above)
|
/tracking/vrsystem/rightwrist/pose †
|
,ffffff
|
read-only System pose for the right wrist (see .../head/pose above)
|
Coordinates
The coordinate system used is generally the same as the left-handed Unity coordinate system.
For Cartesian coordinate vectors, distances are in meters of real-world space.
- +X is right, -X is left
- +Y is up, -Y is down
- +Z is forward, -Z is backward
For Euler angle vectors, angles are in degrees and are applied in (ZXY) order internally when converting to a quaternion.
- +X is pitch down, -X is pitch up
- +Y is yaw right, -Y is yaw left
- +Z is roll left/counter-clockwise, -Z is roll right/clockwise
User Camera
All User Camera OSC endpoints are read-write unless otherwise specified.
| Address | Type | Description | |
|---|---|---|---|
/usercamera/Mode
|
,i
|
Camera mode | 0: Off 1: Photo 2: Stream 3: Emoji 4: Multilayer 5: Print 6: Drone |
/usercamera/Pose
|
,ffffff
|
Camera position & rotation | read-only see /tracking/vrsystem/head/pos above
|
Actions
| Address | Type | Description | |
|---|---|---|---|
/usercamera/Close
|
,T
|
Close camera Equivalent to /usercamera/Mode ,i 0
|
write-only see buttons |
/usercamera/Capture
|
,T
|
Take a photo | write-only see buttons |
/usercamera/CaptureDelayed
|
,T
|
Take a timed photo | write-only see buttons |
Toggles
| Address | Type | Description |
|---|---|---|
/usercamera/ShowUIInCamera
|
,T
|
UI mask |
/usercamera/LocalPlayer
|
,T
|
Local Player mask |
/usercamera/RemotePlayer
|
,T
|
Remote Players mask |
/usercamera/Environment
|
,T
|
Environment mask |
/usercamera/GreenScreen
|
,T
|
Greenscreen |
/usercamera/Lock
|
,T
|
Camera lock |
/usercamera/SmoothMovement
|
,T
|
Smoothed behavior |
/usercamera/LookAtMe
|
,T
|
Look-At-Me behaviour |
/usercamera/AutoLevelRoll
|
,T
|
Auto-level roll behavior |
/usercamera/AutoLevelPitch
|
,T
|
Auto-level pitch behavior |
/usercamera/Flying
|
,T
|
Flying |
/usercamera/TriggerTakesPhotos
|
,T
|
Trigger takes photos |
/usercamera/DollyPathsStayVisible
|
,T
|
Dolly path visiblity while animating |
/usercamera/AudioFromCamera
|
,T
|
Audio from camera |
/usercamera/ShowFocus
|
,T
|
Focus overlay |
/usercamera/Streaming
|
,T
|
Spout stream |
/usercamera/RollWhileFlying
|
,T
|
Roll while flying behavior |
/usercamera/OrientationIsLandscape
|
,T
|
Image orientation |
Sliders
| Address | Type | Description | Default | Minimum | Maximum |
|---|---|---|---|---|---|
/usercamera/Zoom
|
,f
|
Zoom | 45 | 20 | 150 |
/usercamera/Exposure
|
,f
|
Exposure | 0 | -10 | 4 |
/usercamera/FocalDistance
|
,f
|
Focal distance | 1.5 | 0 | 10 |
/usercamera/Aperture
|
,f
|
Aperture | 15 | 1.4 | 32 |
/usercamera/Hue
|
,f
|
Greenscreen hue | 120 | 0 | 360 |
/usercamera/Saturation
|
,f
|
Greenscreen saturation | 100 | 0 | 100 |
/usercamera/Lightness
|
,f
|
Greenscreen lightness | 60 | 0 | 50 |
/usercamera/LookAtMeXOffset
|
,f
|
Look-At-Me X offset | 0 | -25 | 25 |
/usercamera/LookAtMeYOffset
|
,f
|
Look-At-Me Y offset | 0 | -25 | 25 |
/usercamera/FlySpeed
|
,f
|
Fly speed | 3 | 0.1 | 15 |
/usercamera/TurnSpeed
|
,f
|
Turn speed | 1 | 0.1 | 5 |
/usercamera/SmoothingStrength
|
,f
|
Smoothing strength | 5 | 0.1 | 10 |
/usercamera/PhotoRate
|
,f
|
Dolly photo capture rate | 1 | 0.1 | 2 |
/usercamera/Duration
|
,f
|
Dolly duration | 2 | 0.1 | 60 |
Dolly
All Dolly OSC endpoints are read-write unless otherwise specified.
| Address | Type | Description |
|---|---|---|
/dolly/Import
|
,s
|
write-only Import dolly path from a JSON file |
/dolly/Export
|
,s
|
write-only Export current dolly path to a JSON file Emits an OSC message when export is complete |
/dolly/ExportLocal
|
,s
|
write-only As above, but exports all points as local |
/dolly/PlayDelayed
|
,f
|
write-only Play an animation after a delay (in seconds) |
/dolly/Play
|
,T
|
Play or stop an animation Skip delay or cancel a delayed animation Emits an OSC message when animation state changes |
Errata
† Missing from the VRChat Docs page, but present in the client OSCQuery response
‡ Present on the VRChat Docs page, but missing from the client OSCQuery response
OSC ports
VRChat uses two UDP ports for OSC communication, one TCP port for an OSCQuery HTTP server on localhost (127.0.0.1), and one UDP port for mDNS Service Discovery:
| Port | Direction | Purpose |
|---|---|---|
| UDP 9000 | Send → VRChat | Your application sends messages to VRChat |
| UDP 9001 | Receive ← VRChat | Your application receives messages from VRChat |
| TCP variable | HTTP ↔ VRChat | Your application gets OSCQuery data from VRChat |
| UDP 5353 | mDNS ↔ VRChat | multicastDNS Service Discovery[9][10] |
The UDP ports can be overridden with a command line argument: --osc=inPort:senderIP:outPort. For example, --osc=9000:127.0.0.1:9001 replicates the defaults, and --osc=9000:192.168.1.42:9001 would send data to another device on the local network.
You can manually find the port numbers for these features by searching the current log file for a line that looks like 2025.01.02 03:04:05 Debug - Advertising Service VRChat-Client-A1B2C3 of type OSCQuery on 42069 or 2025.01.02 03:04:05 Debug - Advertising Service VRChat-Client-A1B2C3 of type OSC on 9000
Community resources
See also Community:OSC Resources for more detailed information.
The community has made useful resources for using OSC and developing OSC, such as tools and libraries. See here.
Resources
- OSC Overview on the VRChat Documentation
- OSC Avatar Scaling on the VRChat Documentation
- GitHub discussions for VRChat OSC
- GitHub bug reports for VRChat OSC
- GitHub milestones for VRChat OSC
- Full OSCQuery proposal and how it functions while including example code
- Euler angles visualizer (the coordinate system is not exactly like Unity, so negate the Euler X angle and set the order to ZXY)
References
- ↑ https://opensoundcontrol.stanford.edu/spec-1_0.html
- ↑ https://hello.vrchat.com/blog/vrchat-osc-for-avatars
- ↑ "VRChat 2022.1.1" (Build 1169) on docs.vrchat.com. Dated February 24, 2022.
- ↑ https://opensoundcontrol.stanford.edu/spec-1_0.html#osc-type-tag-string
- ↑ https://creators.vrchat.com/avatars/animator-parameters#gestureleft-and-gestureright-values
- ↑ https://creators.vrchat.com/avatars/animator-parameters#viseme-values
- ↑ https://creators.vrchat.com/avatars/animator-parameters#trackingtype-parameter
- ↑ "OSC Trackers" on docs.vrchat.com.
- ↑ https://www.rfc-editor.org/info/rfc6763
- ↑ https://ccrma.stanford.edu/groups/osc/files/2009-NIME-OSC-1.1.pdf