Community:Terminology
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[Reason: VRChat's community has a diverse lingo!]
[Reason: VRChat's community has a diverse lingo!]
This article contains a list of terms, abbreviations, and slang commonly used by users on VRChat.
A-F
Terms | Explanation |
---|---|
Ask Forum | A forum service that VRChat operates for users to ask questions, search for answers, and view Developer Updates. |
Avi | (plural: avis) Abbreviation for the word: "avatar". |
Badge | Icons that may appear on a user's profile to signify their contributions to the platform. |
Base | Abbreviation for the term: "Avatar Base"; an avatar made available for download or purchase by an avatar creator to act as a template or starting point for a user to create their own custom avatar. |
Big Menu | A colloquil name for the Main Menu. |
Bio | (plural: bios) Abbreviation for the word: "biography". |
Canny | Referring to VRChat's Feedback Forum, also known as Canny. |
Circle Menu | (also: Radial Menu, or erroneously, Expressions Menu) A colloquial name for the Action Menu. |
Cloning | A feature in VRChat that allows a user to change into a selected user's avatar. |
Crash | Referring to a forceful closing or freezing of the VRChat client. |
Crasher | A malicious avatar or world that is made to crash the user.
Please be aware that these are against VRChat's Guidelines and using them can result in action taken against your account.[1] |
Deskie | Abbreviation of "Desktop User", someone who uses the desktop version of VRChat. |
EAC | Acronym for "Easy Anti-Cheat" - a security program used by VRChat on the PC version.[2] |
Earmuffs | A feature in VRChat that allows a user to limit the range of their hearing. This can be useful in instances with many people in close proximity. |
FBT | Acronym for "Full-Body Tracking". FBT is defined as anything that adds the ability to track, at minimum, hips and feet. Some users may also refer to this as "obtaining legs". |
FT | Acronym for "Face Tracking". Facetracking can include eye tracking as well as tracking of the lower face. |
G-N
Terms | Explanation |
---|---|
Global | In server networking, 'global' refers to an object interaction, or Udon event that is seen "globally" by everyone; rather than locally, only by you. |
Home | (also: home world) The world a user will spawn into when entering VRChat. This, by default, is the VRChat Home world and can be changed to any world. |
IK | Acronym for “Inverse Kinematics”, an algorithm executed in Unity, which VRChat uses to properly track the movement of bones and Physbones on an avatar. |
Instance | An instance is a copy of a world that up to 80 users can join. Multiple instances can exist, each hosting different groups of users. There are different instance types. |
Inv | Abbreviation of "Invite" in the context of invites. Such as "inv me" meaning "invite me". |
Kitbashing | A method of creating models, especially avatars, from a myriad of assets from various sources using the VRChat SDK. The term comes from real-world scale model making[3]. |
Local | In server networking, 'local' refers to an object interaction, or Udon event that is unique, and can only be seen "locally" by the individual performing the interaction, rather than "globally" by everyone. |
Meet | (also: meet-up) A scheduled gathering taking place in VRChat by a community with a similar interest such a hobby, a content creator or users of a specific avatar. Meets normally take place using a Group or Group+ instance and organized in game or via a community Discord server. |
Mute | Referring to either a user who is unable to use voice communication, either by choice or due to disability; may also refer to the action of silencing the sound of a user, world, or a video player. |
Notifs | Abbreviation for "notifications", referring to one of the tabs in the Quick Menu. |
O-S
Terms | Explanation |
---|---|
OSC | A protocol to allow external devices and applications to connect to VRChat, and communicate with each other, usually on an avatar or world. |
Performance | The level at how optimized an asset in VRChat is, usually referring to avatars. |
Phantom Sense | A sensation of experiencing one or more senses because of virtual stimuli, e.g. touch, smell, taste. |
Physbones | A feature in VRChat that allows a way to add fluid motion to avatar bones. |
Ping | The number referring (in milliseconds) to track latency, showing how much time it takes for a sample of data to travel from your device to the VRChat server, and back to your device. |
Polys | Abbreviation for polygons. Refers to the 2D shapes that make up avatars and worlds in VRChat. Synonymous with "tris" (triangles). |
Portal | A placeable object that allows multiple users to teleport to the same instance of a different world. |
Prefab | A premade asset made to be used on avatars or in worlds, such as GoGo Loco or VRCBilliards: Community Edition[4]. |
Pretzel | Refers to a user whose full-body tracking has broken or lost tracking, causing their avatar to fold in on itself like a pretzel. |
Quest | Refers to the Meta Quest headset[5], or Quest-compatible content; synonymously used with the "Android" build of VRChat. |
Questie | Refers to someone using VRChat on standalone Quest. Context and tone for this word may vary, but unfortunately can have a pejorative connotation. |
Req | Abbreviation for “Request” in the context of invites. Such as "req off of me" meaning "request an invite off of me." |
Retexture | The act of changing the textures of a common avatar to customize it and make it specific and unique to a given player. A person who does this for others is known as a "Retexture Artist". |
Ripping | Asset ripping, or "ripping", "rip", "avi ripping", refers to the act of "stealing" and, possibly uploading an avatar or a world from another person. This is done by converting the VRCA or VRCW file.
Please be aware that these might be against VRChat's Guidelines and doing this could result in action taken against your account.[1] |
RP | Acronym for "Role-play" - assuming/playing a role, solo or in a group. There are dedicated groups and themed worlds for RP in VRChat. |
SDK | "SDK" is short for Software development kit[6], it's a collection of tools that allow people to develop software for certain platforms. The VRChat SDK is what is used to create worlds and avatars in VRChat. |
Shader | In Unity, a shader is a program that contains instructions on how to render materials. These are used in conjunction with materials. An example of a shader is Poiyomi's Toon Shader[7]. |
Shapekey | Also known as “Blendshapes”[8], allows for the deformation of a model for animation purposes, most often used for creating mouth movements and blinking. An animation that goes from Point A to Point B, and back again. |
Shield | (also: safeties) Referring to "Safety" shields on the Quick Menu, a method to disable aspects of users' avatars, as well as voice, to increase performance and enhance your experience. |
Skin | Informally used by newer players coming from other games when referring to a customized version of a common avatar. See Retexture. |
Small Menu | (also: little menu) A colloquial name for the Quick Menu. |
Spawn | Usually the starting point of a world or the act of summoning an object. |
Status | Statuses allow a user to vary the extent to which friends can join them and see their location. Users can also write a message to accompany this. |
T-Z
Terms | Explanation |
---|---|
Udon | VRChat's C# derived object-oriented programming editor for the VRChat World SDK. |
Unity | The game engine VRChat utilizes.[9] |
Viseme | Portmanteau of "visual phonemes" (vai-zeems), a type of shapekey that refers to mouth positioning and animatics on an avatar. |
VCC | Acronym for VRChat Creator Companion. |
VRC | Acronym for VRChat. |
VRChatter | (plural: VRChatters) A user of VRChat. |
World hopping | A solo or group activity involving exploring several worlds in a short period of time. |
Official resources
- Avatar Basics - Terminology on YouTube, posted by VRChat Learning Channel
References
- ↑ 1.0 1.1 "Content should not be built or used to disrupt any experience or usage of VRChat", on Community Guidelines.
- ↑ https://www.easy.ac/
- ↑ https://en.wikipedia.org/wiki/Kitbashing
- ↑ https://github.com/VRCBilliards/vrcbce
- ↑ https://www.meta.com/quest/
- ↑ https://en.wikipedia.org/wiki/Software_development_kit
- ↑ https://github.com/poiyomi/PoiyomiToonShader
- ↑ https://docs.unity3d.com/2022.3/Documentation/Manual/BlendShapes.html
- ↑ https://unity.com/