Avatar Dynamics: Difference between revisions

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(Created page with "Avatar Dynamics (Introduced on 21. April 2022<ref>[https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]</ref>) is enabling real-time avatar physics and interactivity on both PC and Quest. It replaces Dynamic Bones with more efficient PhysBones, allowing users to grab, move, and manipulate avatar parts (e.g., hair, ears) across different platforms. ==PhysBones== ''See also Physbones for more detailed info...")
 
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Avatar Dynamics (Introduced on 21. April 2022<ref>[https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]</ref>) is enabling real-time avatar physics and interactivity on both PC and Quest. It replaces Dynamic Bones with more efficient PhysBones, allowing users to grab, move, and manipulate avatar parts (e.g., hair, ears) across different platforms.
Avatar Dynamics (Introduced on 21. April 2022<ref>[https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]</ref>) is a set of features to add more interactions between avatars . Replacing older avatar components, and adding new options for avatars. This release also introduced a new permission system to let people set who can interact with these new features.


==PhysBones==
==PhysBones==
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''See also [[Special:MyLanguage/Physbones|Physbones]] for more detailed information.''
''See also [[Special:MyLanguage/Physbones|Physbones]] for more detailed information.''


Physbones are components that allow avatars to display additional motion beyond the normal skeletal movements.
Physbones allows for secondary motion and interact-able bones for avatars. Allowing users to grab, move, and manipulate avatar parts (e.g., hair, ears).


==Contacts==
==Contacts==

Latest revision as of 03:20, 11 February 2025

Avatar Dynamics (Introduced on 21. April 2022[1]) is a set of features to add more interactions between avatars . Replacing older avatar components, and adding new options for avatars. This release also introduced a new permission system to let people set who can interact with these new features.

PhysBones

See also Physbones for more detailed information.

Physbones allows for secondary motion and interact-able bones for avatars. Allowing users to grab, move, and manipulate avatar parts (e.g., hair, ears).

Contacts

See also Contacts for more detailed information.

Contacts are a system that allows avatars to detect collisions with itself or other avatars. These collisions can then be used to drive the animation controller and perform all sorts of fun effects.

Permissions

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The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:

Global Permissions

Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.

Per-User Overrides

Individually grant or deny avatar interaction permissions for specific users.

Quick Toggle/Panic Mode

Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.

References