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== Historique == | == Historique == | ||
Publié avec la mise à jour VRChat 2023.4.2 le 30 novembre 2023<ref>[https://docs.vrchat.com/docs/vrchat-202342#impostors mise à jour 2023.4.2] sur les ''VRChat Docs''.</ref> après être entré en bêta ouverte le 15 novembre. Première apparition le 6 avril 2023 dans une mise à jour du développeur<ref>[https://hello.vrchat.com/blog/april-dev-update Mise à jour développeur d’avril 2023] sur le ''VRChat Blog''.</ref> et dans une vidéo associée<ref>[https://youtu.be/5K4mMn_JLpk?t=529 Group Updates, Queues, Localization and Impostors | VRChat Dev Update] sur ''YouTube''.</ref>. | |||
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Revision as of 09:56, 10 December 2025
Les imposteurs sont des variantes multiplateformes d’un avatar qui sont générées et optimisées pour les performances. Lorsque d’autres utilisateurs ne peuvent pas voir votre avatar, ils verront l’imposteur au lieu d’un Fallback, à condition qu’un imposteur soit généré et que vous ayez activé le paramètre « Utiliser l’imposteur comme Fallback » dans vos Paramètres. Seuls 10 nouveaux imposteurs peuvent être générés par jour.
La génération d’imposteurs ne prend actuellement en charge que les avatars humanoïdes. Les avatars génériques seront pris en charge à l’avenir.
Historique
Publié avec la mise à jour VRChat 2023.4.2 le 30 novembre 2023[1] après être entré en bêta ouverte le 15 novembre. Première apparition le 6 avril 2023 dans une mise à jour du développeur[2] et dans une vidéo associée[3].
Generating
When uploading or updating an avatar, an impostor will automatically be generated.
Impostors can be manually generated, or regenerated, if need be:
Log in to the VRChat website.
- Navigate to the info page for the avatar you'd like to generate an impostor for. You can do this by pressing "Avatars", then "My Avatars", then the name and icon of the one you want.
- Click "Generate Impostors", or, if the avatar already has an impostor that you'd like to be updated, "Regenerate Impostors", and wait for a few minutes while it generates.
- Refresh the page, after some time, you should now see that your avatar has impostors for all platforms.
Previewing

Once you've got your impostor generated, and you've logged into VRChat, open the Avatar menu, and click the avatar that you generated an impostor for. The "Features" of the avatar now includes "Impostor" among the rest. You should also see a new button underneath the avatar model preview, which will allow you to switch between viewing the impostor and the normal avatar for a quick preview.
Impostors that are previewed in the menu may exhibit more artifacts than they would when viewed on another user.
Visibility
Currently, there are only three ways to see an impostor.
- Avatar Preview (e.g. viewing the impostor on the avatar's details page)
- Performance Blocking (e.g. the avatar's performance rank is "Very Poor" but your minimum displayed performance rank is set to "Medium"). The user using the performance blocked avatar must have the setting "Use Impostor as Fallback" option enabled.
- Platform Mismatch (e.g. the avatar is uploaded for PC, but you're on Android or vice versa). The user using the incompatible avatar must have the setting "Use Impostor as Fallback" option enabled.
VRCImpostorSettings component
Impostors come out pretty good by default. However, complex avatars may benefit from some customization.
To customize your impostor, add the "VRCImpostorSettings" component to your avatar before uploading it. Changing the settings of this component allows you to change the impostor's appearance. You can add multiple "VRCImpostorSettings" to customize different body parts.
Resolution Scale
Changes the amount of space on the impostor's texture atlas that is dedicated to this body part's texture. For instance, you can place this script on the head bone and change this value to make the head take up more or less of the texture atlas, increasing or decreasing the overall texture quality. Note that this may shrink other parts of the body on the atlas if needed.
This is relative to the bone that VRCImpostorSettings is placed on.
Transforms To Ignore
Ignores these transforms when capturing data for the impostor. This will hide them from the final result.
This is independent of the bone that VRCImpostorSettings is placed on.
Extra Child Transforms
This is good for things like wings and tails, it will tell the Impostorizer to make a separate sprite for the bone this script is on.
As an example of what not to do - you could put one of these on each finger to turn them into independent sprites. However, since all sprites share a single texture sheet, filling it with things like fingers will cause quality to decrease elsewhere - it's a balancing act.
This is independent of the bone that VRCImpostorSettings is placed on.
Re-parent Here
Re-parents another bone to this impostor sprite. This means that it will be impostorized with this body part, and be a part of that sprite.
For instance, if you'd like your wings to be a part of the upper body, you can re-parent the root wing bone to the chest bone during impostorization with this.
This is relative to the bone that VRCImpostorSettings is placed on.
See also
Official resources
- Impostors on VRChat Creation documentation.
References
- ↑ mise à jour 2023.4.2 sur les VRChat Docs.
- ↑ Mise à jour développeur d’avril 2023 sur le VRChat Blog.
- ↑ Group Updates, Queues, Localization and Impostors | VRChat Dev Update sur YouTube.