Community:Battle Discs
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Battle Discs are a series of game worlds, letting users compete against each other to score points. Players are typically placed in a rectangular arena, on the opposing sides of each other. All players are given a disc-like object, which is used to toss at your opponent to eliminate them. Eliminating an opponent, awards the player with a point. The player with the most points wins the game.
Overview
VRChat was the first to bring a functioning arena to the platform in 2017. Over the years, Battle Discs has had multiple iterations from several users, including being programmed with Udon.
Interacting with your disc can demonstrate its mechanics. Holding in the trigger, causes the disc to form a colored ring, extending beyond the disc. This can act as a shield, to deflect incoming discs. When throwing the disc, it flies into a straight line, defying gravity. Eventually, the disc will fly back to you, so it can be tossed again.
Throwing the disc at a surface, will cause it to rebound or ricochet off of it; the ricochet can be used strategically to strike an opponent where they are vulnerable, for example, from above or behind them. Hitting your opponent eliminates them, causing the player to score a point.
Game modes
There are a few different game modes for Battle Discs, across the various versions available:
Duel
This is the standard game mode for Battle Discs. Two players are placed inside of an enclosed rectangular arena, making it easy to ricochet the discs. Eliminating an opponent scores a point. The win condition in a duel, typically, is to be the first player to score ten points; sometimes the best out of five rounds.
Team duel
It is also possible to have a teammate in a duel, allowing for two-versus-two to compete in the arena together. The win condition is usually still the first team to score ten points.
Spleef
In some Battle Discs worlds, there is a spleef game mode. Spleef is a game mode where you use your disc to remove the arena's tiles below your opponent. The goal is to make opponents fall through the gaps in the arena, and be the last player standing, literally, on the arena.
Spleef originates from a game mode in Minecraft, where two or more players utilize shovels to remove snow or sand from underneath each other, to make them fall through the arena.
Battle royale
Battle royale is exclusively found in the XDP R4 world of Battle Discs. Multiple users traverse a large arena, using terrain as strategy, and avoiding hazards. To win a battle royale is to eliminate opponents with your disc, or power-ups, and be the last player alive.
Team mode
Similarly, in XDP R4, players can be solo, or be divided into two, three, or four separate teams. Eliminate the other team(s), and earn points based on the amount of surviving team members.
Source material
Battle Discs is heavily inspired off of Disney's TRON trilogy of movies, originating in 1982. In TRON, the setting takes place inside of a computer system called The Grid, where computer programs are sentient.
These programs attack, and defend themselves with identity discs, very similarly to the discs used in Battle Discs. Striking another program with an identity disc will "de-rez" (de-resolution) them, essentially deleting them permanently.
The aesthetic of Battle Discs, and the original Battle Discs arena in VRChat is directly inspired off of the "Disc Wars" scene from TRON: Legacy, where programs are forced to fight for survival using identity discs, in a rectangular arena, with breakable tiles.