Community:SteamVR Bindings: Difference between revisions

From VRChat Wiki
(Completed some more guides)
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{{Noticebox/Community}}
{{Noticebox/Community}}
{{Stub|Still missing guides & need more input from various controller types}}
{{Noticebox/wip|}}
{{Noticebox/wip|}}


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==Where==
==Where==


=== Standard method ===
===Standard method===


# Open SteamVR
#Open SteamVR
# Find '''Settings'''
#Find '''Settings'''
# Select '''Controllers'''
#Select '''Controllers'''
# Set '''Advanced Setting''' to '''Show'''
#Set '''Advanced Setting''' to '''Show'''
# Select '''Show Binding UI'''
#Select '''Show Binding UI'''
# Select '''VRChat''' from the list of applications
#Select '''VRChat''' from the list of applications


[[File:Accessing VRChat Bindings.png]]
[[File:SteamVR Input - Accessing VRChat Bindings.png]]


=== Via web browser ===
===Via web browser===


# Go to http://localhost:27062/dashboard/controllerbinding.html while S'''teamVR is running'''
#Go to http://localhost:27062/dashboard/controllerbinding.html while S'''teamVR is running'''
# Select '''<code>VRChat</code>''' from the list of applications  
#Select '''<code>VRChat</code>''' from the list of applications


=== Via VRChat ===
===Via VRChat===


# Open the main menu
#Open the main menu
# Navigate to [[Settings]]
#Navigate to [[Settings]]
#Go to [[Settings#Controls|Controls]]
#Go to [[Settings#Controls|Controls]]
#Select '''<code>Open SteamVR Input Bindings Panel</code>'''
#Select '''<code>Open SteamVR Input Bindings Panel</code>'''
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==Glossary==
==Glossary==
{| class="wikitable"
{| class="wikitable"
!Terms
! Terms
!Explanation
!Explanation  
|-
|-
|Bindings
|Bindings  
|A complete set of bindings between inputs and actions that can be saved and shared in the Steam Workshop.
|A complete set of bindings between inputs and actions that can be saved and shared in the Steam Workshop.
|-
|-
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|-
|-
|Action set
|Action set
|A group of actions that corresponds to a specific context, like using the menu or action menu, or global actions that are available in any context.
| A group of actions that corresponds to a specific context, like using the menu or action menu, or global actions that are available in any context.  
|-
|-
|Control source
|Control source
|A specific '''physical''' actuator on a controller, like a joystick, trigger, button, or trackpad.
|A specific '''physical''' actuator on a controller, like a joystick, trigger, button, or trackpad.
|-
|-
|Control source mode
| Control source mode
''(Use control as)''
''(Use control as)''
|A mapping that defines how a control source's movements or sensors are interpreted as inputs.  
|A mapping that defines how a control source's movements or sensors are interpreted as inputs.  
For example, a trackpad can be mapped as dpad or a button, and a joystick can be mapped as joystick or scroll wheel.
For example, a trackpad can be mapped as dpad or a button, and a joystick can be mapped as joystick or scroll wheel.  
|-
|-
|Input
|Input  
|A specific movement or sensor reading from a control, interpreted through a control source mode.  
|A specific movement or sensor reading from a control, interpreted through a control source mode.  
For example, a button's control source mode might provide touch, press, hold, or double-press inputs.
For example, a button's control source mode might provide touch, press, hold, or double-press inputs.
 
|-
|Chords
|Bindings that combine two or more inputs to execute one action
|-
|
|
|}
|}
<sup>Mostly from the [https://docs.vrchat.com/docs/steamvr-input-20#bindings-glossary official docs] but with some edits for clarity.</sup>
<sup>Mostly from the [https://docs.vrchat.com/docs/steamvr-input-20#bindings-glossary official docs] but with some edits for clarity.</sup>


=== Control Source Modes ===
===Control Source Modes===
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
!Control Source Mode
!Control Source Mode
!Provided Inputs
!Provided Inputs
|-
|-
|Button
|Button  
| Touches, Clicks, Holds, Double clicks, and Long presses  
|Touches, Clicks, Holds, Double clicks, and Long presses
|-
|-
|Trigger
|Trigger
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|-
|-
|Joystick
|Joystick
|XY Positioning, touches, and presses
| XY Positioning, touches, and presses  
|-
|-
|Trackpad
| Trackpad
|XY Positioning, touches, and presses
|XY Positioning, touches, and presses  
|-
|-
|DPAD
|DPAD
|Splits the the XY control source into North, East, South, and West quadrants. Can be used in touch or click mode.
| Splits the the XY control source into North, East, South, and West quadrants. Can be used in touch or click mode.
|-
|-
|Grab
|Grab  
|Combines capacitive sensors and force sensors to report a more reliable grab
|Combines capacitive sensors and force sensors to report a more reliable grab
|-
|-
|Force Sensor
|Force Sensor
|Gives analog actions a 0-1 value indicating how much force the user is applying to the control
|Gives analog actions a 0-1 value indicating how much force the user is applying to the control
|-
|-
|Set analog Action
|Set analog Action
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|}
|}


=== Input Methods ===
===Input Methods===
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
!Input
!Input
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|Click
|Click
|Pressing the control
|Pressing the control
|boolean
|boolean  
|Any
|Any
|-
|-
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|Single
|Single
|Pressing the control once
|Pressing the control once
|boolean
| boolean
|Button
|Button
|-
|-
|Double
|Double
|A quick double press of the control
| A quick double press of the control
|boolean
|boolean
|Button
|Button
|-
|-
|Long
|Long
|Hold the control for 0.5 seconds (?)  
|Hold the control for 0.5 seconds (?)
|boolean
|boolean
|Button
|Button
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|Button
|Button
|-
|-
|Pull
| Pull
|Value 0-1 representing what percentage the trigger is depressed
|Value 0-1 representing what percentage the trigger is depressed
|vector1
|vector1
|Trigger
|Trigger
|-
|-
|Position
| Position  
|The position you are touching on a touchpad or the position you've pushed a joystick to.
|The position you are touching on a touchpad or the position you've pushed a joystick to.
|vector2
|vector2
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|}
|}


=== Actions ===
===Actions===
Every bindable Action for SteamVR controllers in VRChat. Found in <code>VRChat\VRChat_Data\StreamingAssets\SteamVR\actions.json</code> (Descriptions are community created)
Every bindable Action for SteamVR controllers in VRChat. Found in <code>VRChat\VRChat_Data\StreamingAssets\SteamVR\actions.json</code> (Descriptions are community created)
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
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|-
|-
|Main Menu
|Main Menu
|Global                
|Global
|[[Main Menu|Opens the Main Menu]]
|[[Main Menu|Opens the Main Menu]]  
|boolean
|boolean
|optional
|optional
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|Quick Menu
|Quick Menu
|Global
|Global
|[[Quick Menu|Opens the Quick Menu]]
|[[Quick Menu|Opens the Quick Menu]]  
|boolean
|boolean
|optional
| optional
|-
|-
|Action Menu
|Action Menu
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|Move
|Move
|Global, 1H
|Global, 1H
|Player movement
| Player movement
|vector2
|vector2
|
|
|-
|-
|Jump
|Jump  
|Global, 1H
|Global, 1H
|Jump!
|Jump!  
|boolean
|boolean
|
|
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|Global
|Global
|When this is clicked, begin moving.
|When this is clicked, begin moving.
|boolean
| boolean  
|optional
|optional
|-
|-
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|-
|-
|Continue Move (Advanced)
|Continue Move (Advanced)
|Global
| Global
|If Start move is released, as long as this is active, movement will continue.
|If Start move is released, as long as this is active, movement will continue.
|boolean
|boolean
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|Global, 1H
|Global, 1H
|Toggles [[Gestures]]
|Toggles [[Gestures]]
|boolean
| boolean
|optional
|optional
|-
|-
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|Global
|Global
|Cycles through [[Nameplates#Nameplate element visibility|Nameplates Modes]]
|Cycles through [[Nameplates#Nameplate element visibility|Nameplates Modes]]
|boolean
| boolean
|optional
| optional
|-
|-
|Toggle HUD
|Toggle HUD
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|-
|-
|Open Camera
|Open Camera
|Global
| Global
|Toggles the [[Camera]]
| Toggles the [[Camera]]
|boolean
|boolean
|optional
|optional
|-
|-
|Activate Safe Mode
| Activate Safe Mode  
|Global
|Global  
|Activates [[Safe mode]]
|Activates [[Safe mode]]
|boolean
|boolean  
|suggested
|suggested  
|-
|-
|Proximity Sensor
|Proximity Sensor  
|Global
|Global
|When active, trigger AFK in VRChat
|When active, trigger AFK in VRChat
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|optional
|optional
|-
|-
! colspan="2" |One Handed
! colspan="2" | One Handed
! colspan="3" |Specifically for the one handed action set
! colspan="3" |Specifically for the one handed action set
|-
|-
|Move & Rotate
|Move & Rotate
|One_Hand
| One_Hand
|Combined movement & rotation
|Combined movement & rotation
|vector2
|vector2
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|When clicked begin Move & Rotate
|When clicked begin Move & Rotate
|boolean
|boolean
|optional
| optional
|-
|-
|Continue Move & Rotate
| Continue Move & Rotate
|One_Hand
|One_Hand
|When Start Move & Rotate released, continue as long as this is active.
|When Start Move & Rotate released, continue as long as this is active.
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|optional
|optional
|-
|-
|No Gesture After Move & Rotate              
|No Gesture After Move & Rotate
|One_Hand
| One_Hand
|Prevents gestures afterMove & Rotate is released
|Prevents gestures afterMove & Rotate is released
|boolean
|boolean
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|optional
|optional
|-
|-
|Udon Trigger Axis
| Udon Trigger Axis
|Global, 1H
|Global, 1H
|Registerable by VRChat worlds with Udon.
|Registerable by VRChat worlds with Udon.
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|Registerable by VRChat worlds with Udon.
|Registerable by VRChat worlds with Udon.
|vector1
|vector1
|optional
| optional
|-
|-
|Udon Stick Click
| Udon Stick Click
|Global, 1H
|Global, 1H
|Registerable by VRChat worlds with Udon.
|Registerable by VRChat worlds with Udon.
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|Back
|Back
|Menu
|Menu
|Returns to the previous page (or closes the menu?)
|Returns to the previous page (or closes the menu?)  
|boolean
|boolean
|optional
|optional
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|Scroll
|Scroll
|Menu
|Menu
|Scrolls in the menu
| Scrolls in the menu
|vector2
|vector2  
|
|
|-
|-
|Close Quick Menu
|Close Quick Menu
|Menu
| Menu
|[[Quick Menu|Closes the Quick Menu]]
|[[Quick Menu|Closes the Quick Menu]]
|boolean
|boolean
|optional
|optional  
|-
|-
|Drag
|Drag
|Menu
|Menu  
|(?)
|(?)
|boolean
|boolean
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|-
|-
|Axis
|Axis
|Action
| Action
|Directional control in the action menu
|Directional control in the action menu
|vector2
|vector2
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|Select
|Select
|Action
|Action
|Select hovering item in the action menu
| Select hovering item in the action menu
|boolean
|boolean
|
|
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|-
|-
|Pose Data
|Pose Data
|Global
|Global  
|The 6-DOF position and orientation of a device tracked device.
|The 6-DOF position and orientation of a device tracked device.
|pose
|pose
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|Global
|Global
| rowspan="2" |Used to retrieve bone transform data from the related controllers
| rowspan="2" |Used to retrieve bone transform data from the related controllers
|skeleton
| skeleton
|suggested
|suggested
|-
|-
|SkeletonRightHand
| SkeletonRightHand
|Global
|Global
|skeleton
|skeleton
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|optional
|optional
|-
|-
|GA (Thumb Inner-Upper)
| GA (Thumb Inner-Upper)
|Global
|Global
|
|
|boolean
|boolean
|optional
|optional  
|-
|-
|GA (Thumb, Inner-Lower)
|GA (Thumb, Inner-Lower)
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|
|
|boolean
|boolean
|optional
| optional
|-
|-
|GA (Thumb, Outer)
|GA (Thumb, Outer)
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|
|
|boolean
|boolean
|optional
|optional  
|-
|-
|GA (Index Finger)
|GA (Index Finger)
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|Global
|Global
|
|
|vector1
|vector1  
|optional
|optional
|-
|-
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|-
|-
! colspan="2" |<nowiki>Gesture Direct | Use Gesture (UG)</nowiki>
! colspan="2" |<nowiki>Gesture Direct | Use Gesture (UG)</nowiki>
! colspan="3" |Used to directly set the integer values of [https://creators.vrchat.com/avatars/animator-parameters/#gestureleft-and-gestureright-values GestureLeft/GestureRight]
! colspan="3" | Used to directly set the integer values of [https://creators.vrchat.com/avatars/animator-parameters/#gestureleft-and-gestureright-values GestureLeft/GestureRight]
|-
|-
|UG - Neutral (Left/Right)
|UG - Neutral (Left/Right)
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|UG - Fist (Left/Right)
|UG - Fist (Left/Right)
|Global
|Global
|Sets Gesture(Left/Right) to <code>1 (Fist)</code>
|Sets Gesture(Left/Right) to <code>1 (Fist)</code>  
|boolean
|boolean
|optional
|optional  
|-
|-
|UG - Open (Left/Right)
|UG - Open (Left/Right)
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|optional
|optional
|-
|-
|UG - Finger Gun (Left/Right)
| UG - Finger Gun (Left/Right)
|Global
|Global
|Sets Gesture(Left/Right) to <code>6 (HandGun)</code>
|Sets Gesture(Left/Right) to <code>6 (HandGun)</code>
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|-
|-
|UG - Thumbs Up (Left/Right)
|UG - Thumbs Up (Left/Right)
|Global
| Global  
|Sets Gesture(Left/Right) to <code>7 (Thumbsup)</code>
|Sets Gesture(Left/Right) to <code>7 (Thumbsup)</code>
|boolean
|boolean  
|optional
|optional
|-
|-
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|-
|-
|GW (Left/Right)
|GW (Left/Right)
|Global, Act, 1H    
|Global, Act, 1H
|The XY position of the gesture wheel
|The XY position of the gesture wheel
|vector2
|vector2
|optional
| optional
|-
|-
|GW Select (Left/Right)
|GW Select (Left/Right)
|Global, Act, 1H    
|Global, Act, 1H
|Selects a gesture that will be released after activation stops
|Selects a gesture that will be released after activation stops
|boolean
|boolean
|optional
|optional  
|-
|-
|GW Held (Left/Right)
|GW Held (Left/Right)
|Global, Act, 1H    
|Global, Act, 1H  
|Selects a gesture that will remain after activation stops
|Selects a gesture that will remain after activation stops
|boolean
|boolean
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|-
|-
|GW Direct (Left/Right)
|GW Direct (Left/Right)
|Global, Act, 1H    
|Global, Act, 1H
|(?)
|(?)
|boolean
|boolean  
|optional
|optional  
|-
|-
|GW Direct Stay (Left/Right)
|GW Direct Stay (Left/Right)
|Global, Act, 1H    
|Global, Act, 1H
|(?)
|(?)
|boolean
|boolean
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|-
|-
|GW Soft Select (Left/Right)
|GW Soft Select (Left/Right)
|Global, Act, 1H    
| Global, Act, 1H  
|Selects a gesture which can be used with Gesture wheel Weight
| Selects a gesture which can be used with Gesture wheel Weight
|vector1
|vector1
|optional
|optional
|-
|-
|GW Weight (Left/Right)
| GW Weight (Left/Right)
|Global, Act, 1H    
|Global, Act, 1H
|Analog driving value of the current gesture
|Analog driving value of the current gesture
|vector1
|vector1
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|-
|-
|GW Cancel (Left/Right)
|GW Cancel (Left/Right)
|Global, Act, 1H    
|Global, Act, 1H
|Sets the current gesture to <code>1 (Fist)</code> and <code>0 (neutral)</code> after release
|Sets the current gesture to <code>1 (Fist)</code> and <code>0 (neutral)</code> after release
|boolean
|boolean
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|-
|-
|GW Cancel Open (Left/Right)
|GW Cancel Open (Left/Right)
|Global, Act, 1H    
|Global, Act, 1H
|Sets the current gesture to <code>2 (HandOpen)</code> and <code>0 (neutral)</code> after release
|Sets the current gesture to <code>2 (HandOpen)</code> and <code>0 (neutral)</code> after release
|boolean
|boolean
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|-
|-
|GW Disable Move (Left/Right)
|GW Disable Move (Left/Right)
|Global, Act, 1H    
|Global, Act, 1H  
|Disables gesture wheel while clicked (prevents emotes while walking)
| Disables gesture wheel while clicked (prevents emotes while walking)
|boolean
|boolean
|optional
|optional
|-
|-
|GW Disable Rotate (Left/Right)
|GW Disable Rotate (Left/Right)
|Global, Act, 1H    
| Global, Act, 1H  
|Disables gesture wheel while clicked (prevents emotes while rotating)
| Disables gesture wheel while clicked (prevents emotes while rotating)
|boolean
| boolean
|optional
|optional
|-
|-
|Disable Gesture Tracked                          
|Disable Gesture Tracked
|Global, Action    
|Global, Action
|Stops gesture wheel from running while clicked. (Prevents inputs while moving)
|Stops gesture wheel from running while clicked. (Prevents inputs while moving)
|boolean
|boolean
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==Walkthroughs==
==Walkthroughs==
===Adding new inputs===
These walkthroughs require you to first navigate to the [[Community:SteamVR_Bindings#Where|VRChat SteamVR bindings page]].
 
===Default Bindings===
To reset your bindings to default, navigate to the [[Community:SteamVR_Bindings#Where|VRChat SteamVR bindings page]] and select <code>Activate</code> on the official Default Bindings available for your controller.
 
[[File:SteamVR Input - Default Bindings.png|1100x1100px]]
 
=== Editing Bindings ===
You can enter the bindings editor for a specific controller by selecting <code>Edit</code> on the currently applied Binding.
 
[TODO Image]
 
===Changing input settings===
Almost all inputs can be configured. Find the input you'd like to configure and hover over it, you'll see a pencil icon you can click. After clicking the pencil, to the right side of the input you'll find a cogwheel which will cause a dialogue box with input settings to appear.
 
[[File:SteamVR Input - Accessing Input Settings.png|border|800x800px]]
 
=== Adding new inputs===
TODO
TODO


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TODO
TODO


=== DPAD overlap percentage===
===DPAD overlap percentage===
TODO
TODO


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When you bind multiple actions like this, it stops them from functioning instantaneously and can make them unpredictable. <ref name=":0" />
When you bind multiple actions like this, it stops them from functioning instantaneously and can make them unpredictable. <ref name=":0" />


[[File:Multiple actions per controller.png|alt=Bad vs Good method for multiple actions via one control source|800x800px]]
[[File:SteamVR Input - Multiple actions per controller.png|alt=Bad vs Good method for multiple actions via one control source|800x800px]]


A functional use case would be setting '''action menu''' to <code>Single</code> and '''quick menu''' to <code>Double</code>; this will introduces a small delay after the <code>single</code> press input which can be interrupted by a <code>double</code> click to open the '''quick menu''' without accidentally opening the '''action menu'''.
A functional use case would be setting '''action menu''' to <code>Single</code> and '''quick menu''' to <code>Double</code>; this will introduces a small delay after the <code>single</code> press input which can be interrupted by a <code>double</code> click to open the '''quick menu''' without accidentally opening the '''action menu'''.




==Controller info & fixes==
== Controller info & fixes==


===All controllers===
===All controllers===
Various fixes that are potentially globally applicable.
Various fixes that are potentially globally applicable.
<blockquote>
<blockquote>
====Default & Community bindings====
After navigating the [[Community:SteamVR_Bindings#Where|VRChat SteamVR bindings page]]
<blockquote>https://help.steampowered.com/en/faqs/view/4F5E-AD22-7402-2EAD</blockquote>


====Can't do gestures at all====
====Can't do gestures at all====
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<blockquote>TODO: Location of toggle in context</blockquote>
<blockquote>TODO: Location of toggle in context</blockquote>


====Disabling finger tracking====
====Disabling finger tracking ====
Skeletal based finger tracking is enabled by default for all controller types. You can disable it in the [[Settings#Controls|Controls]] section of the [[Main Menu]]
Skeletal based finger tracking is enabled by default for all controller types. You can disable it in the [[Settings#Controls|Controls]] section of the [[Main Menu]]
<blockquote>TODO: Location of toggle in context</blockquote>
<blockquote>TODO: Location of toggle in context</blockquote>
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<blockquote>TODO: GIF navigating to toggle</blockquote>
<blockquote>TODO: GIF navigating to toggle</blockquote>


====Hands breaking when SteamVR Dashboard is open====
====Hands breaking in SteamVR Dashboard is open====
 
This is due to a SteamVR feature called Keyboard privacy introduced in [https://store.steampowered.com/news/app/250820/view/4371390626087848465 SteamVR 2.7] which restricts applications from seeing device positions while the Steam keyboard is visible. As of time of writing, this safety feature can only be disabled in the SteamVR Beta. [https://help.steampowered.com/en/faqs/view/4F5E-AD22-7402-2EAD Opt in Instructions] In SteamVR settings navigate to <code>Dashboard</code> and set <code>Keyboard Privacy</code> to '''Disabled.'''<blockquote>TODO: Image of option with menu location context</blockquote>
 
====Hard Bindings reset ====
====Hard bindings reset====
In rare cases, a full hard reset of your bindings may be needed due to issues with SteamVR.  
In rare cases, a full hard reset of your bindings may be needed due to issues with SteamVR.  
<blockquote>TODO: Guide on process</blockquote>
<blockquote>TODO: Guide on process</blockquote>
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Vive is a little special, two default binding modes are available with different feature sets. (TODO: write about them)
Vive is a little special, two default binding modes are available with different feature sets. (TODO: write about them)
<blockquote>
<blockquote>
====No touch to move / Emotes are "sticky"====
 
====Advanced Controls====
It's likely that you previously used Vive Advanced controls before Input 2.0. You can restore Advanced behavior you're used to by switching from '''Default Bindings''' over to the '''Default Advanced Bindings''' which can be found on the bindings select page.  
It's likely that you previously used Vive Advanced controls before Input 2.0. You can restore Advanced behavior you're used to by switching from '''Default Bindings''' over to the '''Default Advanced Bindings''' which can be found on the bindings select page.  
<blockquote>TODO: Image of bindings page, focusing on Default/Advanced options </blockquote>
<blockquote>TODO: Image of bindings page, focusing on Default/Advanced options </blockquote>
====No touch to move / Emotes are "sticky"====
It's likely that you previously used Vive Advanced controls before Input 2.0. Try switching.


====Difficulty moving====
====Difficulty moving====
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<blockquote>TODO: Recommended values for Simple & Advanced</blockquote>
<blockquote>TODO: Recommended values for Simple & Advanced</blockquote>


====Accidental jumping====
==== Accidental jumping====
With a mix of adjustments to Overlap percentage & Dead zone on the Trackpad DPADs, you can restore pre-Input 2.0 behavior.
With a mix of adjustments to Overlap percentage & Dead zone on the Trackpad DPADs, you can restore pre-Input 2.0 behavior.
<blockquote>TODO: Recommended values for both</blockquote>
<blockquote>TODO: Recommended values for both</blockquote>


====Physbone Posing with Grip====
====Physbone posing with grip====
At time of writing (8/30/24) posing physbones is tied to the <code>interact</code> functionality and there's is no way to restore pre-input 2.0 functionality of pose via Grip without sacrificing other functionalities.  
At time of writing (8/30/24) posing physbones is tied to the <code>interact</code> functionality and there's is no way to restore pre-input 2.0 functionality of pose via Grip without sacrificing other functionalities.  
<blockquote>[https://feedback.vrchat.com/open-beta/p/1501-vive-controllers-unwanted-gesture-behavior-in-action-menu Related Canny]TODO: image showing what the newly added button should look like.</blockquote>
<blockquote>[https://feedback.vrchat.com/open-beta/p/1501-vive-controllers-unwanted-gesture-behavior-in-action-menu Related Canny]TODO: image showing what the newly added button should look like.</blockquote>

Revision as of 14:00, 31 August 2024

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SteamVR input is a universal keybind system for all controllers usable in SteamVR. Instead of binding keys like "space" to jump, VR game developers provide actions we can directly bind to inputs on SteamVR controllers. The UI also provides a way for users to find or share community bindings. [1]

Official VRChat SteamVR Input 2.0 documentation[2]

Official VRChat SteamVR input 2.0 FAQ[3]

Where

Standard method

  1. Open SteamVR
  2. Find Settings
  3. Select Controllers
  4. Set Advanced Setting to Show
  5. Select Show Binding UI
  6. Select VRChat from the list of applications

SteamVR Input - Accessing VRChat Bindings.png

Via web browser

  1. Go to http://localhost:27062/dashboard/controllerbinding.html while SteamVR is running
  2. Select VRChat from the list of applications

Via VRChat

  1. Open the main menu
  2. Navigate to Settings
  3. Go to Controls
  4. Select Open SteamVR Input Bindings Panel

Glossary

Terms Explanation
Bindings A complete set of bindings between inputs and actions that can be saved and shared in the Steam Workshop.
Action Behavior that can be bound to inputs or chords, like movement, selection, or bringing up the camera or personal mirror.
Action set A group of actions that corresponds to a specific context, like using the menu or action menu, or global actions that are available in any context.
Control source A specific physical actuator on a controller, like a joystick, trigger, button, or trackpad.
Control source mode

(Use control as)

A mapping that defines how a control source's movements or sensors are interpreted as inputs.

For example, a trackpad can be mapped as dpad or a button, and a joystick can be mapped as joystick or scroll wheel.

Input A specific movement or sensor reading from a control, interpreted through a control source mode.

For example, a button's control source mode might provide touch, press, hold, or double-press inputs.

Chords Bindings that combine two or more inputs to execute one action

Mostly from the official docs but with some edits for clarity.

Control Source Modes

Control Source Mode Provided Inputs
Button Touches, Clicks, Holds, Double clicks, and Long presses
Trigger Touch (or any press), Click if there is a physical click at the end of the trigger, and the ammount (0-1) the trigger is depressed)
Joystick XY Positioning, touches, and presses
Trackpad XY Positioning, touches, and presses
DPAD Splits the the XY control source into North, East, South, and West quadrants. Can be used in touch or click mode.
Grab Combines capacitive sensors and force sensors to report a more reliable grab
Force Sensor Gives analog actions a 0-1 value indicating how much force the user is applying to the control
Set analog Action Allows you to use a digital (on/off) control to a set an analog (0-1) value
Toggle Button One press for on, one press for off
Radial Menu (?)

Input Methods

Input Usage Types Control Source
Click Pressing the control boolean Any
Touch Touching the assigned control (If it has a touch sensor) boolean Any
Single Pressing the control once boolean Button
Double A quick double press of the control boolean Button
Long Hold the control for 0.5 seconds (?) boolean Button
Held Sets the action to true while the button is held after the long duration. boolean Button
Pull Value 0-1 representing what percentage the trigger is depressed vector1 Trigger
Position The position you are touching on a touchpad or the position you've pushed a joystick to. vector2 Trackpad / Joystick

Actions

Every bindable Action for SteamVR controllers in VRChat. Found in VRChat\VRChat_Data\StreamingAssets\SteamVR\actions.json (Descriptions are community created)

Action Action Set Description Type Requirement
Menu Global, 1H Dual purpose. One activation opens quick menu. Holding it opens the action menu. Double press opens the main menu (If enabled) boolean suggested
Main Menu Global Opens the Main Menu boolean optional
Quick Menu Global Opens the Quick Menu boolean optional
Action Menu Global Opens the Action Menu boolean optional
Interact Global, 1H Interact with world objects and poses physbones boolean suggested
Grab Global, 1H Picks up grabbable world objects boolean suggested
Drop Global, 1H Drops held item. Enables Auto Hold. (Prevents item drop unless drop action is triggered) boolean optional
Move Global, 1H Player movement vector2
Jump Global, 1H Jump! boolean
Rotate Global Player rotation vector2
Advanced Controls Alternative movement for touchpads that share the Gesture Wheel
Start Move (Advanced) Global When this is clicked, begin moving. boolean optional
Start Rotate (Advanced) Global When this is clicked, begin rotating boolean optional
Continue Move (Advanced) Global If Start move is released, as long as this is active, movement will continue. boolean optional
Continue Rotate (Advanced) Global If Start rotate is released, as long as this is active, rotation will continue. boolean optional
No Gesture After Move Global Prevents Gesture Wheel touches after Start move click is released boolean optional
No Gesture After Rotate Global Prevents Gestures Wheel touches after Start rotate click is released boolean optional
Miscellaneous Other optional functionalities
Toggle Microphone Global, 1H Toggles Microphone boolean optional
Gesture Toggle Global, 1H Toggles Gestures boolean optional
Cycle Nameplate Mode Global Cycles through Nameplates Modes boolean optional
Toggle HUD Global Toggles the HUD boolean optional
Open Chatbox Global Opens the Chatbox boolean optional
Toggle Personal Mirror Global Toggles the Personal Mirror boolean optional
Toggle Earmuffs Global Toggles Earmuffs boolean optional
Open Camera Global Toggles the Camera boolean optional
Activate Safe Mode Global Activates Safe mode boolean suggested
Proximity Sensor Global When active, trigger AFK in VRChat boolean optional
One Handed Specifically for the one handed action set
Move & Rotate One_Hand Combined movement & rotation vector2 suggested
Start Move & Rotate One_Hand When clicked begin Move & Rotate boolean optional
Continue Move & Rotate One_Hand When Start Move & Rotate released, continue as long as this is active. boolean optional
No Gesture After Move & Rotate One_Hand Prevents gestures afterMove & Rotate is released boolean optional
Udon Inputs used by Udon worlds
Udon Menu Global, 1H Registerable by VRChat worlds with Udon. boolean optional
Udon Trigger Axis Global, 1H Registerable by VRChat worlds with Udon. vector1 optional
Udon Grip Axis Global, 1H Registerable by VRChat worlds with Udon. vector1 optional
Udon Stick Click Global, 1H Registerable by VRChat worlds with Udon. boolean optional
Menu Specifically for the menu action set
Confirm Menu Clicks on menu items boolean suggested
Back Menu Returns to the previous page (or closes the menu?) boolean optional
Tab Menu (?) boolean optional
Scroll Menu Scrolls in the menu vector2
Close Quick Menu Menu Closes the Quick Menu boolean optional
Drag Menu (?) boolean optional
Action Menu Specifically for the action menu action set
Axis Action Directional control in the action menu vector2 suggested
Select Action Select hovering item in the action menu boolean
(?) (?)
Pose Data Global The 6-DOF position and orientation of a device tracked device. pose
SkeletonLeftHand Global Used to retrieve bone transform data from the related controllers skeleton suggested
SkeletonRightHand Global skeleton
Haptics Global, 1H Used to apply various haptics to the device. (Such as when hovering over menu elements or the personal mirror) vibration
Gesture Activator (GA) Activators for (?)
GA (Thumb) Global boolean optional
GA (Thumb Inner-Upper) Global boolean optional
GA (Thumb, Inner-Lower) Global boolean optional
GA (Thumb, Outer) Global boolean optional
GA (Index Finger) Global boolean optional
GA (Grip) Global boolean optional
GA (Stick Deflection) Global vector2 optional
Gesture (?)
Gesture - Trigger Axis Global vector1 optional
Gesture - Grip Axis Global vector1 optional
Gesture Direct | Use Gesture (UG) Used to directly set the integer values of GestureLeft/GestureRight
UG - Neutral (Left/Right) Global Sets Gesture(Left/Right) to 0 (Neutral) boolean optional
UG - Fist (Left/Right) Global Sets Gesture(Left/Right) to 1 (Fist) boolean optional
UG - Open (Left/Right) Global Sets Gesture(Left/Right) to 2 (HandOpen) boolean optional
UG - Point (Left/Right) Global Sets Gesture(Left/Right) to 3 (FingerPoint) boolean optional
UG - Peace (Left/Right) Global Sets Gesture(Left/Right) to 4 (Victory) boolean optional
UG - Horns (Left/Right) Global Sets Gesture(Left/Right) to 5 (RockNRoll) boolean optional
UG - Finger Gun (Left/Right) Global Sets Gesture(Left/Right) to 6 (HandGun) boolean optional
UG - Thumbs Up (Left/Right) Global Sets Gesture(Left/Right) to 7 (Thumbsup) boolean optional
Gesture Wheel (GW) Gesture wheel of emotes based on pre-input 2.0 Vive touchpad Gesture control
GW (Left/Right) Global, Act, 1H The XY position of the gesture wheel vector2 optional
GW Select (Left/Right) Global, Act, 1H Selects a gesture that will be released after activation stops boolean optional
GW Held (Left/Right) Global, Act, 1H Selects a gesture that will remain after activation stops boolean optional
GW Direct (Left/Right) Global, Act, 1H (?) boolean optional
GW Direct Stay (Left/Right) Global, Act, 1H (?) boolean optional
GW Soft Select (Left/Right) Global, Act, 1H Selects a gesture which can be used with Gesture wheel Weight vector1 optional
GW Weight (Left/Right) Global, Act, 1H Analog driving value of the current gesture vector1 optional
GW Cancel (Left/Right) Global, Act, 1H Sets the current gesture to 1 (Fist) and 0 (neutral) after release boolean optional
GW Cancel Open (Left/Right) Global, Act, 1H Sets the current gesture to 2 (HandOpen) and 0 (neutral) after release boolean optional
GW Disable Move (Left/Right) Global, Act, 1H Disables gesture wheel while clicked (prevents emotes while walking) boolean optional
GW Disable Rotate (Left/Right) Global, Act, 1H Disables gesture wheel while clicked (prevents emotes while rotating) boolean optional
Disable Gesture Tracked Global, Action Stops gesture wheel from running while clicked. (Prevents inputs while moving) boolean optional
________________________________ ________________

Walkthroughs

These walkthroughs require you to first navigate to the VRChat SteamVR bindings page.

Default Bindings

To reset your bindings to default, navigate to the VRChat SteamVR bindings page and select Activate on the official Default Bindings available for your controller.

SteamVR Input - Default Bindings.png

Editing Bindings

You can enter the bindings editor for a specific controller by selecting Edit on the currently applied Binding.

[TODO Image]

Changing input settings

Almost all inputs can be configured. Find the input you'd like to configure and hover over it, you'll see a pencil icon you can click. After clicking the pencil, to the right side of the input you'll find a cogwheel which will cause a dialogue box with input settings to appear.

SteamVR Input - Accessing Input Settings.png

Adding new inputs

TODO

Double tap menu

TODO

Creating Chords

TODO

Dead zones

TODO

Trigger thresholds

TODO

Changing haptics

TODO

DPAD overlap percentage

TODO

Don'ts

There's certain things you can do to bindings that can cause issues. Try to avoid them when possible

Multiple actions per control source

When you bind multiple actions like this, it stops them from functioning instantaneously and can make them unpredictable. [1]

Bad vs Good method for multiple actions via one control source

A functional use case would be setting action menu to Single and quick menu to Double; this will introduces a small delay after the single press input which can be interrupted by a double click to open the quick menu without accidentally opening the action menu.


Controller info & fixes

All controllers

Various fixes that are potentially globally applicable.

Can't do gestures at all

By default coming into the Input 2.0 update, gestures were set to disabled. You can enable them in them in the Action Menu.

Path: Action MenuOptionsAvatar ➜ Gestures

TODO: GIF navigating to toggle

Double tap is opening the Main Menu

This feature was introduced with Input 2.0. You can disable it in the Controls section of the Main Menu

TODO: Location of toggle in context

Disabling finger tracking

Skeletal based finger tracking is enabled by default for all controller types. You can disable it in the Controls section of the Main Menu

TODO: Location of toggle in context

Reverting to old finger tracking

If you prefer the old finger tracking method, navigate to the Quick Actions section of the Action Menu and enabling Legacy fingers. (this will need to be done on a per-avatar basis)

Path: Action MenuExpressionsQuick Actions ➜ Legacy Fingers

TODO: GIF navigating to toggle

Hands breaking in SteamVR Dashboard is open

This is due to a SteamVR feature called Keyboard privacy introduced in SteamVR 2.7 which restricts applications from seeing device positions while the Steam keyboard is visible. As of time of writing, this safety feature can only be disabled in the SteamVR Beta. Opt in Instructions In SteamVR settings navigate to Dashboard and set Keyboard Privacy to Disabled.

TODO: Image of option with menu location context

Hard Bindings reset

In rare cases, a full hard reset of your bindings may be needed due to issues with SteamVR.

TODO: Guide on process

Vive Wands

Vive is a little special, two default binding modes are available with different feature sets. (TODO: write about them)

Advanced Controls

It's likely that you previously used Vive Advanced controls before Input 2.0. You can restore Advanced behavior you're used to by switching from Default Bindings over to the Default Advanced Bindings which can be found on the bindings select page.

TODO: Image of bindings page, focusing on Default/Advanced options

No touch to move / Emotes are "sticky"

It's likely that you previously used Vive Advanced controls before Input 2.0. Try switching.

Difficulty moving

The default thresholds for movement on Vive controllers require you to hit the very edges of the touchpad. This can be changed by adjusting Dead zones.

TODO: Recommended values for Simple & Advanced

Accidental jumping

With a mix of adjustments to Overlap percentage & Dead zone on the Trackpad DPADs, you can restore pre-Input 2.0 behavior.

TODO: Recommended values for both

Physbone posing with grip

At time of writing (8/30/24) posing physbones is tied to the interact functionality and there's is no way to restore pre-input 2.0 functionality of pose via Grip without sacrificing other functionalities.

Related CannyTODO: image showing what the newly added button should look like.

Unwanted Action Menu gestures

This is because the Action Menu action set is a copy of the Global action set. If you wish to keep Fist/Open hand functional but prevent the trackpad from firing emotes, you can migrate the actions of Gesture Wheel - Disable Move And Gesture Wheel - Disable Rotate to Touch on their respective Buttons instead of Click. If you want to disable ALL gestures (including fist/open hand) while the action menu is open, you can delete all Gesture Wheel actions from the Action menu action set all together.

Related CannyTODO: Image of bind setup

Grip isn't doing hand open / Isn't clearing gestures

You're likely missing the Gesture Wheel Cancel Open (Left/Right) actions on your grips as a Button clicks.

Index

Easier Object holding

HP Reverb G2

TODO: More controller types, need users with more experience on other types.

References