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- 20:18, 20 July 2026 Hackebein talk contribs marked Avatar Dynamics for translation
- 23:12, 19 July 2026 Hackebein talk contribs marked Avatar Dynamics for translation
- 15:52, 28 June 2026 French Fox talk contribs marked Avatar Dynamics for translation
- 23:49, 17 June 2026 Tony Lewis talk contribs marked Avatar Dynamics for translation
- 14:49, 22 April 2026 Hackebein talk contribs marked Avatar Dynamics for translation
- 20:00, 28 March 2026 ~Pausbe talk contribs marked Avatar Dynamics for translation
- 13:52, 13 March 2026 French Fox talk contribs marked Avatar Dynamics for translation
- 14:39, 10 March 2026 Hackebein talk contribs marked Avatar Dynamics for translation
- 13:15, 4 December 2025 Hackebein talk contribs marked Avatar Dynamics for translation
- 13:15, 4 December 2025 Hackebein talk contribs limited languages for translatable page Avatar Dynamics to Brazilian Portuguese, English, French, German, Italian, Japanese, Korean, Polish, Russian, Spanish, Simplified Chinese and Traditional Chinese
- 10:10, 10 January 2025 Hackebein talk contribs created page Avatar Dynamics (Created page with "Avatar Dynamics (Introduced on 21. April 2022<ref>[https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]</ref>) is enabling real-time avatar physics and interactivity on both PC and Quest. It replaces Dynamic Bones with more efficient PhysBones, allowing users to grab, move, and manipulate avatar parts (e.g., hair, ears) across different platforms. ==PhysBones== ''See also Physbones for more detailed info...")