Community:SteamVR Bindings: Difference between revisions

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m (Multiple actions per control source)
(Expanding Glossary)
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# Open the main menu
# Open the main menu
# Go to Controls
# Navigate to [[Settings]]
# Select ""
#Go to [[Settings#Controls|Controls]]
#Select '''Open SteamVR Input Bindings Panel'''


==Glossary==
==Glossary==
{| class="wikitable"
{| class="wikitable"
|+
!Terms
!Terms
!Explanation
!Explanation
Line 44: Line 44:
|Behavior that can be bound to inputs or chords, like movement, selection, or bringing up the camera or personal mirror.
|Behavior that can be bound to inputs or chords, like movement, selection, or bringing up the camera or personal mirror.
|-
|-
|Action Set
|Action set
|A group of actions that corresponds to a specific context, like using the menu or action menu, or global actions that are available in any context.
|A group of actions that corresponds to a specific context, like using the menu or action menu, or global actions that are available in any context.
|-
|-
|Control Source
|Control source
|A specific actuator on a controller, like a joystick, trigger, button, or trackpad.
|A specific '''physical''' actuator on a controller, like a joystick, trigger, button, or trackpad.
|-
|-
|Control source mode
|Control source mode
''(Use control as)''
|A mapping that defines how a control source's movements or sensors are interpreted as inputs.  
|A mapping that defines how a control source's movements or sensors are interpreted as inputs.  
For example, a trackpad can be mapped as dpad or a button, and a joystick can be mapped as joystick or scroll wheel.
For example, a trackpad can be mapped as dpad or a button, and a joystick can be mapped as joystick or scroll wheel.
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|}
|}
From the [https://docs.vrchat.com/docs/steamvr-input-20#bindings-glossary official docs.]
<sup>Mostly from the [https://docs.vrchat.com/docs/steamvr-input-20#bindings-glossary official docs] but with some edits for clarity.</sup>
 
 
{| class="wikitable"
!Control Source Mode
!
|-
|Button
| Uses control as if it was a trigger. Touch (or any press), Click if there is a physical click at the end of the trigger, and the ammount (0-1) the trigger is depressed)
|-
|Trigger
|
|-
|Joystick
|
|-
|Trackpad
|
|}
 
=== VRChat Actions ===
{| class="wikitable mw-collapsible mw-collapsed"
! Action
!Action Set
!Description
!Type
!Requirement
|-
|Menu
|Global, 1H
|Dual purpose action. One activation opens the quick menu. Holding it opens the action menu. Double press opens the main menu (If enabled)
|boolean
|suggested
|-
|Main Menu
|Global
|Opens the Main menu
|boolean
|optional
|-
|Quick Menu
|Global
|Opens the quick menu
|boolean
|optional
|-
|Action Menu
|Global
|Opens the Action menu
|boolean
|optional
|-
|Interact
|Global, 1H
|Interact with world objects and poses physbones
|boolean
|
|-
|Grab
|Global, 1H
|Picks up grabbable world objects
|boolean
|
|-
|Drop
|Global, 1H
|Drops held item. If bound this will enable auto hold functionality. (Items will not be dropped until this is used)
|boolean
|optional
|-
|Move
|Global, 1H
|Player movement
|vector2
|
|-
|Jump
|Global, 1H
|Jump!
|boolean
|
|-
|Rotate
|Global
|Player rotation
|vector2
|
|-
|Start Move (Advanced)
|Global
|When this is clicked, begin moving.
|boolean
|optional
|-
|Start Rotate (Advanced)
|Global
|When this is clicked, begin rotating
|boolean
|optional
|-
|Continue Move (Advanced)
|Global
|After Start Move is released, as long as this is still active (usually via touch) movement will continue.
|boolean
|optional
|-
|Continue Rotate (Advanced)
|Global
|After Start Rotate is released, as long as this is still active (usually via touch) rotation will continue.
|boolean
|optional
|-
|No_Gesture_After_Move
|Global
|Prevents gestures after Start move click is released
|boolean
|optional
|-
|No_Gesture_After_Rotate
|Global
|Prevents gestures after Start rotate click is released
|boolean
|optional
|-
! colspan="5" |Extra
|-
|Toggle Microphone
|Global, 1H
|Toggles the microphone
|boolean
|
|-
|Gesture Toggle
|Global, 1H
|Toggles Gestures
|boolean
|optional
|-
|Cycle Nameplate Mode
|Global
|Cycles through the [[Nameplates#Nameplate element visibility|nameplates modes]]
|boolean
|optional
|-
|Toggle HUD
|Global
|Toggles the hud
|boolean
|optional
|-
|Open Chatbox
|Global
|Opens the Chatbox
|boolean
|optional
|-
|Toggle Personal Mirror
|Global
|Toggles the Personal Mirror
|boolean
|optional
|-
|Toggle Earmuffs
|Global
|Toggles Earmuffs
|boolean
|optional
|-
|Open Camera
|Global
|Toggles the camera
|boolean
|optional
|-
|Activate Safe Mode
|Global
|Activates Safe mode
|boolean
|suggested
|-
|Proximity Sensor
|Global
|When active, trigger AFK in VRChat
|boolean
|optional
|-
! colspan="5" |One Handed
|-
|Move & Rotate (One Handed)
|One_Hand
|Combined movement & rotation
|vector2
|suggested
|-
|Start Move & Rotate (Advanced)
|One_Hand
|When clicked begin Move & Rotate
|boolean
|optional
|-
|Continue Move & Rotate (Advanced)
|One_Hand
|When Start Move & Rotate released, continue as long as this is active.
|boolean
|optional
|-
|No_Gesture_After_Move_Rotate
|One_Hand
|Prevents gestures afterMove & Rotate is released
|boolean
|optional
|-
! colspan="5" |Udon
|-
|Udon Menu
|Global, 1H
|Registerable by VRChat worlds with Udon.
|boolean
|optional
|-
|Udon Trigger Axis
|Global, 1H
|Registerable by VRChat worlds with Udon.
|vector1
|optional
|-
|Udon Grip Axis
|Global, 1H
|Registerable by VRChat worlds with Udon.
|vector1
|optional
|-
|Udon Stick Click
|Global, 1H
|Registerable by VRChat worlds with Udon.
|boolean
|optional
|-
! colspan="5" |Menu
|-
|Confirm
|Menu
|Clicks on menu items
|boolean
|suggested
|-
|Back
|Menu
|Returns to the previous page (or closes the menu?)
|boolean
|optional
|-
|Tab
|Menu
|(?)
|boolean
|optional
|-
|Scroll
|Menu
|Scrolls in the menu
|vector2
|
|-
|Close Quick Menu
|Menu
|Closes the quick menu
|boolean
|optional
|-
|Drag
|Menu
|(?)
|boolean
|optional
|-
! colspan="5" |Action Menu
|-
|Axis
|Action Menu
|Directional control in the action menu
|vector2
|suggested
|-
|Select
|Action Menu
|Select hovering item in the action menu
|boolean
|
|-
! colspan="5" |(?)
|-
|Pose Data
|Global
|(?)
|pose
|
|-
|SkeletonLeftHand
|Global
|Tracking data for Steam Skeletal input on the left hand
|skeleton
|suggested
|-
|SkeletonRightHand
|Global
|Tracking data for Steam Skeletal input on the right hand
|skeleton
|
|-
|Haptics
|Global, 1H
|Used to apply various haptics to the controller. (Such as when hovering over menu elements or the personal mirror)
|vibration
|
|-
! colspan="5" |Gesture Activators
|-
|Gesture_Activator_Thumb
|Global
|
|boolean
|optional
|-
|Gesture_Activator_Thumb_Inner_Upper
|Global
|
|boolean
|optional
|-
|Gesture_Activator_Thumb_Inner_Lower
|Global
|
|boolean
|optional
|-
|Gesture_Activator_Thumb_Outer
|Global
|
|boolean
|optional
|-
|Gesture_Activator_Index
|Global
|
|boolean
|optional
|-
|Gesture_Activator_Grip
|Global
|
|boolean
|optional
|-
|Gesture_Trigger_Axis
|Global
|
|vector1
|optional
|-
|Gesture_Grip_Axis
|Global
|
|vector1
|optional
|-
|Gesture_Activator_Stick_Deflection
|Global
|
|vector2
|optional
|-
! colspan="5" |Gesture Direct
|-
|Gesture_Direct_Neutral_Left
|Global
|
|boolean
|optional
|-
|Gesture_Direct_Fist_Left
|Global
|
|boolean
|optional
|-
|Gesture_Direct_Open_Left
|Global
|
|boolean
|optional
|-
|Gesture_Direct_Peace_Left
|Global
|
|boolean
|optional
|-
|Gesture_Direct_Horns_Left
|Global
|
|boolean
|optional
|-
|Gesture_Direct_Finger_Gun_Left
|Global
|
|boolean
|optional
|-
|Gesture_Direct_Thumbs_Up_Left
|Global
|
|boolean
|optional
|-
|Gesture_Direct_Point_Left
|Global
|
|boolean
|optional
|-
|Gesture_Direct_Neutral_Right
|Global
|
|boolean
|optional
|-
|Gesture_Direct_Fist_Right
|Global
|
|boolean
|optional
|-
|Gesture_Direct_Open_Right
|Global
|
|boolean
|optional
|-
|Gesture_Direct_Peace_Right
|Global
|
|boolean
|optional
|-
|Gesture_Direct_Horns_Right
|Global
|
|boolean
|optional
|-
|Gesture_Direct_Finger_Gun_Right
|Global
|
|boolean
|optional
|-
|Gesture_Direct_Thumbs_Up_Right
|Global
|
|boolean
|optional
|-
|Gesture_Direct_Point_Right
|Global
|
|boolean
|optional
|-
! colspan="5" |Gesture Wheel
|-
|Gesture_Wheel_Left
|Global
|
|vector2
|optional
|-
|Gesture_Wheel_Select_Left
|Global
|
|boolean
|optional
|-
|Gesture_Wheel_Soft_Select_Left
|Global
|
|vector1
|optional
|-
|Gesture_Wheel_Weight_Left
|Global
|
|vector1
|optional
|-
|Gesture_Wheel_Direct_Left
|Global
|
|boolean
|optional
|-
|Gesture_Wheel_Direct_Stay_Left
|Global
|
|boolean
|optional
|-
|Gesture_Wheel_Cancel_Left
|Global
|
|boolean
|optional
|-
|Gesture_Wheel_Cancel_Open_Left
|Global
|
|boolean
|optional
|-
|Gesture_Wheel_Held_Left
|Global
|
|boolean
|optional
|-
|Gesture_Wheel_Right
|Global
|
|vector2
|optional
|-
|Gesture_Wheel_Select_Right
|Global
|
|boolean
|optional
|-
|Gesture_Wheel_Soft_Select_Right
|Global
|
|vector1
|optional
|-
|Gesture_Wheel_Weight_Right
|Global
|
|vector1
|optional
|-
|Gesture_Wheel_Direct_Right
|Global
|
|boolean
|optional
|-
|Gesture_Wheel_Direct_Stay_Right
|Global
|
|boolean
|optional
|-
|Gesture_Wheel_Cancel_Right
|Global
|
|boolean
|optional
|-
|Gesture_Wheel_Cancel_Open_Right
|Global
|
|boolean
|optional
|-
|Gesture_Wheel_Held_Right
|Global
|
|boolean
|optional
|-
|Disable_Gesture_Tracked
|Global
|
|boolean
|optional
|-
|Disable_Gesture_Wheel_Move_Left
|Global
|
|boolean
|optional
|-
|Disable_Gesture_Wheel_Rotate_Left
|Global
|
|boolean
|optional
|-
|Disable_Gesture_Wheel_Move_Right
|Global
|
|boolean
|optional
|-
|Disable_Gesture_Wheel_Rotate_Right
|Global
|
|boolean
|optional
|}
===Button ===
{| class="wikitable"
!Mappings
! Description
|-
|Click
|
|-
|Single
|
|-
| Double
|
|-
| Long
|
|-
| Held
|
|}
 
=== Trigger===
 
 
===Joystick===
 
===Trackpad===


==Walkthroughs==
==Walkthroughs==


=== Adding new inputs ===
===Adding new inputs===
TODO
TODO


=== Double tap menu ===
=== Double tap menu===
TODO
TODO


=== Creating Chords ===
=== Creating Chords===
TODO
TODO


=== Dead zones ===
===Dead zones===
TODO
TODO


=== Trigger thresholds ===
===Trigger thresholds===
TODO
TODO


=== Changing haptics ===
===Changing haptics===
TODO
TODO


=== DPAD overlap percentage ===
===DPAD overlap percentage===
TODO
TODO
==Don'ts==
There's certain things you can do to bindings that can cause issues. Try to avoid them when possible


 
===Multiple actions per control source===
== Don'ts ==
When you bind multiple actions like this, it stops them from functioning instantaneously and can make them unpredictable. <ref name=":0" />
There's certain things you can do in bindings that can cause issues. Try to avoid these when possible.
 
=== Multiple actions per control source ===
When you bind multiple actions like this, it stops them from functioning instantaneously and makes them a bit unpredictable. <ref name=":0" />


[[File:Multiple actions per controller.png|alt=Bad vs Good method for multiple actions via one control source|800x800px]]
[[File:Multiple actions per controller.png|alt=Bad vs Good method for multiple actions via one control source|800x800px]]


A functional use case would be setting '''action menu''' to Single and '''quick menu''' to Double; this will introduces a small delay after the single press input which can be interrupted by a double click to open the quick menu without accidentally opening the action menu.




A functional use case would be setting '''action menu''' to press and '''quick menu''' to double; it introduces a small delay on the action menu input which can be interrupted by a double click to open the quick menu without accidentally opening the action menu.
==Controller info & fixes==
 
 
== Controller info & fixes ==


=== All ===
===All===


==== Can't do gestures at all ====
====Can't do gestures at all====
By default coming into the Input 2.0 update, gestures were set to disabled.
By default coming into the Input 2.0 update, gestures were set to disabled.


TODO: walkthrough showing how to enable them in the radial menu
TODO: walkthrough showing how to enable them in the radial menu


==== Disabling new hand poses / finger tracking ====
====Disabling new hand poses / finger tracking====
TODO: add an image pointing out the toggle in the controls section of the main menu.
TODO: add an image pointing out the toggle in the controls section of the main menu.


==== Default & Community bindings ====
====Default & Community bindings====
TODO: guide to the binding select page with an image.  
TODO: guide to the binding select page with an image.  


TODO: Link to SteamVR beta for a fix on community bindings (remove later when fixed)
TODO: Link to SteamVR beta for a fix on community bindings (remove later when fixed)


==== Hard bindings reset ====
====Hard bindings reset ====
In rare cases, a full hard reset of your bindings may be needed due to issues with SteamVR.  
In rare cases, a full hard reset of your bindings may be needed due to issues with SteamVR.  


TODO
TODO


=== Vive ===
===Vive===
Vive is a little special, two default binding modes are available with different feature sets. (TODO: write about them)  
Vive is a little special, two default binding modes are available with different feature sets. (TODO: write about them)  


==== No touch to move / Emotes are "sticky" ====
====No touch to move / Emotes are "sticky"====
It's likely that you previously used Vive Advanced controls before Input 2.0. You can restore Advanced behavior you're used to by switching from '''Default Bindings''' over to the '''Default Advanced Bindings''' which can be found on the bindings select page.  
It's likely that you previously used Vive Advanced controls before Input 2.0. You can restore Advanced behavior you're used to by switching from '''Default Bindings''' over to the '''Default Advanced Bindings''' which can be found on the bindings select page.  


==== Difficulty moving ====
====Difficulty moving====
The default thresholds for movement on Vive controllers require you to hit the very edges of the touchpad. This can be changed by adjusting Dead zones.
The default thresholds for movement on Vive controllers require you to hit the very edges of the touchpad. This can be changed by adjusting Dead zones.


TODO: Recommended values for Simple & Advanced
TODO: Recommended values for Simple & Advanced


==== Accidental jumping ====
====Accidental jumping====
With a mix of adjustments to Overlap percentage & Dead zone on the Trackpad DPADs, you can restore pre-Input 2.0 behavior.
With a mix of adjustments to Overlap percentage & Dead zone on the Trackpad DPADs, you can restore pre-Input 2.0 behavior.


TODO: Recommended values for both
TODO: Recommended values for both


==== Grip isn't doing hand open / Isn't clearing gestures ====
====Grip isn't doing hand open / Isn't clearing gestures====
This seems to be an oversight with Vive Advanced Bindings, you'll need to add the Gesture_wheel_cancel_open_left & right actions to your grips as a Button press inputs.
This seems to be an oversight with Vive Advanced Bindings, you'll need to add the Gesture_wheel_cancel_open_left & right actions to your grips as a Button press inputs.


TODO: image showing what the newly added button should look like
TODO: image showing what the newly added button should look like


=== Index ===
===Index===


==== Easier item holding / Auto Hold ====
====Easier item holding / Auto Hold====


=== HP Reverb G2 ===
===HP Reverb G2===




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TODO: More controller types, need users with more experience on other types.
TODO: More controller types, need users with more experience on other types.


== References ==
==References==
<references />
<references />

Revision as of 07:13, 29 August 2024

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V · ECommunity-written content
The following was created by the community. It may contain material not directly endorsed by the VRChat team. To learn more, consider reading Contributing to the VRChat Wiki.
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V · EThis page is a work in progress
This page is actively being worked on, information may be incomplete or out of date. You can help the VRChat Wiki by editing it.
[Reason: No reason provided.]

SteamVR input is a universal keybind system for all controllers usable in SteamVR. Instead of binding keys like "space" to jump, VR game developers provide actions we can directly bind to inputs on SteamVR controllers. The UI also provides a way for users to find or share community bindings. [1]

Official VRChat SteamVR Input 2.0 documentation[2]

Official VRChat SteamVR input 2.0 FAQ[3]

Where

Standard method

  1. Open SteamVR
  2. Find Settings
  3. Select Controllers
  4. Set Advanced Setting to Show
  5. Select Show Binding UI
  6. Select VRChat from the list of applications

Accessing VRChat Bindings.png

Via web browser

  1. Go to http://localhost:27062/dashboard/controllerbinding.html while SteamVR is running
  2. Select VRChat from the list of applications

Via VRChat

  1. Open the main menu
  2. Navigate to Settings
  3. Go to Controls
  4. Select Open SteamVR Input Bindings Panel

Glossary

Terms Explanation
Bindings A complete set of bindings between inputs and actions that can be saved and shared in the Steam Workshop.
Action Behavior that can be bound to inputs or chords, like movement, selection, or bringing up the camera or personal mirror.
Action set A group of actions that corresponds to a specific context, like using the menu or action menu, or global actions that are available in any context.
Control source A specific physical actuator on a controller, like a joystick, trigger, button, or trackpad.
Control source mode

(Use control as)

A mapping that defines how a control source's movements or sensors are interpreted as inputs.

For example, a trackpad can be mapped as dpad or a button, and a joystick can be mapped as joystick or scroll wheel.

Input A specific movement or sensor reading from a control, interpreted through a control source mode.

For example, a button's control source mode might provide touch, press, hold, or double-press inputs.

Mostly from the official docs but with some edits for clarity.


Control Source Mode
Button Uses control as if it was a trigger. Touch (or any press), Click if there is a physical click at the end of the trigger, and the ammount (0-1) the trigger is depressed)
Trigger
Joystick
Trackpad

VRChat Actions

Action Action Set Description Type Requirement
Menu Global, 1H Dual purpose action. One activation opens the quick menu. Holding it opens the action menu. Double press opens the main menu (If enabled) boolean suggested
Main Menu Global Opens the Main menu boolean optional
Quick Menu Global Opens the quick menu boolean optional
Action Menu Global Opens the Action menu boolean optional
Interact Global, 1H Interact with world objects and poses physbones boolean
Grab Global, 1H Picks up grabbable world objects boolean
Drop Global, 1H Drops held item. If bound this will enable auto hold functionality. (Items will not be dropped until this is used) boolean optional
Move Global, 1H Player movement vector2
Jump Global, 1H Jump! boolean
Rotate Global Player rotation vector2
Start Move (Advanced) Global When this is clicked, begin moving. boolean optional
Start Rotate (Advanced) Global When this is clicked, begin rotating boolean optional
Continue Move (Advanced) Global After Start Move is released, as long as this is still active (usually via touch) movement will continue. boolean optional
Continue Rotate (Advanced) Global After Start Rotate is released, as long as this is still active (usually via touch) rotation will continue. boolean optional
No_Gesture_After_Move Global Prevents gestures after Start move click is released boolean optional
No_Gesture_After_Rotate Global Prevents gestures after Start rotate click is released boolean optional
Extra
Toggle Microphone Global, 1H Toggles the microphone boolean
Gesture Toggle Global, 1H Toggles Gestures boolean optional
Cycle Nameplate Mode Global Cycles through the nameplates modes boolean optional
Toggle HUD Global Toggles the hud boolean optional
Open Chatbox Global Opens the Chatbox boolean optional
Toggle Personal Mirror Global Toggles the Personal Mirror boolean optional
Toggle Earmuffs Global Toggles Earmuffs boolean optional
Open Camera Global Toggles the camera boolean optional
Activate Safe Mode Global Activates Safe mode boolean suggested
Proximity Sensor Global When active, trigger AFK in VRChat boolean optional
One Handed
Move & Rotate (One Handed) One_Hand Combined movement & rotation vector2 suggested
Start Move & Rotate (Advanced) One_Hand When clicked begin Move & Rotate boolean optional
Continue Move & Rotate (Advanced) One_Hand When Start Move & Rotate released, continue as long as this is active. boolean optional
No_Gesture_After_Move_Rotate One_Hand Prevents gestures afterMove & Rotate is released boolean optional
Udon
Udon Menu Global, 1H Registerable by VRChat worlds with Udon. boolean optional
Udon Trigger Axis Global, 1H Registerable by VRChat worlds with Udon. vector1 optional
Udon Grip Axis Global, 1H Registerable by VRChat worlds with Udon. vector1 optional
Udon Stick Click Global, 1H Registerable by VRChat worlds with Udon. boolean optional
Menu
Confirm Menu Clicks on menu items boolean suggested
Back Menu Returns to the previous page (or closes the menu?) boolean optional
Tab Menu (?) boolean optional
Scroll Menu Scrolls in the menu vector2
Close Quick Menu Menu Closes the quick menu boolean optional
Drag Menu (?) boolean optional
Action Menu
Axis Action Menu Directional control in the action menu vector2 suggested
Select Action Menu Select hovering item in the action menu boolean
(?)
Pose Data Global (?) pose
SkeletonLeftHand Global Tracking data for Steam Skeletal input on the left hand skeleton suggested
SkeletonRightHand Global Tracking data for Steam Skeletal input on the right hand skeleton
Haptics Global, 1H Used to apply various haptics to the controller. (Such as when hovering over menu elements or the personal mirror) vibration
Gesture Activators
Gesture_Activator_Thumb Global boolean optional
Gesture_Activator_Thumb_Inner_Upper Global boolean optional
Gesture_Activator_Thumb_Inner_Lower Global boolean optional
Gesture_Activator_Thumb_Outer Global boolean optional
Gesture_Activator_Index Global boolean optional
Gesture_Activator_Grip Global boolean optional
Gesture_Trigger_Axis Global vector1 optional
Gesture_Grip_Axis Global vector1 optional
Gesture_Activator_Stick_Deflection Global vector2 optional
Gesture Direct
Gesture_Direct_Neutral_Left Global boolean optional
Gesture_Direct_Fist_Left Global boolean optional
Gesture_Direct_Open_Left Global boolean optional
Gesture_Direct_Peace_Left Global boolean optional
Gesture_Direct_Horns_Left Global boolean optional
Gesture_Direct_Finger_Gun_Left Global boolean optional
Gesture_Direct_Thumbs_Up_Left Global boolean optional
Gesture_Direct_Point_Left Global boolean optional
Gesture_Direct_Neutral_Right Global boolean optional
Gesture_Direct_Fist_Right Global boolean optional
Gesture_Direct_Open_Right Global boolean optional
Gesture_Direct_Peace_Right Global boolean optional
Gesture_Direct_Horns_Right Global boolean optional
Gesture_Direct_Finger_Gun_Right Global boolean optional
Gesture_Direct_Thumbs_Up_Right Global boolean optional
Gesture_Direct_Point_Right Global boolean optional
Gesture Wheel
Gesture_Wheel_Left Global vector2 optional
Gesture_Wheel_Select_Left Global boolean optional
Gesture_Wheel_Soft_Select_Left Global vector1 optional
Gesture_Wheel_Weight_Left Global vector1 optional
Gesture_Wheel_Direct_Left Global boolean optional
Gesture_Wheel_Direct_Stay_Left Global boolean optional
Gesture_Wheel_Cancel_Left Global boolean optional
Gesture_Wheel_Cancel_Open_Left Global boolean optional
Gesture_Wheel_Held_Left Global boolean optional
Gesture_Wheel_Right Global vector2 optional
Gesture_Wheel_Select_Right Global boolean optional
Gesture_Wheel_Soft_Select_Right Global vector1 optional
Gesture_Wheel_Weight_Right Global vector1 optional
Gesture_Wheel_Direct_Right Global boolean optional
Gesture_Wheel_Direct_Stay_Right Global boolean optional
Gesture_Wheel_Cancel_Right Global boolean optional
Gesture_Wheel_Cancel_Open_Right Global boolean optional
Gesture_Wheel_Held_Right Global boolean optional
Disable_Gesture_Tracked Global boolean optional
Disable_Gesture_Wheel_Move_Left Global boolean optional
Disable_Gesture_Wheel_Rotate_Left Global boolean optional
Disable_Gesture_Wheel_Move_Right Global boolean optional
Disable_Gesture_Wheel_Rotate_Right Global boolean optional

Button

Mappings Description
Click
Single
Double
Long
Held

Trigger

Joystick

Trackpad

Walkthroughs

Adding new inputs

TODO

Double tap menu

TODO

Creating Chords

TODO

Dead zones

TODO

Trigger thresholds

TODO

Changing haptics

TODO

DPAD overlap percentage

TODO

Don'ts

There's certain things you can do to bindings that can cause issues. Try to avoid them when possible

Multiple actions per control source

When you bind multiple actions like this, it stops them from functioning instantaneously and can make them unpredictable. [1]

Bad vs Good method for multiple actions via one control source

A functional use case would be setting action menu to Single and quick menu to Double; this will introduces a small delay after the single press input which can be interrupted by a double click to open the quick menu without accidentally opening the action menu.


Controller info & fixes

All

Can't do gestures at all

By default coming into the Input 2.0 update, gestures were set to disabled.

TODO: walkthrough showing how to enable them in the radial menu

Disabling new hand poses / finger tracking

TODO: add an image pointing out the toggle in the controls section of the main menu.

Default & Community bindings

TODO: guide to the binding select page with an image.

TODO: Link to SteamVR beta for a fix on community bindings (remove later when fixed)

Hard bindings reset

In rare cases, a full hard reset of your bindings may be needed due to issues with SteamVR.

TODO

Vive

Vive is a little special, two default binding modes are available with different feature sets. (TODO: write about them)

No touch to move / Emotes are "sticky"

It's likely that you previously used Vive Advanced controls before Input 2.0. You can restore Advanced behavior you're used to by switching from Default Bindings over to the Default Advanced Bindings which can be found on the bindings select page.

Difficulty moving

The default thresholds for movement on Vive controllers require you to hit the very edges of the touchpad. This can be changed by adjusting Dead zones.

TODO: Recommended values for Simple & Advanced

Accidental jumping

With a mix of adjustments to Overlap percentage & Dead zone on the Trackpad DPADs, you can restore pre-Input 2.0 behavior.

TODO: Recommended values for both

Grip isn't doing hand open / Isn't clearing gestures

This seems to be an oversight with Vive Advanced Bindings, you'll need to add the Gesture_wheel_cancel_open_left & right actions to your grips as a Button press inputs.

TODO: image showing what the newly added button should look like

Index

Easier item holding / Auto Hold

HP Reverb G2

TODO: More controller types, need users with more experience on other types.

References