Avatar Dynamics (Dinámicas del avatar)

From VRChat Wiki
Revision as of 13:45, 6 December 2025 by Sakuuh (talk | contribs) (Created page with "Dinámicas del avatar (Avatar Dynamics)")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Ver · Editar¡Esta es una página de información oficial de VRChat!
Es revisada y aprobada por el equipo de VRCWiki. Aprende cómo contribuir a esta página leyendo la guía de contribución.
Ver · EditarEsta página es un esbozo.
Puedes ayudar a la Wiki de VRChat mejorándolo.
[Razón: Not much information here! You can contribute, by expanding and proofreading this article, in accordance with the Manual of Style.]

Avatar Dynamics, is an avatar feature, initially introduced to VRChat on April 21, 2022[1]. is a set of features to add more interactions between avatars. Replacing older avatar components, and adding new options for avatars. This release also introduced a new permission system to let people set who can interact with these new features.

See also Physbones for more detailed information.

Physbones allows for secondary motion and interact-able bones for avatars. Allowing users to grab, move, and manipulate avatar parts (e.g., hair, ears).

Contacts

See also Contacts for more detailed information.

Contacts are a system that allows avatars to detect collisions with itself or other avatars. These collisions can then be used to drive the animation controller and perform all sorts of fun effects.

Permissions

The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:

Global Permissions

Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.

Per-User Overrides

Individually grant or deny avatar interaction permissions for specific users.

Quick Toggle/Panic Mode

Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.

References