Mirrors: Difference between revisions

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(Refactor and rewording to better showcase the differences between mirrors found in worlds, personal mirrors and face mirrors. Additional rewording for a smoother read.)
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[[File:Mirror.jpg|alt=People socializing in front of a Mirror in VRChat|thumb|People socializing in front of a Mirror in VRChat]]
{{Noticebox/official}}[[File:Mirror.jpg|alt=People socializing in front of a Mirror in VRChat|thumb|People socializing in front of a Mirror in VRChat]]
Mirrors are reflective surfaces that can be placed within a [[Worlds|World]] or be spawned in via the [[Action Menu]]. They behave like their real life counterpart, where a reflection of yourself, others and the surrounding environment is shown in it.
Mirrors are reflective surfaces that allow users to view a mirrored reflection of their avatar, alongside other users and/or the world they're in. Many worlds contain mirrors intended for users to sit in front of as they socialize, often referred to as "mirror dwelling". Users may also choose to summon a mirror of their own, only visible to them.  


== Applications ==
==Mirrors found in worlds ==
When a Mirror is located within a World, it often turns into a hot spot for everyone within an instance to congregate at. Nearly every World contains a Mirror.
The [[VRChat SDK]] contains a prefab for a ready-to-use mirror that can be dragged into a scene. This prefab is found at the following path:


== Placing a Mirror ==
<code>Packages\com.vrchat.worlds\Samples\UdonExampleScene\Prefabs\VRCMirror.prefab</code>
A Mirror can be placed in a World by adding it to a World Project or as a Personal Mirror.


=== As a World Prefab ===
==Personal Mirror==
The VRChat SDK contains a prefab for a ready-to-use mirror. It can be found in any Unity Project with this SDK at <code>Packages\com.vrchat.worlds\Samples\UdonExampleScene\Prefabs\VRCMirror.prefab</code>.
A personal mirror is a type of mirror that can be summoned in by a user that's only visible to them.  


Dragging it into the scene adds it to the Project.
The personal mirror can be enabled and configured via the [[Action Menu]] or the [[Main Menu]]'s [[Settings]] page.


=== As a Personal Mirror ===
==Face Mirror ==
A personal mirror is only visible to yourself. It can be spawned in via the Action Menu. Select Tools, then Personal Mirror to make it appear.
A face mirror is a type of mirror that displays the face of a user's avatar in their HUD. Face mirrors are designed to help a user stay aware of their avatar's facial expressions, especially if they're controlled by gestures. Unlike a traditional mirror, the face mirror does not portray depth.


Its properties can be adjusted under Options -> Personal Mirror also found within the Action Menu.
The face mirror can be enabled and configured via the [[Action Menu]] or the [[Main Menu]]'s [[Settings]] page.

Revision as of 02:35, 12 July 2024

Template:Noticebox/official

People socializing in front of a Mirror in VRChat
People socializing in front of a Mirror in VRChat

Mirrors are reflective surfaces that allow users to view a mirrored reflection of their avatar, alongside other users and/or the world they're in. Many worlds contain mirrors intended for users to sit in front of as they socialize, often referred to as "mirror dwelling". Users may also choose to summon a mirror of their own, only visible to them.

Mirrors found in worlds

The VRChat SDK contains a prefab for a ready-to-use mirror that can be dragged into a scene. This prefab is found at the following path:

Packages\com.vrchat.worlds\Samples\UdonExampleScene\Prefabs\VRCMirror.prefab

Personal Mirror

A personal mirror is a type of mirror that can be summoned in by a user that's only visible to them.

The personal mirror can be enabled and configured via the Action Menu or the Main Menu's Settings page.

Face Mirror

A face mirror is a type of mirror that displays the face of a user's avatar in their HUD. Face mirrors are designed to help a user stay aware of their avatar's facial expressions, especially if they're controlled by gestures. Unlike a traditional mirror, the face mirror does not portray depth.

The face mirror can be enabled and configured via the Action Menu or the Main Menu's Settings page.