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<languages/>
{{Noticebox/Community}}
{{Infobox/World
{{Infobox/World
|name=Murder 4
|name=Murder 4
|image=File:Murder4.webp
|image=File:Murder4.webp
|imagecaption=World thumbnail for Murder 4
|author=[https://vrchat.com/home/user/LyCh6jlK6X Jar]
|developer=jar
|capacity= 12 (24)
|publisher=jar
|platforms=PC, Android
|designer=jar
|tags=game, udon, murder, Approved
|gen=
|id=wrld_858dfdfc-1b48-4e1e-8a43-f0edc611e5fe
|platform=PC, Android
|themes=game, udon, murder, Approved
|link=https://vrchat.com/home/world/wrld_858dfdfc-1b48-4e1e-8a43-f0edc611e5fe
|labs=December 03, 2020
|labs=December 03, 2020
|published=December 04, 2020
|published=December 04, 2020
}}
}}
<translate>
<!--T:1-->
<blockquote>A murderer is on the loose again! Help the detective by finding clues and tracking down the culprit․ Now with avatars! By jar</blockquote>


'''Murder 4''' is a cross-compatible player-versus-player horror game. Up to twenty-four players can play at a time, but a minimum of three players must be present to begin. There are three possible roles to play as: The '''Detective''', The '''Bystander(s)''', and The '''Murderer'''. There are clues, photographs, weapons, and hazards that players will encounter. The goal of the Murderer is to eliminate every player in the mansion. The goal of the Detective, and the Bystanders is to work together to identify and neutralize the Murderer.
<!--T:2-->
'''Murder 4''' is a cross-compatible player-versus-player horror [[Special:MyLanguage/:Category:Game_Worlds|game world]], created by ''Jar'' in 2020. Up to twenty-four players can play at a time, but a minimum of three players must be present to begin. There are three possible roles to play as: The '''Detective''', The '''Bystander(s)''', and The '''Murderer'''. There are clues, photographs, weapons, and hazards that players will encounter. The goal of the Murderer is to eliminate every player in the mansion. The goal of the Detective, and the Bystanders is to work together to identify and neutralize the Murderer.


== Game Modifiers ==
==Game modifiers== <!--T:3-->


The instance master can optionally use Game Modifiers to change the rules. There is a '''Teams Enabled''' modifier, summoning twelve circles to stand on. More than one player can inhabit the same circle, guaranteeing to pair you with the same role as everyone in your circle, allowing there to be more than one Detective or Murderer. There's also modifiers for '''Scrambled Spawns''', randomly selecting a room for you to start in the mansion, except the Detective always spawns in the Study. '''One Unlock Only''' spawns one unlockable weapon for the first player to collect all five clues, and no more clues will spawn for anyone else. '''Invisible Knives''' is a game modifier that only allows for the Murderer to see knives that are on the ground. Knives are still visible in the Murderer's hands.
<!--T:4-->
The instance master can optionally use Game Modifiers to change the rules.


== Rooms ==
<!--T:5-->
* '''Teams Enabled''' - summons twelve circles to stand on in the lobby. More than one player can inhabit the same circle, guaranteeing to pair them with the same role as everyone in the circle, allowing there to be more than one Detective or Murderer.
* '''Scrambled Spawns''' - randomly selecting a room for players to start in the mansion, except the Detective always spawns in the Study.
* '''One Unlock Only''' - spawns one unlockable weapon for the first player to collect all five clues, and no more clues will spawn for anyone else.
* '''Invisible Knives''' is a game modifier that only allows the Murderer to see knives that are on the ground. Knives are still visible in the Murderer's hands.
 
==Rooms== <!--T:6-->
 
<!--T:7-->
There are several rooms, and three floors in the mansion.
There are several rooms, and three floors in the mansion.


First Floor:
<!--T:8-->
* Conservatory (Outside) 0
{| class="wikitable sortable"
* Billard Room11
!Room
* Lounge 3
!Floor #
* Kitchen* 8
!Knife?
* Dining Room 8
!Drawers/Cabinets
* Grand Hall 4
|-
* 3 closets one first floor
|Bedroom
|2
|Yes
|5
|-
|Billard Room
|1
|Yes
|11
|-
|Cellar
|B1
|Yes
|2
|-
|Conservatory
|1
|No
|0
|-
|Dining Room
|1
|No
|8
|-
|Grand Hall
|1
|No
|4
|-
|Kitchen
|1
|Yes
|8
|-
|Lavatory
|2
|No
|1
|-
|Library
|1
|Yes
|2
|-
|Lounge
|1
|No
|3
|-
|Study
|2
|No
|9
|-
|}


* 2 drawers between the Grand Hall and Library
==Clues== <!--T:9-->


Upstairs:
<!--T:10-->
* Bedroom* 5
Clues are collectible sheets of paper or framed pictures, which will reward the player with one of four weapons after five clues have been collected. Any player in the game can collect clues, however, clues are networked locally, meaning that each player's own clues will appear in a different place from everyone else, and cannot be shared. Clues can be out in the open on shelves or behind doors but also may be hidden in drawers and cabinets. Opening drawers and cabinets may reward the player with a clue, so open as many as possible; opening drawers and cabinets helps the Detective and other Bystanders in the search for their clues. Two clues will spawn at a time, and when one clue is collected, then another clue will appear elsewhere on the map.
* Lavatory 1
* Study 9
* 1 closet


Lower Floor:
<!--T:11-->
Cellar (Basement)* 2
Collecting all five clues will reward the player with one of four weapons:
*'''Luger with suppressor''' - A handgun that can fire quietly. It can fire faster than the Detective's revolver.
*'''Double-barrel shotgun''' - A shotgun that fires rounds very loudly. It can fire faster than the Detective's revolver.
*'''Fragmentation grenade''' - A one-time-use grenade that will detonate and eliminate anyone within its blast radius.
*'''Smoke grenade''' - A one-time use smoke bomb that obstructs vision, and slows down any player within the smoke's radius. The smoke clears after about thirty seconds.


<!--T:12-->
The pin of a grenade can be pulled by clicking the trigger, or the mouse button. The grenade will not detonate as long as it is being held.


== Clues ==
<!--T:35-->
Clues are collectable sheets of paper, which will reward the player with one of four weapons after five clues have been collected. Any player in the game can collect clues, however, clues are networked locally, meaning that your own clues will appear in a different place from everyone else, and you won't be able to 'share' clues. Clues can be out in the open on shelves or behind doors, but also  may be hidden in drawers and cabinets. Opening drawers and cabinets may reward you with a clue, so open as many as you can; opening drawers and cabinets helps the Detective and other Bystanders in the search for their clues. Two clues will spawn at a time, and when one clue is collected, then another clue will appear elsewhere on the map.
If a weapon is dropped, another player can pick it up and use it (unless a grenade's pin has already been pulled).


Collecting all five clues will reward you with one of four weapons:
</translate>
* '''Luger with suppressor''' - A handgun that can fire quietly. It can fire faster than the Detective's revolver.
[[File:M4Map.webp|thumb|<translate><!--T:13--> A "spectator" view of the Mansion. The purple gun shows where the detective spawns and the detective's revolver location, Hazards, and weapons are outlined. The cellar is hidden from view.</translate>]]
* '''Double-barrel shotgun''' - A shotgun that fires rounds very loudly. It can fire faster than the Detective's revolver.
<translate>
* '''Fragmentation grenade''' - A one-time use grenade that will detonate and eliminate anyone within its blast radius.
* '''Smoke grenade''' - A one-time use smoke bomb that obstructs vision, and slows down any player near its smoke. The smoke clears after about thirty seconds.


You can pull the pin of a grenade by clicking your trigger, or the mouse button. The grenade will not detonate as long as it is being held. Keep in mind that if you drop your weapon, another player can pick it up and use it against you, unless your grenade's pin is already pulled.
==Photographs and camera== <!--T:14-->


== Photographs and Camera ==
<!--T:15-->
There are five collectible photographs to collect, and sort out. These photographs can be sorted in the Study room. Finding all photographs and sorting them properly will reward the player with a flash-photography camera. The camera will stun anyone within the picture, forcing them to drop their held items. The camera has a very long cooldown, making it an item of last resort. Ideally, the camera should be used to make an escape when its photographer feels threatened.
There are five collectible photographs to collect and sort out. These photographs can be sorted in the Study room. Finding all photographs and sorting them properly will reward the player with a flash-photography camera.


== The Murderer, and Hazards ==
<!--T:16-->
The camera will stun anyone within the picture, forcing them to drop their held items. The camera has a very long cooldown. Ideally, the camera should be used to make an escape when its photographer feels threatened.


The Murderer can control hazards around the map which can harm the Bystanders and Detective. These hazards can only be operated by the Murderer. It is possible for there to be more than one Murderer via the 'Teams Enabled' modifier.
==Roles== <!--T:17-->


-Knives are the most accessible and most concealable weapon for the Murderer. The Murderer can also throw knives at their victims. If a player touches a moving knife, they will be defeated.
===The Murderer=== <!--T:18-->


-Opening a crate will release a snake (or cat) to follow and attack other players. The snake (or cat) will make noises, which will alert it to nearby players; it can be defeated with any of the three guns.
<!--T:19-->
The Murderer's goal is to kill all other players in a round by utilizing various tools that can be found around the map. It is possible for there to be more than one Murderer via the 'Teams Enabled' modifier.


-There are beartraps in the Study, the Ballroom closet, and the Billiards closet that can be deployed anywhere by the Murderer. The only two ways to disarm the beartrap is for a player to activate it, eliminating them, or for the Murderer to disarm it.
<!--T:20-->
The Murderer can control hazards around the map which can harm the Bystanders and Detective. These hazards can only be operated by the Murderer:


-Wine and glasses are a prop that any player can pick up and use, however the Murderer can poison the wine, eliminating a player if they drink the beverage.
<!--T:21-->
*Knives are the most accessible and most concealable weapon for the Murderer. The Murderer can also throw knives at their victims. If a player touches a moving knife, they will be defeated. The Detective and Bystanders cannot pick up or use knives.


-Lastly, the Murderer can also turn off the power within the mansion by pulling the breaker lever. The Detective and Bystanders will not be able to see easily in the dark, and nameplates will be disabled for them. The lights can be turned back on, by having a bystander or detective go back to the same breaker switch to turn it back on. These levers are upstairs in the closet, the closet in the Billiards room, one in the Cellar, and one in the Ballroom closet. When the power is off, the safest room to be in is outside in the Conservatory since the moon provides some lighting, and three methods of escape.
<!--T:22-->
*Opening a crate will release a snake (or cat, if the "Snake-phobia Safe" setting is enabled) to follow and attack other players. The snake (or cat) will make noises, which will alert it to nearby players. It can be defeated with an accurate shot or blast from a frag grenade.


== The Detective ==
<!--T:23-->
The Detective's goal is to co-operate with the Bystanders to identify and neutralize the Murderer. It is possible for there to be more than one Detective via the 'Teams Enabled' modifier. All detectives will spawn in the Study room upstairs, but there will only be one revolver. The Detective should also assist Bystanders by opening drawers and cabinets to look for clue. The Detective can collect their own clues, and carry two weapons if in VR mode.
*There are beartraps in the Study, the Ballroom closet, and the Billiards closet that can be deployed anywhere by the Murderer. The only two ways to disarm the beartrap are for a player to activate it, eliminating them, or for the Murderer to disarm it.  


The revolver is the slowest of the three guns, and the gun will drop to the ground if the Detective or Bystander fires at a player who is innocent with the revolver. This revolver can be picked up by anyone except for the Murderer, so it is also possible to ask Bystanders to pick up the revolver to prove their innocence. If a second firearm is found by the Detective, the smart strategy is to offer the revolver to the Bystander while the Detective keeps the Luger or shotgun.
<!--T:24-->
*Wine and glasses are props that any player can pick up and use, however, the Murderer can poison the wine, eliminating a player if they drink the beverage.


== The Bystander ==
<!--T:25-->
*The power within the mansion can be cut off by the Murderer by pulling the breaker lever. The Detective and Bystanders will not be able to see easily in the dark, and nameplates will be disabled for them. The lights can be turned back on, by having a bystander or detective go back to the same breaker switch to turn it back on. These levers are upstairs in the closet, the closet in the Billiards room, one in the Cellar, and one in the Ballroom closet. When the power is off, the safest room to be in is outside in the Conservatory since the moon provides some lighting, and three methods of escape.
 
===The Detective=== <!--T:26-->
 
<!--T:27-->
The Detective's goal is to cooperate with the Bystanders to identify and neutralize the Murderer. There can be more than one Detective via the 'Teams Enabled' modifier. All detectives will spawn in the Study room upstairs, but there will only be one revolver. The Detective should also assist Bystanders by opening drawers and cabinets to look for clues. The Detective can collect their own clues, and carry two weapons if in VR mode.
 
<!--T:28-->
The revolver is the slowest of the three guns, and the revolver will drop to the ground if the Detective or Bystander fires at an innocent player. This revolver can be picked up by anyone except for the Murderer, so it is also possible to ask Bystanders to pick up the revolver to prove their innocence. If a second firearm is found by the Detective, the smart strategy is to offer the revolver to the Bystander while the Detective keeps the Luger or shotgun.
 
===The Bystander === <!--T:29-->
 
<!--T:30-->
The Bystander is a neutral party with the goal to survive. They can either help or hinder the Murderer or Detective, but the Bystander will win if they eliminate the Murderer. Ideally, the Bystander should look for clues or photographs to acquire a means of defense.
The Bystander is a neutral party with the goal to survive. They can either help or hinder the Murderer or Detective, but the Bystander will win if they eliminate the Murderer. Ideally, the Bystander should look for clues or photographs to acquire a means of defense.


== Trivia ==
==Trivia == <!--T:31-->
* There is a framed portrait of actor [[Wikipedia:Will Smith|Will Smith]] in the Bedroom.
 
* Many of Murder 4's sound effects are from Valve's [[Wikipedia:Left_4_Dead_(franchise)|Left 4 Dead]] series.
<!--T:32-->
* Murder 4 is statistically the most popular game in Jar's "Murder" series.
*There is a framed portrait of actor [[Wikipedia:Will Smith|Will Smith]] in the Bedroom.
*Many of Murder 4's sound effects are from Valve's [[Wikipedia:Left_4_Dead_(franchise)|Left 4 Dead]] series.
*Murder 4 is statistically the most popular game in Jar's "Murder" series.
 
==Community resources== <!--T:33-->


==Community Resources==
<!--T:34-->
* [https://www.youtube.com/watch?v=Bi-t7azupxE Murder 4 in VRChat] trailer on ''YouTube''
*[https://www.youtube.com/watch?v=Bi-t7azupxE "Murder 4 in VRChat"] trailer on ''YouTube''
*[https://www.youtube.com/watch?v=5S_XB4KWmBs "Murder 4 poison wine"] teaser on ''YouTube''
* [https://www.youtube.com/watch?v=SYqwNWPj4gg "Murder 4 Partners in Crime (Valentine's Day)"] trailer on ''YouTube''
* [https://www.youtube.com/watch?v=y96ViV_f0xo "Murder 4 Halloween Trailer"] on ''YouTube''
*[https://www.youtube.com/watch?v=aOXgCLskUVU "Merry Murder 4"] trailer on ''YouTube''


[Category:Worlds]
</translate>
[Category:Games]
[[Category:Game worlds{{#translation:}}]]
[[Category:PvP worlds{{#translation:}}]]

Latest revision as of 21:45, 19 October 2024

IconOnly CL Portal.png
V · ECommunity-written content
The following was created by the community. It may contain material not directly endorsed by the VRChat team. To learn more, consider reading Contributing to the VRChat Wiki.

A murderer is on the loose again! Help the detective by finding clues and tracking down the culprit․ Now with avatars! By jar

Murder 4 is a cross-compatible player-versus-player horror game world, created by Jar in 2020. Up to twenty-four players can play at a time, but a minimum of three players must be present to begin. There are three possible roles to play as: The Detective, The Bystander(s), and The Murderer. There are clues, photographs, weapons, and hazards that players will encounter. The goal of the Murderer is to eliminate every player in the mansion. The goal of the Detective, and the Bystanders is to work together to identify and neutralize the Murderer.

Game modifiers

The instance master can optionally use Game Modifiers to change the rules.

  • Teams Enabled - summons twelve circles to stand on in the lobby. More than one player can inhabit the same circle, guaranteeing to pair them with the same role as everyone in the circle, allowing there to be more than one Detective or Murderer.
  • Scrambled Spawns - randomly selecting a room for players to start in the mansion, except the Detective always spawns in the Study.
  • One Unlock Only - spawns one unlockable weapon for the first player to collect all five clues, and no more clues will spawn for anyone else.
  • Invisible Knives is a game modifier that only allows the Murderer to see knives that are on the ground. Knives are still visible in the Murderer's hands.

Rooms

There are several rooms, and three floors in the mansion.

Room Floor # Knife? Drawers/Cabinets
Bedroom 2 Yes 5
Billard Room 1 Yes 11
Cellar B1 Yes 2
Conservatory 1 No 0
Dining Room 1 No 8
Grand Hall 1 No 4
Kitchen 1 Yes 8
Lavatory 2 No 1
Library 1 Yes 2
Lounge 1 No 3
Study 2 No 9

Clues

Clues are collectible sheets of paper or framed pictures, which will reward the player with one of four weapons after five clues have been collected. Any player in the game can collect clues, however, clues are networked locally, meaning that each player's own clues will appear in a different place from everyone else, and cannot be shared. Clues can be out in the open on shelves or behind doors but also may be hidden in drawers and cabinets. Opening drawers and cabinets may reward the player with a clue, so open as many as possible; opening drawers and cabinets helps the Detective and other Bystanders in the search for their clues. Two clues will spawn at a time, and when one clue is collected, then another clue will appear elsewhere on the map.

Collecting all five clues will reward the player with one of four weapons:

  • Luger with suppressor - A handgun that can fire quietly. It can fire faster than the Detective's revolver.
  • Double-barrel shotgun - A shotgun that fires rounds very loudly. It can fire faster than the Detective's revolver.
  • Fragmentation grenade - A one-time-use grenade that will detonate and eliminate anyone within its blast radius.
  • Smoke grenade - A one-time use smoke bomb that obstructs vision, and slows down any player within the smoke's radius. The smoke clears after about thirty seconds.

The pin of a grenade can be pulled by clicking the trigger, or the mouse button. The grenade will not detonate as long as it is being held.

If a weapon is dropped, another player can pick it up and use it (unless a grenade's pin has already been pulled).

A "spectator" view of the Mansion. The purple gun shows where the detective spawns and the detective's revolver location, Hazards, and weapons are outlined. The cellar is hidden from view.

Photographs and camera

There are five collectible photographs to collect and sort out. These photographs can be sorted in the Study room. Finding all photographs and sorting them properly will reward the player with a flash-photography camera.

The camera will stun anyone within the picture, forcing them to drop their held items. The camera has a very long cooldown. Ideally, the camera should be used to make an escape when its photographer feels threatened.

Roles

The Murderer

The Murderer's goal is to kill all other players in a round by utilizing various tools that can be found around the map. It is possible for there to be more than one Murderer via the 'Teams Enabled' modifier.

The Murderer can control hazards around the map which can harm the Bystanders and Detective. These hazards can only be operated by the Murderer:

  • Knives are the most accessible and most concealable weapon for the Murderer. The Murderer can also throw knives at their victims. If a player touches a moving knife, they will be defeated. The Detective and Bystanders cannot pick up or use knives.
  • Opening a crate will release a snake (or cat, if the "Snake-phobia Safe" setting is enabled) to follow and attack other players. The snake (or cat) will make noises, which will alert it to nearby players. It can be defeated with an accurate shot or blast from a frag grenade.
  • There are beartraps in the Study, the Ballroom closet, and the Billiards closet that can be deployed anywhere by the Murderer. The only two ways to disarm the beartrap are for a player to activate it, eliminating them, or for the Murderer to disarm it.
  • Wine and glasses are props that any player can pick up and use, however, the Murderer can poison the wine, eliminating a player if they drink the beverage.
  • The power within the mansion can be cut off by the Murderer by pulling the breaker lever. The Detective and Bystanders will not be able to see easily in the dark, and nameplates will be disabled for them. The lights can be turned back on, by having a bystander or detective go back to the same breaker switch to turn it back on. These levers are upstairs in the closet, the closet in the Billiards room, one in the Cellar, and one in the Ballroom closet. When the power is off, the safest room to be in is outside in the Conservatory since the moon provides some lighting, and three methods of escape.

The Detective

The Detective's goal is to cooperate with the Bystanders to identify and neutralize the Murderer. There can be more than one Detective via the 'Teams Enabled' modifier. All detectives will spawn in the Study room upstairs, but there will only be one revolver. The Detective should also assist Bystanders by opening drawers and cabinets to look for clues. The Detective can collect their own clues, and carry two weapons if in VR mode.

The revolver is the slowest of the three guns, and the revolver will drop to the ground if the Detective or Bystander fires at an innocent player. This revolver can be picked up by anyone except for the Murderer, so it is also possible to ask Bystanders to pick up the revolver to prove their innocence. If a second firearm is found by the Detective, the smart strategy is to offer the revolver to the Bystander while the Detective keeps the Luger or shotgun.

The Bystander

The Bystander is a neutral party with the goal to survive. They can either help or hinder the Murderer or Detective, but the Bystander will win if they eliminate the Murderer. Ideally, the Bystander should look for clues or photographs to acquire a means of defense.

Trivia

  • There is a framed portrait of actor Will Smith in the Bedroom.
  • Many of Murder 4's sound effects are from Valve's Left 4 Dead series.
  • Murder 4 is statistically the most popular game in Jar's "Murder" series.

Community resources