Avatar Dynamics: Difference between revisions
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<translate>{{Stub|Not much information here! You can [[Special:MyLanguage/VRCWiki:How to Contribute|contribute]], by expanding and proofreading this article, in accordance with the [[Special:MyLanguage/VRCWiki:Manual of Style|Manual of Style]].}} | <translate><!--T:1--> | ||
{{Stub|Not much information here! You can [[Special:MyLanguage/VRCWiki:How to Contribute|contribute]], by expanding and proofreading this article, in accordance with the [[Special:MyLanguage/VRCWiki:Manual of Style|Manual of Style]].}} | |||
'''Avatar Dynamics''', is an [[Special:MyLanguage/Avatars|avatar]] feature, initially introduced to VRChat on April 21, 2022<ref>[https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]</ref>. is a set of features to add more interactions between avatars. Replacing older avatar components, and adding new options for avatars. This release also introduced a new permission system to let people set who can interact with these new features. | '''Avatar Dynamics''', is an [[Special:MyLanguage/Avatars|avatar]] feature, initially introduced to VRChat on April 21, 2022<ref>[https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]</ref>. is a set of features to add more interactions between avatars. Replacing older avatar components, and adding new options for avatars. This release also introduced a new permission system to let people set who can interact with these new features. | ||
==PhysBones== | ==PhysBones== <!--T:2--> | ||
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''See also [[Special:MyLanguage/Physbones|Physbones]] for more detailed information.'' | ''See also [[Special:MyLanguage/Physbones|Physbones]] for more detailed information.'' | ||
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Physbones allows for secondary motion and interact-able bones for avatars. Allowing users to grab, move, and manipulate avatar parts (e.g., hair, ears). | Physbones allows for secondary motion and interact-able bones for avatars. Allowing users to grab, move, and manipulate avatar parts (e.g., hair, ears). | ||
==Contacts== | ==Contacts== <!--T:5--> | ||
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''See also [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] for more detailed information.'' | ''See also [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] for more detailed information.'' | ||
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Contacts are a system that allows avatars to detect collisions with itself or other avatars. These collisions can then be used to drive the animation controller and perform all sorts of fun effects. | Contacts are a system that allows avatars to detect collisions with itself or other avatars. These collisions can then be used to drive the animation controller and perform all sorts of fun effects. | ||
==Permissions== | ==Permissions== <!--T:8--> | ||
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The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how: | The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how: | ||
===Global Permissions=== | ===Global Permissions=== <!--T:10--> | ||
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Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users. | Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users. | ||
===Per-User Overrides=== | ===Per-User Overrides=== <!--T:12--> | ||
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Individually grant or deny avatar interaction permissions for specific users. | Individually grant or deny avatar interaction permissions for specific users. | ||
===Quick Toggle/Panic Mode=== | ===Quick Toggle/Panic Mode=== <!--T:14--> | ||
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Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu. | Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu. | ||
==References== | ==References== <!--T:16--> | ||
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Revision as of 13:15, 4 December 2025
[Reason: Not much information here! You can contribute, by expanding and proofreading this article, in accordance with the Manual of Style.]
Avatar Dynamics, is an avatar feature, initially introduced to VRChat on April 21, 2022[1]. is a set of features to add more interactions between avatars. Replacing older avatar components, and adding new options for avatars. This release also introduced a new permission system to let people set who can interact with these new features.
PhysBones
See also Physbones for more detailed information.
Physbones allows for secondary motion and interact-able bones for avatars. Allowing users to grab, move, and manipulate avatar parts (e.g., hair, ears).
Contacts
See also Contacts for more detailed information.
Contacts are a system that allows avatars to detect collisions with itself or other avatars. These collisions can then be used to drive the animation controller and perform all sorts of fun effects.
Permissions
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:
Global Permissions
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.
Per-User Overrides
Individually grant or deny avatar interaction permissions for specific users.
Quick Toggle/Panic Mode
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.