Menus

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VRChat makes use of several menu types that can be used to interact with different aspects of the platform. Most notably the Quick Menu, the Main Menu and the Action Menu. While these menus do serve distinct purposes and offer exclusive features, they often share the same functions and settings, merely presented in different formats better suited for different contexts.

Quick Menu

A screenshot of the Quick Menu in VRChat.

See also Quick Menu for more detailed information.

The Quick Menu contains options and actions a user may want to interact with often; the options present are condensed versions of their counterparts in the Main Menu, with a few exceptions. Some examples of features, exclusive to the Quick Menu, are: a button to return to the user's Home World, a button to respawn, the Here tab and more.

The Quick Menu may colloquially be referred to as the "Small" or "Square" menu. On PC the default mean to open it is by pressing the Escape key, in VR is by pressing B / Y (top thumb button on either hand), and on gamepads and mobile is by pressing the Menu button.

Main Menu

A screenshot of the Main Menu in VRChat.

See also Main Menu for more detailed information.

The Main Menu can be revealed by 'expanding', pressing the button in the top-right corner, of the Quick Menu. It offers a more robust collection of tabs with in-depth information about VRChat systems like Worlds, Avatars, Groups, etc. Some examples of features exclusive to the Main Menu are browsing worlds, a full suite of settings, searching for users and content, and more.

The Main Menu may colloquially be referred to as the "Big" Menu by some users.

Action Menu

See also Action Menu for more detailed information.

The Action Menu houses a variety of actions generally intended to be quickly used during social interaction. Options present themselves as segments in circular, nested menus, selected by inputting a flick in the direction of the segment to select it. The Action Menu is primarily used for activating features built in to avatars such as emotes within the Expressions category, however it also features categories for sending Emoji, toggling basic tools like the Personal Mirror, and an Options category for various settings.

The Action Menu may colloquially be referred to as the "Radial" or "Circle" menu by users. By default it is opened on PC using the R key, on VR by pressing and holding B / Y (top thumb buttons), on gamepads by pressing the Right Thumbstick, and on mobile by pressing and holding the Menu button.

Settings

See also Settings for more detailed information.

Settings are preferences to customize the VRChat experience. Menus for settings can be found in the Quick Menu, Main Menu, and Action Menu. They cover preferences for UI Elements, User Interface, Avatars, Your Avatar, Avatar Culling, Chatboxes, Display and Visual Adjustments, Comfort & Safety, and Audio & Voice, Graphics, Mirrors, Controls, Tracking & IK, Accessibility, and Debugging.

The Main Menu and Quick Menu tab for Settings is identified by a Icons Settings 25.png cog icon. The Settings tab in the Action Menu is identified as "Options", which can be accessed upwards on the wheel.

Camera

See also Camera for more detailed information.

The Camera is used to take pictures within VRChat. It can be accessed through the Quick Menu, or the Tools tab of the Action Menu. The camera is also used to capture Icon, Gallery photos, as well as create Prints from within the client, or on the VRChat website if subscribed to VRChat+. On Desktop/PCVR there is an Open Photos Folder button in the Camera tab that opens VRChat's file directory of where photos/screenshots are stored. To quickly open the camera double-click the Camera icon instead of only once.

Debug Menus

A screenshot of the Steam launch settings page.

See also Debug Menus for more detailed information.

These are tools to help debug worlds, avatars, and OSC in-game. In order to see these, VRChat needs to be launched using the launch parameter --enable-debug-gui. There are 9 different debug views to help creators fix errors or to test optimizations applied and their impact.

See also