Community:SteamVR Bindings: Difference between revisions

From VRChat Wiki
(Added Approved images)
(Index Specific notes & Open Hand Parity)
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|Drop
|Drop
|Global, 1H
|Global, 1H
|Drops held item. Enables Auto Hold. (Prevents item drop unless drop action is triggered)
|Drops held item. Enables Auto Hold. (Prevents item drop unless triggered)
|boolean
|boolean
|optional
|optional
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==== Can't do gestures at all====
==== Can't do gestures at all====
By default coming into the Input 2.0 update, gestures were set to disabled. You can enable them in them in the [[Action Menu]].
By default coming into the Input 2.0 update, gestures were set to disabled. You can enable them in them in the [[Action Menu]].
<code>Path: [[Action Menu]] ➜ [[Action Menu|Options]] ➜ [[Action Menu|Avatar]] ➜ Gestures</code>
<code>Path: [[Action Menu]] ➜ [[Action Menu|Options]] ➜ [[Action Menu|Avatar]] ➜ Gestures</code>
<blockquote>TODO: GIF navigating to toggle in action menu</blockquote>
<blockquote>TODO: GIF navigating to toggle in action menu</blockquote>
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====Double tap is opening the Main Menu====
====Double tap is opening the Main Menu====
This feature was introduced with Input 2.0. You can disable it in the [[Settings#Controls|Controls]] section of the [[Main Menu]]
This feature was introduced with Input 2.0. You can disable it in the [[Settings#Controls|Controls]] section of the [[Main Menu]]
====Disabling finger tracking====
====Disabling finger tracking====
Skeletal based finger tracking is enabled by default for all controller types. You can disable it in the [[Settings#Controls|Controls]] section of the [[Main Menu]]
Skeletal based finger tracking is enabled by default for all controller types. You can disable it in the [[Settings#Controls|Controls]] section of the [[Main Menu]]
====Reverting to old finger tracking====
====Reverting to old finger tracking====
If you prefer the old finger tracking method, navigate to the [[Action Menu#Quick Actions|Quick Actions]] section of the [[Action Menu]] and enabling Legacy fingers. <sup>(per-avatar basis)</sup>
If you prefer the old finger tracking method, navigate to the [[Action Menu#Quick Actions|Quick Actions]] section of the [[Action Menu]] and enabling Legacy fingers. <sup>(per-avatar basis)</sup>
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<code>Path: [[Action Menu]] ➜ [[Expressions]] ➜ [[Action Menu|Quick Actions]] ➜ Legacy Fingers</code>
<code>Path: [[Action Menu]] ➜ [[Expressions]] ➜ [[Action Menu|Quick Actions]] ➜ Legacy Fingers</code>
<blockquote>TODO: GIF navigating to toggle in action menu</blockquote>
<blockquote>TODO: GIF navigating to toggle in action menu</blockquote>
====Explicit Open Hand====
On controllers with Gesture Activators, such as Index, Open hand is triggered by a lack of input. If you want to only do Explicit inputs on these controllers, you'll need to Set Left & Right Hand Skeleton to `Unused`. This will unfortunately also disable finger tracking.
<blockquote>[https://feedback.vrchat.com/bug-reports/p/steamvr-input-20-open-hand-behavior-parity Related Canny]</blockquote>
</blockquote>


====Tracking breaking in SteamVR Dashboard====
====Tracking breaking in SteamVR Dashboard====
This is due to a SteamVR feature called Keyboard privacy introduced in [https://store.steampowered.com/news/app/250820/view/4371390626087848465 SteamVR 2.7] which stops applications from seeing device positions while the Steam keyboard is visible. In SteamVR settings navigate to <code>Dashboard</code> and set <code>Keyboard Privacy</code> to '''Disabled.'''
This is due to SteamVR Keyboard privacy introduced in [https://store.steampowered.com/news/app/250820/view/4371390626087848465 version 2.7] which stops applications from seeing device positions while the Steam keyboard is visible. In SteamVR settings, navigate to <code>Dashboard</code> and set <code>Keyboard Privacy</code> to '''Disabled.'''
 
<sup>'''Currently this safety feature can only be disabled in the SteamVR Beta'''. [https://help.steampowered.com/en/faqs/view/4F5E-AD22-7402-2EAD Opt in Instructions]</sup>
====Hard Bindings reset====
====Hard Bindings reset====
In rare cases, a full hard reset of your Bindings for VRChat may help solve unknown issues. Navigating to <code>(username)/Documents/steamvr/input</code> and delete the <code>steam.app.438100_controlType.json</code> of the affected controller type. Restart VRChat to generate new files.   
In rare cases, a full hard reset of your Bindings for VRChat may help solve unknown issues. Navigating to <code>(username)/Documents/steamvr/input</code> and delete the <code>steam.app.438100_controlType.json</code> of the affected controller type. Restart VRChat to generate new files.   
</blockquote>
 


===Vive Wands===
===Vive Wands===
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You're likely missing the <code>Gesture Wheel Cancel Open (Left/Right)</code> actions on your grips as a Button clicks.
You're likely missing the <code>Gesture Wheel Cancel Open (Left/Right)</code> actions on your grips as a Button clicks.
</blockquote>
</blockquote>


===Index===
===Index===
<blockquote>
<blockquote>
====Easier Object holding====
====Easier Object holding====
TODO</blockquote>
To make it easier to grab and or harder to drop, find the `Grip` Control Source then look for `Grab` & [[Community:SteamVR Bindings|adjust the input settings]]. Increasing the Grab Threshold will increase the amount of force you must apply to pick up the object and the Release Threshold will change the amount of force it must be less than to drop.
 
====Explicit Object dropping====
If you only want to drop objects with a specific button, adding the `Drop` action as an input will achieve this.
 
</blockquote>
 


===HP Reverb G2===
===HP Reverb G2===

Revision as of 07:32, 22 November 2024

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SteamVR input is a universal keybind system for all controllers usable in SteamVR. Instead of binding keys like "space" to jump, VR game developers provide actions we can directly bind to inputs on SteamVR controllers. The UI also provides a way for users to find or share community bindings. [1]

Official VRChat SteamVR Input 2.0 documentation[2]

Official VRChat SteamVR input 2.0 FAQ[3]

Where

Standard method

  1. Open SteamVR
  2. Find Settings
  3. Select Controllers
  4. Set Advanced Setting to Show
  5. Select Show Binding UI
  6. Select VRChat from the list of applications

SteamVR Input - Accessing VRChat Bindings.png

Via web browser

  1. Go to http://localhost:27062/dashboard/controllerbinding.html while SteamVR is running
  2. Select VRChat from the list of applications

Via VRChat

  1. Open the main menu
  2. Navigate to Settings
  3. Go to Controls
  4. Select Open SteamVR Input Bindings Panel

Glossary

Terms Explanation
Bindings A complete set of bindings between inputs and actions that can be saved and shared in the Steam Workshop.
Action Behavior that can be bound to inputs or chords, like movement, selection, or bringing up the camera or personal mirror.
Action set A group of actions that corresponds to a specific context, like using the menu or action menu, or global actions that are available in any context.
Control source A specific physical actuator on a controller, like a joystick, trigger, button, or trackpad.
Control source mode

(Use control as)

A mapping that defines how a control source's movements or sensors are interpreted as inputs.

For example, a trackpad can be mapped as dpad or a button, and a joystick can be mapped as joystick or scroll wheel.

Input A specific movement or sensor reading from a control, interpreted through a control source mode.

For example, a button's control source mode might provide touch, press, hold, or double-press inputs.

Chords Bindings that combine two or more inputs to execute one action

Mostly from the official docs but with some edits for clarity.

Control Source Modes

Control Source Mode Provided Inputs
Button Touches, Clicks, Holds, Double clicks, and Long presses
Trigger Touch (or any press), Click if there is a physical click at the end of the trigger, and the ammount (0-1) the trigger is depressed)
Joystick XY Positioning, touches, and presses
Trackpad XY Positioning, touches, and presses
DPAD Splits the the XY control source into North, East, South, and West quadrants. Can be used in touch or click mode.
Grab Combines capacitive sensors and force sensors to report a more reliable grab
Force Sensor Gives analog actions a 0-1 value indicating how much force the user is applying to the control
Set analog Action Allows you to use a digital (on/off) control to a set an analog (0-1) value
Toggle Button One press for on, one press for off
Radial Menu (?)

Input Methods

Input Usage Types Control Source
Click Pressing the control boolean Any
Touch Touching the assigned control (If it has a touch sensor) boolean Any
Single Pressing the control once boolean Button
Double A quick double press of the control boolean Button
Long Hold the control for 0.5 seconds (?) boolean Button
Held Sets the action to true while the button is held after the long duration. boolean Button
Pull Value 0-1 representing what percentage the trigger is depressed vector1 Trigger
Position The position you are touching on a touchpad or the position you've pushed a joystick to. vector2 Trackpad / Joystick

Actions

Every bindable Action for SteamVR controllers in VRChat. Found in VRChat\VRChat_Data\StreamingAssets\SteamVR\actions.json (Descriptions are community created)

Action Action Set Description Type Requirement
Menu Global, 1H Dual purpose. One activation opens quick menu. Holding it opens the action menu. Double press opens the main menu (If enabled) boolean suggested
Main Menu Global Opens the Main Menu boolean optional
Quick Menu Global Opens the Quick Menu boolean optional
Action Menu Global Opens the Action Menu boolean optional
Interact Global, 1H Interact with world objects and poses physbones boolean suggested
Grab Global, 1H Picks up grabbable world objects boolean suggested
Drop Global, 1H Drops held item. Enables Auto Hold. (Prevents item drop unless triggered) boolean optional
Move Global, 1H Player movement vector2
Jump Global, 1H Jump! boolean
Rotate Global Player rotation vector2
Advanced Controls Alternative movement for touchpads that share the Gesture Wheel
Start Move (Advanced) Global When this is clicked, begin moving. boolean optional
Start Rotate (Advanced) Global When this is clicked, begin rotating boolean optional
Continue Move (Advanced) Global If Start move is released, as long as this is active, movement will continue. boolean optional
Continue Rotate (Advanced) Global If Start rotate is released, as long as this is active, rotation will continue. boolean optional
No Gesture After Move Global Prevents Gesture Wheel touches after Start move click is released boolean optional
No Gesture After Rotate Global Prevents Gestures Wheel touches after Start rotate click is released boolean optional
Miscellaneous Other optional functionalities
Toggle Microphone Global, 1H Toggles Microphone boolean optional
Gesture Toggle Global, 1H Toggles Gestures boolean optional
Activate Safe Mode Global Activates Safe mode boolean suggested
Toggle HUD Global, 1H Toggles HUD boolean optional
Cycle Nameplate Mode Global, 1H Cycles through Nameplates Modes boolean optional
Open Chatbox Global, 1H Opens Chatbox boolean optional
Open Camera Global, 1H Toggles Camera boolean optional
Open Stream Camera Global, 1H Toggles Stream Camera
Toggle Earmuffs Global, 1H Toggles Earmuffs boolean optional
Proximity Sensor Global When active, trigger AFK in VRChat boolean optional
Toggle Personal Mirror Global Toggles Personal Mirror boolean optional
Toggle Personal Mirror Grabbing Global Toggles grabbing on Personal Mirror boolean optional
Toggle Face Mirror Global, 1H Toggles Face Mirror boolean optional
Confirm FBT Calibration Global, 1H If bound, replaces the default trigger press to lock FBT binding. boolean optional
Toggle Avatar Debug Screen Global, 1H Toggles Avatar Debug Screen boolean optional
Toggle OSC Debug Screen" Global, 1H Toggles OSC Debug Console boolean optional
One Handed (1H) Specifically for the one handed action set
Move & Rotate One_Hand Combined movement & rotation vector2 suggested
Start Move & Rotate One_Hand When clicked begin Move & Rotate boolean optional
Continue Move & Rotate One_Hand When Start Move & Rotate released, continue as long as this is active. boolean optional
No Gesture After Move & Rotate One_Hand Prevents gestures afterMove & Rotate is released boolean optional
Udon Inputs used by Udon worlds
Udon Menu Global, 1H Registerable by VRChat worlds with Udon. boolean optional
Udon Trigger Axis Global, 1H Registerable by VRChat worlds with Udon. vector1 optional
Udon Grip Axis Global, 1H Registerable by VRChat worlds with Udon. vector1 optional
Udon Stick Click Global, 1H Registerable by VRChat worlds with Udon. boolean optional
Menu Specifically for the menu action set
Confirm Menu Clicks on menu items boolean suggested
Back Menu Returns to the previous page (or closes the menu?) boolean optional
Tab Menu (?) boolean optional
Scroll Menu Scrolls in the menu vector2
Close Quick Menu Menu Closes the Quick Menu boolean optional
Drag Menu (?) boolean optional
Action Menu Specifically for the action menu action set
Axis Action Directional control in the action menu vector2 suggested
Select Action Select hovering item in the action menu boolean
(?) (?)
Pose Data Global The 6-DOF position and orientation of a device tracked device. pose
SkeletonLeftHand Global Used to retrieve bone transform data from the related controllers skeleton suggested
SkeletonRightHand Global skeleton
Haptics Global, 1H Used to apply various haptics to the device. (Such as when hovering over menu elements or the personal mirror) vibration
Gesture Activator (GA) Activators for (?)
GA (Thumb) Global boolean optional
GA (Thumb Inner-Upper) Global boolean optional
GA (Thumb, Inner-Lower) Global boolean optional
GA (Thumb, Outer) Global boolean optional
GA (Index Finger) Global boolean optional
GA (Grip) Global boolean optional
GA (Stick Deflection) Global vector2 optional
Gesture (?)
Gesture - Trigger Axis Global vector1 optional
Gesture - Grip Axis Global vector1 optional
Gesture Direct | Use Gesture (UG) Used to directly set the integer values of GestureLeft/GestureRight
UG - Neutral (Left/Right) Global Sets Gesture(Left/Right) to 0 (Neutral) boolean optional
UG - Fist (Left/Right) Global Sets Gesture(Left/Right) to 1 (Fist) boolean optional
UG - Open (Left/Right) Global Sets Gesture(Left/Right) to 2 (HandOpen) boolean optional
UG - Point (Left/Right) Global Sets Gesture(Left/Right) to 3 (FingerPoint) boolean optional
UG - Peace (Left/Right) Global Sets Gesture(Left/Right) to 4 (Victory) boolean optional
UG - Horns (Left/Right) Global Sets Gesture(Left/Right) to 5 (RockNRoll) boolean optional
UG - Finger Gun (Left/Right) Global Sets Gesture(Left/Right) to 6 (HandGun) boolean optional
UG - Thumbs Up (Left/Right) Global Sets Gesture(Left/Right) to 7 (Thumbsup) boolean optional
Gesture Wheel (GW) Gesture wheel of emotes based on pre-input 2.0 Vive touchpad Gesture control
GW (Left/Right) Global, Act, 1H The XY position of the gesture wheel vector2 optional
GW Select (Left/Right) Global, Act, 1H Selects a gesture that will be released after activation stops boolean optional
GW Held (Left/Right) Global, Act, 1H Selects a gesture that will remain after activation stops boolean optional
GW Direct (Left/Right) Global, Act, 1H (?) boolean optional
GW Direct Stay (Left/Right) Global, Act, 1H (?) boolean optional
GW Soft Select (Left/Right) Global, Act, 1H Selects a gesture which can be used with Gesture wheel Weight vector1 optional
GW Weight (Left/Right) Global, Act, 1H Analog driving value of the current gesture vector1 optional
GW Cancel (Left/Right) Global, Act, 1H Sets the current gesture to 1 (Fist) and 0 (neutral) after release boolean optional
GW Cancel Open (Left/Right) Global, Act, 1H Sets the current gesture to 2 (HandOpen) and 0 (neutral) after release boolean optional
GW Disable Move (Left/Right) Global, Act, 1H Disables gesture wheel while clicked (prevents emotes while walking) boolean optional
GW Disable Rotate (Left/Right) Global, Act, 1H Disables gesture wheel while clicked (prevents emotes while rotating) boolean optional
Disable Gesture Tracked Global, Action Stops gesture wheel from running while clicked. (Prevents inputs while moving) boolean optional
________________________________ ________________

Walkthroughs

These walkthroughs require you to navigate to the VRChat SteamVR Bindings page.

Default Bindings

To reset your bindings to default, navigate to the VRChat SteamVR Bindings page and select Activate on the official Default Bindings available for your controller.

SteamVR Input - Default Bindings.png

Binding editing page

Navigate to the VRChat SteamVR Bindings page and select Edit on the current Binding.

SteamVR Input - Editing Bindings.png

Changing input settings

Almost all inputs can be configured. Find the input you'd like to configure and hover over it, you'll see a pencil icon you can click. After clicking the pencil you'll find a cogwheel on the right side of the input which will bring up dialogue box with input settings.

SteamVR Input - Accessing Input Settings.png

Additional input methods

To use additional input methods such as double click, find the input you'd like to configure and hover over it to click the pencil icon for editing. Next click More Options and then you'll have access to additional input methods besides click.

SteamVR Input - Additional Input Methods.png

Creating new inputs / Control sources

On any of a controller's existing control sources, you can create new inputs with a specific control source modes. To do this, click the plus button to the right of any of the control sources and select a control source mode from the available list.

SteamVR Input - New Control Sources.png

Creating Chords

TODO

Deadzones

To change the deadzones on control sources like Trackpads & Joysticks, open their input settings and adjust the values to your liking. DeadZone is what you'd expect and Max Zone Percentage determines how far from the center of the control source is 100% value.

SteamVR Input - Deadzones.png

Curve Exponent

This exponent value is applied to change how speed scales on the final relative position between the Deadzone and Max Zone. Speed = Value^Exponent

SteamVR Input - Curve Exponent.png

Trigger thresholds

TODO

Changing haptics

Most control sources on the default bindings have an input setting for Haptic Amplitude. To turn haptics off, you'll need to go through every control source input setting on the controller and set Haptic Amplitude to 0. Make sure to also check the control sources in other action sets besides global. If you want to remove the haptics upon hovering over menu items in VRChat, select the Haptics button in the center of the Global action set & change Left/Right Hand Haptics to Unused.

DPAD overlap percentage

TODO

Don'ts

There's certain things you can do to bindings that can cause issues. Try to avoid them when possible

Multiple actions per control source

When you bind multiple actions like this, it stops them from functioning instantaneously and can make them unpredictable. [1]

Bad vs Good method for multiple actions via one control source

A functional use case would be setting action menu to Single and quick menu to Double; this will introduces a small delay after the single press input which can be interrupted by a double click to open the quick menu without accidentally opening the action menu.


Controller info & fixes

All controllers

Various fixes that are potentially globally applicable.

Can't do gestures at all

By default coming into the Input 2.0 update, gestures were set to disabled. You can enable them in them in the Action Menu. Path: Action MenuOptionsAvatar ➜ Gestures

TODO: GIF navigating to toggle in action menu

Double tap is opening the Main Menu

This feature was introduced with Input 2.0. You can disable it in the Controls section of the Main Menu

Disabling finger tracking

Skeletal based finger tracking is enabled by default for all controller types. You can disable it in the Controls section of the Main Menu

Reverting to old finger tracking

If you prefer the old finger tracking method, navigate to the Quick Actions section of the Action Menu and enabling Legacy fingers. (per-avatar basis)

Path: Action MenuExpressionsQuick Actions ➜ Legacy Fingers

TODO: GIF navigating to toggle in action menu

Explicit Open Hand

On controllers with Gesture Activators, such as Index, Open hand is triggered by a lack of input. If you want to only do Explicit inputs on these controllers, you'll need to Set Left & Right Hand Skeleton to `Unused`. This will unfortunately also disable finger tracking.

Related Canny

Tracking breaking in SteamVR Dashboard

This is due to SteamVR Keyboard privacy introduced in version 2.7 which stops applications from seeing device positions while the Steam keyboard is visible. In SteamVR settings, navigate to Dashboard and set Keyboard Privacy to Disabled.

Hard Bindings reset

In rare cases, a full hard reset of your Bindings for VRChat may help solve unknown issues. Navigating to (username)/Documents/steamvr/input and delete the steam.app.438100_controlType.json of the affected controller type. Restart VRChat to generate new files.


Vive Wands

Advanced Controls

Under the Official Bindings for Vive Controllers you can choose between Default Bindings & Default Advanced Bindings.

Default Vive & Default Advanced Vive vary in gesture control & movement. In Advanced mode, you can click the trackpad to move then release click but continue touching the trackpad to continue moving. Advanced Vive also has a different way of handling gestures with support for soft gesture select behavior.

No touch to move / Emotes are "sticky"

It's likely that you previously used Vive Advanced controls before Input 2.0. Try switching.

Difficulty moving

The default thresholds for movement on Vive controllers require you to hit the edges of the touchpad. You can adjust the trackpad Deadzones to change this.

Accidental jumping

With a mix of adjustments to Overlap percentage & Deadzones on the Trackpad DPADs, you can restore the pre-Input 2.0 zone for jumping.

Physbone posing with grip

At time of writing (8/30/24) Physbone posing is part to the interact action and there's is no way to restore pre-input 2.0 functionality of pose via Grip without sacrificing other functionalities.

Related Canny

Unwanted Action Menu gestures

This is because the Action Menu action set is a copy of the Global action set. If you wish to keep Fist/Open hand functional but prevent the trackpad from firing emotes, you can migrate the actions of Gesture Wheel - Disable Move And Gesture Wheel - Disable Rotate to Touch on their respective Buttons instead of Click. If you want to disable ALL gestures (including fist/open hand) while the action menu is open, you can delete all Gesture Wheel actions from the Action menu action set all together.

Related Canny

Grip isn't doing hand open / Isn't clearing gestures

You're likely missing the Gesture Wheel Cancel Open (Left/Right) actions on your grips as a Button clicks.


Index

Easier Object holding

To make it easier to grab and or harder to drop, find the `Grip` Control Source then look for `Grab` & adjust the input settings. Increasing the Grab Threshold will increase the amount of force you must apply to pick up the object and the Release Threshold will change the amount of force it must be less than to drop.

Explicit Object dropping

If you only want to drop objects with a specific button, adding the `Drop` action as an input will achieve this.


HP Reverb G2

TODO

TODO: More controller types.

References