Estancias

Estancias son sesiones únicas de un mundo. Los usuarios pueden crear y unirse a estancias de un mundo, y quienes estén en la misma estancia pueden percibirse e interactuar entre sí dentro del espacio compartido, pero no con usuarios en otras estancias del mismo mundo. Las estancias pueden tener propiedades específicas que determinan quién puede unirse, invitar o ver quién está dentro de la estancia. También cuentan con una región, que corresponde a un servidor en el mundo real encargado de manejar la información de conexión entre los usuarios de la sesión.
Tipos de estancias
Existen muchos entornos públicos y privados de todos los géneros que el usuario puede explorar. Los usuarios también pueden crear y unirse a varios grupos comunitarios para conocer a otros con intereses en común. Pueden elegir unirse a una estancia pública, o crear una estancia privada para estar a solas o invitar a amigos después de agregarlos. El nivel de privacidad de las estancias creadas depende del usuario y se ajusta a los distintos niveles:
| Pública | Una estancia listada públicamente a la que cualquiera puede unirse. |
|---|---|
| Amigos+ | Tus amigos, y sus amigos, y así sucesivamente pueden unirse. |
| Amigos | Solo tus amigos pueden unirse; los amigos de amigos están excluidos. |
| Invitación+ | Los usuarios y amigos de los usuarios deben solicitar unirse a tu estancia, a menos que tu estado social o el de un usuario invitado esté como en "Únete a mí". |
| Invitación | Los usuarios deben enviar una solicitud para unirse a ti, a menos que tu estado social esté como "Únete a mí"; los amigos de amigos están excluidos. |
| Grupo | Una estancia a la que sólo pueden acceder los miembros de un grupo o roles específicos dentro de ese grupo. |
| Grupo+ | Una estancia alojada por un grupo, a la que pueden unirse amigos de miembros del grupo, amigos de sus amigos, etc. Las estancias de Grupo+ pueden tener moderadores de grupo designados para administrar la estancia. No es necesario ser miembro del grupo anfitrión para unirse a la estancia. |
| Grupo público | Una estancia pública, alojada por un grupo, a la que cualquiera puede unirse. Las estancias públicas de grupo pueden tener moderadores de grupo designados para administrarlas. |
| Anyone | User
friends |
Invited
user friends |
Owner
friends |
Invited
owner friends |
Selected
group role members |
All group
members | |
|---|---|---|---|---|---|---|---|
| Public | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | - | - |
| Friends+ | - | ||||||
| Friends | - | - | |||||
| Invite+ | ✔️[note 1] | - | |||||
| Invite | - | ||||||
| Group | - | ✔️[note 2] | |||||
| Group+ | ✔️ | ✔️ | - | ✔️ | |||
| Group Public | ✔️ | ||||||
Public instances
Public instances are considered easily accessible and include Public and Group Public types.[1]
Private instances
Private instances require an invitation or a way to get in and include Friends, Friends+, Invite, Invite+, Group, and Group+ types.[1]
Group instances
Group instances are created by a group and include Group Public, Group+, and Group types.
Age gated instances
See also Age Verification.
Optionally, 18+ age verification requirement can be set for a group instance by a group member with a role with "Create Age Gated Instances" permission, so that only users with verified 18+ age can join.
If a user is age verified, age gated instances will be prioritized and shown at the top of the instance list.
(Moderator permissions or Group owner overfill does not allow a user to join if they are not also Age-Verified)
Queues
Instances can be set up with a queue. When capacity is exceeded, a queue forms, shown by a separate icon that displays its length. The "Join" buttons change to "Join Queue". Users with the group's priority-queue permission are placed at the front (behind any users already there with the same permission); everyone else joins the end. The group owner bypasses the queue entirely.
A user can direct-connect to an instance if another of their own clients is already inside. The new client kicks the old one on entry, letting you switch between VR and desktop without losing your slot in a full instance.
Regions
Whilst selecting an instance type, there are choices for varying regions to better optimize their experience. Choosing an instance closest to your location will see a decrease in ping, and ensuring a more stable connection to the instance, preventing disconnections and lag.
Historically, VRChat ran solely on the U.S. West server. On June 16, 2021, two extra regions - Europe, and Japan were added to the platform in the Regions update[2] to distribute server load, and offset increasing user count. On December 1, 2021, VRChat added the U.S. East[3] region, and renamed the current USA server to 'U.S. West'. Users are also encouraged to check VRChat's server status website or their VRChat Status account on social media for outages, or upon discovering issues when connecting to VRChat.
| Token | Region | Location |
|---|---|---|
| usw | U.S. West | San José |
| use | U.S. East | Washington D.C. |
| eu | Europe | Amsterdam |
| jp | Japan | Tokyo |
Instance naming

When creating an instance, the instance creator has the option to change its display name. Instance names appear in instance details located in the Here tab of the Quick Menu and in the instance list of worlds. Instance names have a limit of 32 characters allowed, and the characters .,/, and\ are not allowed to be used.
Instance naming within the client is VRC+ feature, although naming an instance through the API does not require VRC+.
Instance settings

After joining an instance, the instance creator can select what type of content is to be allowed within the instance; the default options will be set to the world's default content settings. Changing what type of content is allowed can be made in the Here tab of the Quick Menu.
Instance Settings cannot be set by the instance creator if the instance type is Public or Group Public. Instead, it will respect the world creator's content settings. Items can only be toggled in group instances and will always respect the world creator's content settings regardless of instance type.
The list of content that can be toggled are:
Instance permissions
Your permissions for managing an instance is dependent on whether you are a world author, instance owner, or group moderator.
Instance owner
The instance owner, is the person who initiated the instance, and depending on its type can be either a user, a group, or the world author. Instance ownership cannot be changed once assigned. To change instance ownership, a new instance must be opened by another user or group. Instance ownership is often confused with a "master", which is usually tied to Udon world settings.
Instance owners have permission to moderate users, including kicking, warning or muting them. In the case of a group instance, group moderators and their powers depend on assigned group roles and permissions.
Public instances do not have an assigned instance owner, and defaults to the world author.
World author
The author of the world have the same core set of moderation tools as an instance owner, being able to moderate users in the form of kicking, warning, and muting. The author have these additional powers, depending on instance type.
Permission chart
| Instance type | Public | Friends+ | Friends | Invite+ | Invite | Group Public | Group+ | Group |
|---|---|---|---|---|---|---|---|---|
| World author | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | No | No |
| Instance owner | No | ✔️ | ✔️ | ✔️ | ✔️ | If moderator | If moderator | If moderator |
| Group moderator | No | No | No | No | No | ✔️ | ✔️ | ✔️ |
Instance duration and automatic resets

Instances that have been running for long periods will automatically reset to prevent potential issues. If an instance is populated, users will rejoin upon reset, otherwise, they are sent to their Home World. A 180- and 60-minute warning can be given, 5-minute warning is always given before a reset. Instances may run for up to 7 days but can reset sooner due to server-side updates.