Community:Terminology
From VRChat Wiki
Template:Noticebox/community This article contains a list of terms, abbreviations, and slang commonly used by users on VRChat.
Terms | Explanation |
---|---|
Ask Forum | A forum service that VRChat operates for users to ask questions, search for answers, and view Developer Updates. |
Avi | (plural: avis) Abbreviation for the world “avatar”.
Example: "Can you show my avi?" |
Badge | Icons that may appear on a user's profile to signify an achievement. |
Boop | A process where a user sends a notification, containing an emoji to a recipient. |
Canny | Referring to VRChat's Feedback Forum, also known as Canny. |
Crash | A malfunction or error that causes VRChat to forcibly close or freeze. |
Crasher | A malicious avatar or world that is made to crash the user.
Please be aware that these are against VRChat's guidelines and using them can result in action taken against your account.[1] |
FBT | Abbreviation for Full Body Tracking. FBT is defined as anything that adds the ability to track, at minimum, hips and feet.
Some users may also refer to this as "obtaining legs". Example: "I'm using FBT!" |
IK | Abbreviation of “Inverse Kinematics”, an algorithm calculated in Unity, which VRChat uses to properly track the movement of bones and Physbones on an avatar. |
Inv | Short for “Invite” in the context of invites. Such as “inv me” meaning “invite me.”
Example: "Can you send me an inv?" |
Mute | Referring to either a user who is unable to use voice communication, either by choice or due to disability; may also refer to the action of silencing the sound of a user, world, or a video player. |
Notifs | Abbreviation for “notifications”, referring to one of the tabs in the Quick Menu. |
Kitbashing | A method of creating models, especially avatars, from a myriad of assets from various sources. The term comes from real-world scale model making[2].
Example: "I kitbashed this avatar." |
OSC | A protocol to allow devices and applications to communicate with each other. This can be used in VRChat to do a myriad of things. See the VRChat Documentation for more information. |
Performance | The level at how optimized an asset in VRChat is, usually referring to avatars. |
Ping | The number referring how much latency (in milliseconds) it takes for data to travel from a device to the VRChat server, and back to the device. |
Physbones | A feature in VRChat that allows a way to add jiggle physics to avatars, and many other things. See the VRChat Documentation for more information. |
Prefab | A premade asset made to be used on avatars or in worlds, such as GoGo Loco by Franada[3] or VRCBilliards: Community Edition[4]. |
Quest | Refers to the Meta Quest headset[5] or the quest/mobile version of VRChat.
Examples:
|
Req | Short for “Request” in the context of invites. Such as “req off of me” meaning “request an invite off of me.”
Example: "I'll send a req." |
SDK | “SDK” is short for Software development kit[6], it's a collection of tools that allow people to develop software for certain platforms. The VRChat SDK is what is used to create worlds and avatars in VRChat. |
Shield | Referring to 'Safety' shields on the Quick Menu, a method to instantly filter out users to increase performance and enhance your experience. |
Shader | In Unity, a shader is a program that contains instructions on how to render materials. These are used in conjunction with materials. An example of a shader is Poiyomi's Toon Shader[7]. |
Shapekey | Also sometimes referred to as “Blendshapes”[8], allows for the deformation of a model for animation purposes, most often used for creating mouth movements and blinking. |
Udon | VRChat's programming language and visual programmer built into the VRChat world SDK. See official documentation for further information |
Unity | The game engine VRChat utilizes.[9] |
VRChatter | (plural: VRChatters) A user of VRChat. |
References
- ↑ https://hello.vrchat.com/creator-guidelines#:~:text=Content%20should%20not%20be%20built%20or%20used%20to%20disrupt%20any%20experience%20or%20usage%20of%20VRChat.
- ↑ https://en.wikipedia.org/wiki/Kitbashing
- ↑ https://franadavrc.gumroad.com/l/gogoloco
- ↑ https://github.com/VRCBilliards/vrcbce
- ↑ https://www.meta.com/quest/
- ↑ https://en.wikipedia.org/wiki/Software_development_kit
- ↑ https://github.com/poiyomi/PoiyomiToonShader
- ↑ https://docs.unity3d.com/2022.3/Documentation/Manual/BlendShapes.html
- ↑ https://unity.com/