Mirrors: Difference between revisions
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=== Mirrors found in worlds === | === Mirrors found in worlds === | ||
The [[VRChat SDK]] contains a prefab for a ready-to-use mirror that can be dragged into a scene. This prefab is found at the following path: | The [[VRChat SDK]] contains a prefab for a ready-to-use mirror that can be dragged into a scene. This prefab is found at the following path:<br> | ||
<code>Packages\com.vrchat.worlds\Samples\UdonExampleScene\Prefabs\VRCMirror.prefab</code> | <code>Packages\com.vrchat.worlds\Samples\UdonExampleScene\Prefabs\VRCMirror.prefab</code> | ||
Revision as of 01:48, 3 August 2024
[Reason: Calibration Mirror and Resources headings are empty. Proofread according to Manual of Style.]
Mirrors are reflective surfaces that allow users to view a mirrored reflection of their avatar, alongside other users and/or the world they're in. Many worlds contain mirrors intended for users to sit in front of as they socialize, often referred to as "mirror dwelling". Users may also choose to summon a mirror of their own, only visible to them.
Types of mirrors
Mirrors found in worlds
The VRChat SDK contains a prefab for a ready-to-use mirror that can be dragged into a scene. This prefab is found at the following path:
Packages\com.vrchat.worlds\Samples\UdonExampleScene\Prefabs\VRCMirror.prefab
Personal Mirror
A personal mirror is a type of mirror that can be summoned and moved by a user that can only be viewed by them.
The personal mirror can be enabled and configured via the Action Menu or the Main Menu's Settings page.
Face Mirror
A face mirror is a type of mirror that displays the face of a user's avatar in their HUD. Face mirrors are designed to help a user stay aware of their avatar's facial expressions, especially if they're controlled by gestures. Unlike a traditional mirror, the face mirror does not portray depth.
The face mirror can be enabled and configured via the Action Menu or the Main Menu's Settings page.