Community:Idle Merchant
Idle Merchant (掛機商人) is a PC-only idle game world created by turbo-.[1] Players open cases for random equipment, sell it on a simulated market, and hire a hero for idle combat.
Layout
The world is a furnished interior with a bed, a visitor information board, and QvPen pens. A VizVid video player and switches for mirrors, audio, video, colliders, post-processing, and a night-mode slider sit on the walls.
The game UI is a large canvas with pages for cases, the item catalog, inventory, sell orders, a cashier counter, idle battle, fusion contracts, reforge, player-to-player transfers, settings, Q&A, and a Developer Page. A separate leaderboard canvas stands in the room. An in-world changelog lists version notes.
The Developer Page is a digit pad. 30919 is the tester code. It only works if the player's display name is on a tester list. 70486 unlocks a debug panel that can reset that player's saved data.
The interface language defaults to Traditional Chinese. Players can switch to Simplified Chinese, Japanese, Korean, or English.
Gameplay
Progress saves with Persistence. A settings panel shows storage use and can reset saved progress. Starting money is 0. Inventory holds 200 items. Sell orders hold 50 listings.
A tutorial can run on first play and can be restarted from settings.
Cases
There are five cases. Each open gives one random item from that case. Ten free opens refresh each day. After that, an open costs money.
Auto-open can collect or stop when a gold item appears, collect or stop on red or gold, or send the item into a fusion contract.
Every item name always uses the same color. Crude Iron Sword is always blue. Mithril Sword is always red. An open first picks a color, then picks one item from that case in that color. The color odds are blue 70%, purple 25%, pink 4%, red 0.8%, and gold 0.2%.
| Icon | Case | Required level | Cost | EXP per open |
|---|---|---|---|---|
| Beginner Forge Case | 1 | 100 | 25 | |
| Adventurer Expedition Case | 20 | 250 | 30 | |
| Royal Treasury Case | 40 | 650 | 75 | |
| Elemental Ruins Case | 60 | 1,800 | 420 | |
| Void End Case | 80 | 5,000 | 680 |
Stats and passives
Each item shows Attack and Attack speed as two numbers. The left number is the standard value for that item. The right number is a random offset from it. The catalog lists the lowest and highest each stat can be. The standard value sits in the middle of that range.
A new item can have 0, 1, 2, 3, or 4 passives. Each count is equally likely. 99.2% of rolled passives are ordinary. 0.8% are rare. 40% of ordinary passives are negative. Rare passives raise the suggested sale price. That price is the reference value, scaled by the two stat bonuses and the passives.
Some items always carry one exclusive rare passive. That line cannot be reforged.
Helmets share passives with standard armor. Hats share passives with robes. Negative passives can appear on any item.
Inventory and market
Collected items go to the inventory. A red lock is a manual lock. A yellow lock means the item is equipped in idle battle. Locked items cannot be sold or fused. Players can showcase a weapon on the leaderboard, sell an item, or open a price chart. Sort arranges the bag by price.
Sell orders list asking prices on the market. Money can be transferred to another player after level 20.
A catalog page lists every item, its min and max stats, and its market chart.
Fusion
Fusion spends several items of one color to make one item of the next color. The spent items do not have to be the same name. They only have to share a color. Locked items cannot be spent.
| Spent color | Count | Result color |
|---|---|---|
| Blue | 20 | Purple |
| Purple | 20 | Pink |
| Pink | 15 | Red |
| Red | 10 | Gold |
Gold items cannot be fused.
The new item comes from the cases the spent items came from. It is always the next color. The name has to appear in one of those cases. Spending more items from one case makes that case's names more likely. If that case only has a few names in the next color, each of those names is more likely. Attack, attack speed, and passives are rolled again. They are not copied from the spent items.
Reforge
Reforge spends money to reroll stats or passives. Later cases and rarer colors cost more. Exclusive rare passives cannot be reforged. Reforging an empty passive slot is a paid world-store unlock. An item that is not in any case uses the Beginner Forge Case prices.
Passive reforge cost:
| Case | Blue | Purple | Pink | Red | Gold |
|---|---|---|---|---|---|
| Beginner Forge Case | 100 | 300 | 1,800 | 5,000 | 25,000 |
| Adventurer Expedition Case | 125 | 375 | 2,100 | 6,500 | 30,500 |
| Royal Treasury Case | 150 | 450 | 2,400 | 8,000 | 36,000 |
| Elemental Ruins Case | 175 | 525 | 2,700 | 9,500 | 41,500 |
| Void End Case | 200 | 600 | 3,000 | 11,000 | 47,000 |
Idle battle
Players hire one hero class and can switch later. Auto expedition sends the hero through a region. Each kill spends one Harvest. Harvested kills drop extra money and EXP. Harvest count resets daily. A boss appears after a set number of fights. The next region unlocks after that region's boss.
Heroes equip a weapon, helmet or hat, armor or robe, and accessory. Appearance can be set separately from equipped stats. The class table lists the preferred weapon and armor types.
| Icon | Class | Preferred gear |
|---|---|---|
| Swordsman | Melee weapons and normal armor | |
| Archer | Ranged weapons and normal armor | |
| Wizard | Staves and magic armor |
The four regions are Wild Frontier, Skeleton Gravefield, Orc Battlefield, and Shadow Kingdom. Each also has a Normal and a Hard difficulty. Each region has five monsters. The fifth is the boss. On the first difficulty those bosses are Wild Bear King, Grave Necromancer King, Orc Rider King, and Shadow Knight King.
| Region | Required level |
|---|---|
| Wild Frontier | 1 |
| Skeleton Gravefield | 9 |
| Orc Battlefield | 17 |
| Shadow Kingdom | 25 |
| Wild Frontier - Normal | 33 |
| Skeleton Gravefield - Normal | 41 |
| Orc Battlefield - Normal | 49 |
| Shadow Kingdom - Normal | 57 |
| Wild Frontier - Hard | 65 |
| Skeleton Gravefield - Hard | 74 |
| Orc Battlefield - Hard | 83 |
| Shadow Kingdom - Hard | 92 |
Employees and cashier
A cashier counter sells items in a minigame. Employees can be hired and upgraded. They take a commission and have a remaining-jobs counter.
| Employee | Required level | Cost |
|---|---|---|
| Trainee Employee | 1 | 0 |
| Regular Employee | 10 | 2,500 |
| Skilled Employee | 20 | 7,500 |
| Professional Employee | 35 | 15,000 |
| Elite Employee | 50 | 30,000 |
| Master Employee | 70 | 60,000 |
| Legendary Employee | 90 | 120,000 |
Leaderboard
The board ranks players by the total current market value of items in the inventory. Money on hand is not counted. Cards can show a showcased weapon, player level, and a background pattern. Free patterns include stars, pentagons, Diagonal 1, scattered shapes, warning, wave, ocean wave, morphing ball, crystal, clouds, hearts, skulls, puzzle, chains, flags, and floral. Graffiti Pattern and Mysterious Letters Pattern unlock from the world store.
World store
The world is enrolled in the Creator Economy. The world store sells these listings for VRChat Credits:
- Reforge Empty Passives (新增空詞條), 299 credits, permanent. Unlocks reforging an empty passive slot.
- Tipper 1 (贊助者 1), 100 credits, permanent. Unlocks Graffiti Pattern and Mysterious Letters Pattern on the leaderboard.
- Tip (贊助), 100 credits. Nothing.
Items
The catalog lists every item. Attack and attack speed roll in the ranges below. A dash under Case means the item does not appear in any case. Color is fixed for that item.
Passive pools
Ordinary and rare passives come from the lists below. An exclusive rare on an item in the table always fills one slot on that item.
Melee weapons
- Increases Attack by 3%
- Increases Attack Speed by 3%
- Attacks have a low chance to cause bleeding for 6 seconds
- Attacks have a low chance to cause poison for 6 seconds
- Attacks have a low chance to cause burning for 4 seconds
- Attacks have a low chance to cause freezing for 8 seconds
- Attacks have a low chance to cause lightning for 2 seconds
- Attacks have a high chance to trigger a fiery explosion. 20-second cooldown. (rare)
- Attacks have a high chance to launch ice spikes. 20-second cooldown. (rare)
- Attacks have a high chance to call down powerful lightning strikes. 20-second cooldown. (rare)
- Attacks have a high chance to release freezing air and freeze enemies. 20-second cooldown. (rare)
- Attacks have a high chance to summon thorns. 20-second cooldown. (rare)
- 5% chance to dodge damage when hit
- Attacks have a high chance to automatically attack a second time (rare)
- 30% chance to deal random bonus damage when attacking (rare)
Ranged weapons
- Increases Attack by 3%
- Attacks have a low chance to cause bleeding for 6 seconds
- Attacks have a low chance to cause poison for 6 seconds
- Attacks have a low chance to cause burning for 4 seconds
- Attacks have a low chance to cause freezing for 8 seconds
- Attacks have a low chance to cause lightning for 2 seconds
- Attacks have a high chance to trigger a fiery explosion. 20-second cooldown. (rare)
- Attacks have a high chance to launch ice spikes. 20-second cooldown. (rare)
- Attacks have a high chance to call down powerful lightning strikes. 20-second cooldown. (rare)
- Attacks have a high chance to summon thorns. 20-second cooldown. (rare)
- 25% chance to fire three arrows at once
- 5% chance to dodge damage when hit
- Attacks have a high chance to emit piercing red light. 30-second cooldown (rare)
- 30% chance to deal random bonus damage when attacking (rare)
Staves
- Increases Attack by 3%
- Attacks have a low chance to cause bleeding for 6 seconds
- Attacks have a low chance to cause poison for 6 seconds
- Attacks have a low chance to cause burning for 4 seconds
- Attacks have a low chance to cause freezing for 8 seconds
- Attacks have a low chance to cause lightning for 2 seconds
- Attacks have a high chance to call down powerful lightning strikes. 20-second cooldown. (rare)
- Attacks have a high chance to launch a giant fireball. 20-second cooldown. (rare)
- Automatically create a frost barrier for 5 seconds. 30-second cooldown. (rare)
- Attacks have a high chance to summon thorns. 20-second cooldown. (rare)
- Attacks have a high chance to summon a giant rock. 20-second cooldown. (rare)
- Attacks have a high chance to inflict 2-3 negative effects. 25-second cooldown. (rare)
- Automatically create a golden shield for 5 seconds. 25-second cooldown. (rare)
- Attacks have a high chance to emit piercing red light. 30-second cooldown (rare)
- 30% chance to deal random bonus damage when attacking (rare)
Accessories
- Increases Attack by 3%
- Increases maximum Mana (Stamina) by 3%
- Increases Attack by 0.5%
- Reduces full Mana (Stamina) recovery time by 0.3 seconds
- Halves negative-effect duration
- Increases maximum Health by 3%
- Below 25% health, gain increased evasion for 10 seconds. 20-second cooldown (rare)
- Attacks have a high chance to remove negative effects. 20-second cooldown (rare)
- 50% chance to reduce damage taken by 25% when hit (rare)
- Enemies continuously take damage every second (rare)
- 10% chance on attack to summon a mirror image that blocks one attack (rare)
- Attacks have a high chance to remove negative effects. 20-second cooldown (rare)
Standard armor
- Increases Attack by 2.5%
- 45% chance to resist bleeding
- 45% chance to resist poison
- 45% chance to resist burning
- 45% chance to resist freezing
- 45% chance to resist lightning
- Can revive once per life (rare)
- Slowly restores health below half health. 20-second cooldown. (rare)
- Turn into lightning and dodge quickly when hit. 15-second cooldown. (rare)
- Attacks have a high chance to release flames. 20-second cooldown. (rare)
- Automatically gain frost armor for 10 seconds. 30-second cooldown. (rare)
- Automatically gain damage reduction for 5 seconds. 30-second cooldown. (rare)
- 50% chance to reduce damage taken by 25% when hit (rare)
- Enemies continuously take damage every second (rare)
Magic armor
- Increases Attack by 2.5%
- 45% chance to resist bleeding
- 45% chance to resist poison
- 45% chance to resist burning
- 45% chance to resist freezing
- 45% chance to resist lightning
- Can revive once per life (rare)
- Slowly restores health below half health. 20-second cooldown. (rare)
- Turn into lightning and dodge quickly when hit. 15-second cooldown. (rare)
- Attacks have a high chance to release flames. 20-second cooldown. (rare)
- Automatically gain frost armor for 10 seconds. 30-second cooldown. (rare)
- Automatically gain damage reduction for 5 seconds. 30-second cooldown. (rare)
- Reduces full Mana (Stamina) recovery time by 0.3 seconds
- 50% chance to reduce damage taken by 25% when hit (rare)
- Enemies continuously take damage every second (rare)
Negative (any type)
- 10% chance to suffer poison damage for 6 seconds when hit
- 10% chance to lose control when attacking
- When hit, 10% chance to randomly gain bleeding, poison, burning, freezing, or lightning
- 15% chance to become weakened for 5 seconds when hit
References
- ↑ Idle Merchant on vrchat.com.