Impostores

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Los impostores son variaciones multiplataforma de un avatar que se generan y optimizan para mejorar el rendimiento. Cuando otros usuarios no puedan ver tu avatar, verán el impostor en lugar de un avatar sustituto, siempre que se haya generado un impostor y hayas activado la opción "Utilizar impostor como sustituto" en tus ajustes. Solo se pueden generar 10 impostores nuevos por día.

La generación de impostores actualmente solo es compatible con avatares humanoides. Los avatares genéricos serán compatibles en el futuro.

Historial

Lanzado con la actualización 2023.4.2 de VRChat el 30 de noviembre de 2023[1] después de entrar en beta abierta el 15 de noviembre. Fue presentado por primera vez el 6 de abril de 2023 en una actualización para desarrolladores[2] y en un vídeo acompañante[3].

Generar

Al subir o actualizar un avatar, se generará automáticamente un impostor.

Los impostores pueden ser generador manualmente, o regenerados, si es necesario:

  • Inicia sesión en la página web de VRChat
  • Navigate to the info page for the avatar you'd like to generate an impostor for. You can do this by pressing "Avatars", then "My Avatars", then the name and icon of the one you want.
  • Click "Generate Impostors", or, if the avatar already has an impostor that you'd like to be updated, "Regenerate Impostors", and wait for a few minutes while it generates.
  • Refresh the page, after some time, you should now see that your avatar has impostors for all platforms.

Previsualización

Una previsualización de un impostor.

Once you've got your impostor generated, and you've logged into VRChat, open the Avatar menu, and click the avatar that you generated an impostor for. The "Features" of the avatar now includes "Impostor" among the rest. You should also see a new button underneath the avatar model preview, which will allow you to switch between viewing the impostor and the normal avatar for a quick preview.

Impostors that are previewed in the menu may exhibit more artifacts than they would when viewed on another user.

Visibility

Currently, there are only three ways to see an impostor.

  • Avatar Preview (e.g. viewing the impostor on the avatar's details page)
  • Performance Blocking (e.g. the avatar's performance rank is "Very Poor" but your minimum displayed performance rank is set to "Medium"). The user using the performance blocked avatar must have the setting "Use Impostor as Fallback" option enabled.
  • Platform Mismatch (e.g. the avatar is uploaded for PC, but you're on Android or vice versa). The user using the incompatible avatar must have the setting "Use Impostor as Fallback" option enabled.

VRCImpostorSettings component

Impostors come out pretty good by default. However, complex avatars may benefit from some customization.

To customize your impostor, add the "VRCImpostorSettings" component to your avatar before uploading it. Changing the settings of this component allows you to change the impostor's appearance. You can add multiple "VRCImpostorSettings" to customize different body parts.

Resolution Scale

Changes the amount of space on the impostor's texture atlas that is dedicated to this body part's texture. For instance, you can place this script on the head bone and change this value to make the head take up more or less of the texture atlas, increasing or decreasing the overall texture quality. Note that this may shrink other parts of the body on the atlas if needed.

This is relative to the bone that VRCImpostorSettings is placed on.

Transforms To Ignore

Ignores these transforms when capturing data for the impostor. This will hide them from the final result.

This is independent of the bone that VRCImpostorSettings is placed on.

Extra Child Transforms

This is good for things like wings and tails, it will tell the Impostorizer to make a separate sprite for the bone this script is on.

As an example of what not to do - you could put one of these on each finger to turn them into independent sprites. However, since all sprites share a single texture sheet, filling it with things like fingers will cause quality to decrease elsewhere - it's a balancing act.

This is independent of the bone that VRCImpostorSettings is placed on.

Re-parent Here

Re-parents another bone to this impostor sprite. This means that it will be impostorized with this body part, and be a part of that sprite.

For instance, if you'd like your wings to be a part of the upper body, you can re-parent the root wing bone to the chest bone during impostorization with this.

This is relative to the bone that VRCImpostorSettings is placed on.

See also

Recursos oficiales

Referencias

  1. [https://docs.vrchat.com/docs/vrchat-202342#impostors Actualización 2023.4.2] en Documentos de VRChat.
  2. [https://hello.vrchat.com/blog/april-dev-update Actualización para desarrolladores de abril 2023] en Blog de VRChat.
  3. [https://youtu.be/5K4mMn_JLpk?t=529 Actualizaciones de grupos, colas, localización e impostores | Actualización para desarrolladores de VRChat] en YouTube.