Guides:Contact Collision Tags
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[Reason: Placeholder categories and tables. To be written and expanded soon. — ZenithVal]
[Reason: Placeholder categories and tables. To be written and expanded soon. — ZenithVal]
VRChat Contact Senders & Receivers can have custom tags. The VRCSDK comes with a built-in list of tags and this page is a community driven expansion of them.

Naming Conventions
- Use PascalCase
- Avoid spaces, use _ if needed
- Clarity is important but brevity is appreciated
- Avoid using abbreviations/acronyms unless they are widely accepted
- Avoid single letter tags
Collision Tags
Broken down into general categories. Some of these will overlap with the built-in list.[1]
You may have up to # Tags on each Contact so using all applicable tags is usually good. (EG: Consumable and ConsumableFood together)
Combat
Tags used for combat systems, from melee to magic.
| Tag | Description | Other Notes |
|---|---|---|
| Damage | Generic catch all for combat systems. Anything that should cause damage. | Built-in |
| Weapon | General tag for something usable as a weapon. | Built-in |
| DamageSharp | A specific variant of Damage for sharp weapons. (Sword) | Built-in |
| DamageBlunt | A specific variant of Damage for blunt weapons. (Club) | Built-in |
| DamageMagic | A specific variant of Damage for magic effects. | |
| Shield | General tag for something that can block/deny damage. | Built-in |
| Armor | Defense for melee or ranged. Could be literal armor or a force field | |
| Projectile | An object that moves through the air to deal damage, usually fired from a weapon. | Built-in |
| Bullet | A specific variant of a Projectile~ something fired from of a ranged weapon. | |
| Laser | A specific variant of a Projectile~ something fired from of a ranged weapon. | |
| Ammunition | An object treatable as ammunition for a ranged weapon. | Built-in |
| ____________________ | _______________________________________________________________________________________ | ______________________________ |
Properties
Tags describing elements, physical properties, surface conditions, or forces.
| Tag | Description | Other Notes |
|---|---|---|
| Hot | A hot suface | Built-in |
| Cold | A cold surface | Built-in |
| Fire | Flames or an object on fire | Built-in |
| Igniter | Something to light flames. Sparks/Striker | |
| Freezer | Something that can freeze other things | Built-in |
| Electricity | Zap! A source for electricity to flow from | |
| Conductor | Something for electricity to react to/flow into | |
| Wet | Water or a wet surface | Built-in |
| Water | Liquid water | Built-in |
| Wind | An area that's applying wind forces | Built-in |
| ____________________ | _______________________________________________________________________________________ | ______________________________ |
Interactions
Tags used for niche or social interactions
| Tag | Description | Other Notes |
|---|---|---|
| Cheers | A glass or can? For drink-clinky stuff! | |
| Consumable | Consumables of any kind. | Built-in |
| ConsumableFood | Solid edible consumable | Built-in |
| ConsumableDrink | Liquid edible consumable | Built-in |
| Edible | For any consumable | |
| Brush | A brush that could affect hair, fur, ect | Built-in |
| Dye | An object that could change the color of another | Built-in |
| DyeColor | DyeRed, DyeBlue, ect. Specific dye colors. | |
| ____________________ | _______________________________________________________________________________________ | ______________________________ |
Placeholder
Lorum Ipsum
| Tag | Description | Other Notes |
|---|---|---|
| ____________________ | _______________________________________________________________________________________ | ______________________________ |
Specific Community Niche
These tags may violate naming conventions but are prevalent enough already to warrant mentioning.
| Tag | Description | Other Notes |
|---|---|---|
| Parry_Detect | For weapon clashes in melee combat systems. | From LiindyVR. |
| Blunt | A specific variant of Damage for blunt weapons. (Club) | From before built in tags |
| Sharp | A specific variant of Damage for sharp weapons. (Sword) | From before built in tags |
| Magic | A specific variant of Damage for magic effects. | From before built in tags |
| ____________________ | _______________________________________________________________________________________ | ______________________________ |