Avatar Dynamics/zh-hant: Difference between revisions

From VRChat Wiki
雨可韓韓 Yucohanhan (talk | contribs)
Created page with "角色互動"
 
FuzzyBot (talk | contribs)
Updating to match new version of source page
Line 27: Line 27:


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
Contacts are a system that allows avatars to detect collisions with itself or other avatars. These collisions can then be used to drive the animation controller and perform all sorts of fun effects.
Contacts are a system that allows avatars to detect collisions with itself or other avatars. These collisions can then be used to drive Animator parameters and perform many kinds of interaction effects.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
===Contact Senders===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
A '''Contact Sender''' defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
On avatars, the ''Colliders'' section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
===Contact Receivers===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
A '''Contact Receiver''' listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
VRChat supports three receiver behaviors:
* '''Constant''' keeps a parameter active while a matching sender stays inside the receiver.
* '''On Enter''' activates for one frame when a matching sender enters, optionally requiring a minimum velocity.
* '''Proximity''' outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
===Tags and parameters===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver's ''Parameter'' field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
===Debugging===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.
</div>
</div>


Line 60: Line 103:
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
==Official resources==
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs
</div>
</div>



Revision as of 14:39, 10 March 2026

查看 · 編輯這是與 VRChat 官方資訊有關的頁面!
它已經由 VRCWiki 團隊審核並批准。透過閱讀貢獻指南,以瞭解如何為此頁面貢獻。
查看 · 編輯這個頁面是一個小作品
你可以透過點擊「改善它」來幫助 VRChat Wiki。
[備註: Not much information here! You can contribute, by expanding and proofreading this article, in accordance with the Manual of Style.]

Avatar Dynamics, is an avatar feature, initially introduced to VRChat on April 21, 2022[1]. is a set of features to add more interactions between avatars. Replacing older avatar components, and adding new options for avatars. This release also introduced a new permission system to let people set who can interact with these new features.

See also Physbones for more detailed information.

Physbones allows for secondary motion and interact-able bones for avatars. Allowing users to grab, move, and manipulate avatar parts (e.g., hair, ears).

Contacts

See also Contacts for more detailed information.

Contacts are a system that allows avatars to detect collisions with itself or other avatars. These collisions can then be used to drive Animator parameters and perform many kinds of interaction effects.

Contact Senders

A Contact Sender defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.

On avatars, the Colliders section of the Avatar Descriptor also creates built-in Contact Senders for common body parts such as hands and fingers.

Contact Receivers

A Contact Receiver listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.

VRChat supports three receiver behaviors:

  • Constant keeps a parameter active while a matching sender stays inside the receiver.
  • On Enter activates for one frame when a matching sender enters, optionally requiring a minimum velocity.
  • Proximity outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.

Tags and parameters

Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver's Parameter field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.

Debugging

In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.

Permissions

The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:

Global Permissions

Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.

Per-User Overrides

Individually grant or deny avatar interaction permissions for specific users.

Quick Toggle/Panic Mode

Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.

Official resources

References